252 lines
5.5 KiB
C++
252 lines
5.5 KiB
C++
module;
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#include <Windows.h>
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#include <windowsx.h>
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#include <wincodec.h>
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#include <iostream>
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#include <chrono>
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module MegaEngine;
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import Input;
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using namespace std;
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using namespace std::chrono;
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void Game::Run()
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{
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StartUp();
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while (PeekMsg() && !Done())
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{
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Update();
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Render();
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LaterUpdate();
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}
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CleanUp();
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}
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void Game::StartUp()
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{
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last = steady_clock::now();
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CreateWnd();
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Graphics::Init(hwnd);
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status = Begin;
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image = Texture::LoadFromFile(L"Steve.png");
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steve.imge = image;
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obs.imge = image;
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score.imge = image;
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background.imge = image;
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steve.OnStartUp();
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obs.OnStartUp();
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score.OnStartUp();
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background.OnStartUp();
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}
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bool vk_space_down = false;
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void Game::Update()
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{
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auto now = steady_clock::now();
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delta = duration_cast<duration<float>>(now - last).count();
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last = now;
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switch (status)
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{
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case Game::Begin:
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if (KeyBoard::GetKey(VK_SPACE))
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status = Running;
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break;
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case Game::Running:
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steve.OnUpdate(delta);
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obs.OnUpdate(delta);
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background.OnUpdate(delta);
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score += obs.speed * delta;
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score.OnUpdate(delta);
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{
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auto s_r = steve.getRect();
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auto o_r = obs.getRect();
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if (isIntersection(s_r, o_r))
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{
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status = End;
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steve.status = Steve::Dead;
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steve.imge.rect = Steve::DeadRect;
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steve.Size = steve.imge.rect.size();
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}
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}
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break;
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case Game::End:
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if (KeyBoard::GetKeyDown(VK_SPACE)) vk_space_down = true;
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if (vk_space_down && KeyBoard::GetKeyUp(VK_SPACE))
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{
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vk_space_down = false;
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steve.OnReset();
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obs.OnReset();
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score.OnReset();
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background.OnReset();
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status = Begin;
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}
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break;
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default:
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break;
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}
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}
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void Game::Render()
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{
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Graphics::BeginDraw();
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Graphics::Clear();
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background.OnRender();
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obs.OnRender();
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steve.OnRender();
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score.OnRender();
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if (status == End)
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{
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Rect gameover_rect = { 1294,29,1675,50 };
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auto size = gameover_rect.size();
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size.x /= 2; size.y /= 2;
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Graphics::DrawBitMap(image.bitmap, { 525 - size.x,250 - size.y,525 + size.x,250+size.y }, gameover_rect);
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}
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Graphics::Present();
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}
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void Game::LaterUpdate()
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{
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if (status == Running)
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{
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steve.OnLaterUpdate(delta);
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obs.OnLaterUpdate(delta);
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background.speed = obs.speed;
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background.OnLaterUpdate(delta);
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score.OnLaterUpdate(delta);
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}
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KeyBoard::Flush();
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}
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void Game::CleanUp()
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{
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steve.OnCleanUp();
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obs.OnCleanUp();
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score.OnCleanUp();
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background.OnCleanUp();
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Graphics::Finalize();
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if (hwnd) DestroyWindow(hwnd);
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auto hInst = GetModuleHandleW(nullptr);
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UnregisterClassW(L"1mGameWnd", hInst);
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}
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void Game::CreateWnd()
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{
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auto hInst = GetModuleHandleW(nullptr);
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WNDCLASSEXW wc =
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{
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sizeof(WNDCLASSEXW),
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CS_CLASSDC,
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WndProcSetUp,
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0,
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0,
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hInst,
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LoadIconW(nullptr, IDI_APPLICATION),
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LoadCursorW(nullptr, IDC_ARROW),
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CreateSolidBrush(0x808080),
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nullptr,
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wndClassName,
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nullptr
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};
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wc.lpszClassName = L"1mGameWnd";
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RegisterClassExW(&wc);
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auto wnd_style = WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME;//WS_CAPTION | WS_SYSMENU;
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RECT client_rect{ 0, 0, wndWidth, wndHeight };
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AdjustWindowRectEx(&client_rect, wnd_style, FALSE, 0u);
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hwnd = CreateWindowExW
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(
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0L,
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L"1mGameWnd",
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L"1mGame",
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wnd_style,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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client_rect.right - client_rect.left,
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client_rect.bottom - client_rect.top,
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nullptr, nullptr, hInst, (LPVOID)this
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);
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ShowWindow(hwnd, SW_SHOW);
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UpdateWindow(hwnd);
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}
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bool Game::PeekMsg()
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{
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MSG msg;
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while (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT) return false;
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DispatchMessageW(&msg);
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}
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return true;
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}
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bool Game::Done()
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{
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return done;
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}
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LRESULT CALLBACK Game::WndProcSetUp(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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if (msg == WM_NCCREATE)
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{
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ImmDisableIME(GetCurrentThreadId());
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auto CreateData = reinterpret_cast<CREATESTRUCTW*>(lParam);
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auto wnd_ptr = reinterpret_cast<Game*>(CreateData->lpCreateParams);
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SetWindowLongPtrW(hWnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(&Game::WndProcThunk));
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SetWindowLongPtrW(hWnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(wnd_ptr));
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return wnd_ptr->WndProc(hWnd, msg, wParam, lParam);
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}
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return DefWindowProcW(hWnd, msg, wParam, lParam);
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}
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LRESULT CALLBACK Game::WndProcThunk(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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auto wnd_ptr = reinterpret_cast<Game*>(GetWindowLongPtrW(hWnd, GWLP_USERDATA));
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return wnd_ptr->WndProc(hWnd, msg, wParam, lParam);
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}
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LRESULT Game::WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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switch (msg)
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{
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case WM_KEYDOWN:
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KeyBoard::OnKeyMsg((char)wParam, true);
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break;
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case WM_KEYUP:
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KeyBoard::OnKeyMsg((char)wParam, false);
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break;
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case WM_CLOSE:
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done = true;
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DestroyWindow(hwnd);
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hwnd = nullptr;
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break;
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case WM_DESTROY:
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PostQuitMessage(0);
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break;
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default:
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return DefWindowProcW(hWnd, msg, wParam, lParam);
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}
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return 0;
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} |