79 lines
1.5 KiB
C++
79 lines
1.5 KiB
C++
module;
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#include <d2d1.h>
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#include <wrl/client.h>
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export module GameObject;
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import Graphics;
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import Math;
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export struct Texture
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{
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using BitMap = ::Microsoft::WRL::ComPtr<ID2D1Bitmap>;
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BitMap bitmap;
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Vector2 size;
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Rect rect;
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static Texture LoadFromFile(LPCWSTR uri)
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{
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Texture tex;
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tex.bitmap = Graphics::LoadImageFromFile(uri);
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auto s = tex.bitmap->GetPixelSize();
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tex.size = { (FLOAT)s.width, (FLOAT)s.height };
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tex.rect = { 0.f, 0.f, tex.size.x, tex.size.y };
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return tex;
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}
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};
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export class GameObject
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{
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public:
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Texture imge;
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Vector2 Posi;
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Vector2 Anch;
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Vector2 Size;
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Rect getRect() const
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{
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return
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{
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Posi.x - Size.x * Anch.x,
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Posi.y - Size.y * Anch.y,
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Posi.x + Size.x * (1.f - Anch.x),
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Posi.y + Size.y * (1.f - Anch.y),
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};
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}
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bool isPaused = false;
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void Pause()
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{
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isPaused = true;
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}
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void Resume()
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{
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isPaused = false;
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}
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GameObject() {}
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virtual void OnStartUp() = 0;
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virtual void OnCleanUp() = 0;
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virtual void OnUpdate(float delta) = 0;
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virtual void OnLaterUpdate(float delta) = 0;
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virtual void OnReset() {}
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virtual void OnRender()
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{
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Rect dst =
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{
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Posi.x - Size.x * Anch.x,
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Posi.y + Size.y * (1.f - Anch.y),
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Posi.x + Size.x * (1.f - Anch.x),
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Posi.y - Size.y * Anch.y,
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};
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Graphics::DrawBitMap(imge.bitmap, dst, imge.rect);
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}
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}; |