93 lines
2.0 KiB
C++
93 lines
2.0 KiB
C++
module;
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#include <random>
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export module Obstacle;
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import GameObject;
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export struct Obstacle : GameObject
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{
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static constexpr Rect ObstacleRectList[]
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{
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//Small Cactus
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{ 446,2,480,72 },
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{ 480,2,514,72 },
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{ 514,2,548,72 },
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{ 548,2,582,72 },
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{ 582,2,616,72 },
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{ 616,2,650,72 },
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//Giant Cactus
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{ 652,2,702,102 },
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{ 702,2,750,102 },
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{ 752,2,802,102 },
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{ 802,2,850,102 },
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//Double Giant Cactus
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{ 652,2,750,102 },
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{ 752,2,850,102 },
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//Tirple Giant Cactus
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{ 850,2,952,102 },
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//Qradro Giant Cactus
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{ 802,2,952,102 },
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// Pterosaur
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{ 260,2,352,82 },
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{ 352,2,444,82 },
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};
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float speed = -500.f;
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float time = 0.f;
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bool isCactus = true;
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virtual void OnStartUp() override
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{
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imge.rect = ObstacleRectList[0];
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Size = imge.rect.size();
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Posi = { 1200, 50 };
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Anch = { 0.5f,0 };
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Reset();
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}
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virtual void OnCleanUp() override
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{
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}
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virtual void OnUpdate(float delta) override
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{
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time += delta;
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Posi.x += speed * delta;
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imge.rect = (int)(time / 0.3) % 2 ? ObstacleRectList[14] : ObstacleRectList[15];
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}
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virtual void OnLaterUpdate(float delta) override
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{
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if (Posi.x <= -100.f) Reset();
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}
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void Start()
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{
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}
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std::mt19937 random{std::random_device()()};
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void Reset()
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{
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int index = random() % 15;
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if (index == 14)
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{
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isCactus = false;
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Posi.y = 120;
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}
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else
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{
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isCactus = true;
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Posi.y = 50;
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}
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imge.rect = ObstacleRectList[index];
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Size = imge.rect.size();
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speed += -1.f;
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Posi.x = 1200.f;
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}
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virtual void OnReset() override
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{
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imge.rect = ObstacleRectList[0];
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Size = imge.rect.size();
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Posi = { 1200, 50 };
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Anch = { 0.5f,0 };
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Reset();
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}
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}; |