MegaSteve/Graphics.ixx

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module;
#include <d2d1.h>
#include <wrl/client.h>
#include <wincodec.h>
export module Graphics;
import Math;
export class Graphics
{
template <class T>
using ComPtr = ::Microsoft::WRL::ComPtr<T>;
public:
static void Init(HWND hwnd);
static void BeginDraw();
static void Clear();
static void Present();
static void Finalize();
static void DrawBitMap(const ComPtr<ID2D1Bitmap>& bitmap, D2D_RECT_F dst, D2D_RECT_F src);
static ComPtr<ID2D1Bitmap> LoadImageFromFile(LPCWSTR uri);
private:
static ComPtr<IWICImagingFactory> wic_factory;
static ComPtr<ID2D1HwndRenderTarget> RT;
static Vector2 RtSize;
};