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InfinitShoot/game/helpfunc.lua

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2022-08-04 00:14:17 +08:00
---@class helpfunc
---@type helpfunc
_M = {}
local constants = require "constants"
---@type Content
local content = require "content"
---@type hazel
local hazel = require "hazel"
_M.GenerateSupply = function()
local type = math.random(1, 3)
local canvaSize = hazel.GetCanvaSize()
---@type Entity
---@type ECS
local ECS = require "ecs"
local supply = ECS.CreateSupply(type,
hazel.CreatePos(math.random(0, canvaSize.x - constants.TileSize),
math.random(0, canvaSize.y - constants.TileSize)))
table.insert(content.SupplyList, supply)
end
_M.IncKillNum = function()
content.KillNum = content.KillNum + 1
if content.KillNum % constants.SupplyFalldownKillNum == 0 then
_M.GenerateSupply()
end
end
return _M