module; #include export module Obstacle; import GameObject; export struct Obstacle : GameObject { static constexpr Rect ObstacleRectList[] { //Small Cactus { 446,2,480,72 }, { 480,2,514,72 }, { 514,2,548,72 }, { 548,2,582,72 }, { 582,2,616,72 }, { 616,2,650,72 }, //Giant Cactus { 652,2,702,102 }, { 702,2,750,102 }, { 752,2,802,102 }, { 802,2,850,102 }, //Double Giant Cactus { 652,2,750,102 }, { 752,2,850,102 }, //Tirple Giant Cactus { 850,2,952,102 }, //Qradro Giant Cactus { 802,2,952,102 }, // { 260,2,352,82 }, { 352,2,444,82 }, }; float speed = -500.f; float time = 0.f; bool isCactus = true; virtual void OnStartUp() override { imge.rect = ObstacleRectList[0]; Size = imge.rect.size(); Posi = { 1200, 50 }; Anch = { 0.5f,0 }; Reset(); } virtual void OnCleanUp() override { } virtual void OnUpdate(float delta) override { time += delta; Posi.x += speed * delta; imge.rect = (int)(time / 0.3) % 2 ? ObstacleRectList[14] : ObstacleRectList[15]; } virtual void OnLaterUpdate(float delta) override { if (Posi.x <= -100.f) Reset(); } void Start() { } std::mt19937 random{std::random_device()()}; void Reset() { int index = 14;// random() % 15; if (index == 14) { isCactus = false; Posi.y = 125; } else { isCactus = true; Posi.y = 50; } imge.rect = ObstacleRectList[index]; Size = imge.rect.size(); speed += -1.f; Posi.x = 1200.f; } virtual void OnReset() override { imge.rect = ObstacleRectList[0]; Size = imge.rect.size(); Posi = { 1200, 50 }; Anch = { 0.5f,0 }; Reset(); } };