first playable version released
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b829b49acb
commit
66b58aa71d
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@ -8,4 +8,5 @@ compile_flags.txt
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game/shader
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game/*.dll
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game/*.dll.a
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game/*.exe
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game/*.exe
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*.zip
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@ -16,6 +16,8 @@ _M.RoleColliBox = {
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x = 9,
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y = 0,
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}
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_M.MonsterBirthInterval = 1
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_M.MonsterBirthInitNum = 1
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_M.Invincible = 1
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_M.BulletColliBox = {
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x = 10,
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@ -4,6 +4,15 @@ local _M = {}
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---@type Texture
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_M.Texture = nil
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---@type Texture
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_M.RestartHintTexture = nil
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---@type Texture
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_M.StartHintTexture = nil
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---@type boolean
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_M.IsStartGame = false
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---@type TileSheet
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_M.Tilesheet = nil
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@ -16,4 +25,8 @@ _M.BulletList = {}
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---@type table<Entity>
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_M.MonsterList = {}
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_M.MonsterBirthNum = 0
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_M.MonsterBirthCountDown = 0
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return _M
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@ -447,10 +447,7 @@ function _M.CreatePlayer(pos)
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local entity = _M.CreateEntity("player")
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entity:SetComponent(_M.CreateTransformComponent(hazel.CreatePos(pos.x, pos.y), hazel.CreateSize(constants.TileSize, constants.TileSize), Flip.Vertical))
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entity:SetComponent(_M.CreateImageComponent(content.Tilesheet, 0, 0))
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entity:SetComponent(_M.CreateControllerComponent())
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entity:SetComponent(_M.CreateRolePropComponent(constants.PlayerInfo.hp, constants.PlayerInfo.velocity))
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entity:SetComponent(_M.CreateHpShowComponent(hazel.CreateSize(constants.PlayerHpBarInfo.width, constants.PlayerHpBarInfo.height)))
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entity:SetComponent(_M.CreateGunComponent(constants.BulletInfo.damage, constants.BulletInfo.velocity))
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entity:SetComponent(_M.CreateDirectionComponent(0))
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entity:SetComponent(_M.CreateColliBoxComponent(constants.RoleColliBox))
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entity:SetComponent(_M.CreateInvincibleComponent(constants.Invincible))
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@ -467,7 +464,6 @@ function _M.CreateMonster(pos)
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entity:SetComponent(_M.CreateHpShowComponent(hazel.CreateSize(constants.MonsetHpBarInfo.width, constants.MonsetHpBarInfo.height)))
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entity:SetComponent(_M.CreateDirectionComponent(5))
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entity:SetComponent(_M.CreateColliBoxComponent(constants.RoleColliBox))
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entity:SetComponent(_M.CreateAIComponent())
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return entity
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end
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100
game/main.lua
100
game/main.lua
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@ -143,12 +143,76 @@ local function collisionDeal()
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end
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end
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local function showRestartHint()
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---@type Point
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local canvaSize = hazel.GetCanvaSize()
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local drawW = content.RestartHintTexture.w * 2
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local drawH = content.RestartHintTexture.h * 2
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local dstRect = hazel.CreateRect((canvaSize.x - drawW) / 2,
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(canvaSize.y - drawH) / 2,
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drawW, drawH)
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hazel.Renderer.DrawTexture(content.RestartHintTexture, nil, dstRect, hazel.Flip.None)
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end
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local function showStartHint()
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---@type Point
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local canvaSize = hazel.GetCanvaSize()
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local drawW = content.StartHintTexture.w * 2
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local drawH = content.StartHintTexture.h * 2
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local dstRect = hazel.CreateRect((canvaSize.x - drawW) / 2,
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(canvaSize.y - drawH) / 2,
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drawW, drawH)
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hazel.Renderer.DrawTexture(content.StartHintTexture, nil, dstRect, hazel.Flip.None)
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end
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local function initGame()
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content.BulletList = {}
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content.MonsterList = {}
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content.PlayerEntity = ECS.CreatePlayer(hazel.CreatePos(constants.TileSize * 16, constants.TileSize * 13))
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content.MonsterBirthNum = constants.MonsterBirthInitNum
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content.IsStartGame = false
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end
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local function generateMonster()
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if content.MonsterBirthCountDown > 0 then
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content.MonsterBirthCountDown = content.MonsterBirthCountDown - hazel.Time.GetElapseTime()
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return
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end
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local dir = math.random(1, 4)
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---@type Point
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local pos = hazel.CreatePos(0, 0)
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---@type Point
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local canvaSize = hazel.GetCanvaSize()
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if dir == 1 or dir == 3 then
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pos.y = math.random(-constants.TileSize, canvaSize.y + constants.TileSize)
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if dir == 1 then
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pos.x = -constants.TileSize
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else
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pos.x = canvaSize.x + constants.TileSize
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end
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else
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pos.x = math.random(-constants.TileSize, canvaSize.x + constants.TileSize)
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if dir == 2 then
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pos.y = -constants.TileSize
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else
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pos.y = canvaSize.y + constants.TileSize
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end
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end
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---@type Entity
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local monster = ECS.CreateMonster(pos)
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monster:SetComponent(ECS.CreateAIComponent())
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table.insert(content.MonsterList, monster)
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content.MonsterBirthCountDown = constants.MonsterBirthInterval
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end
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function GameStart()
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hazel.SetWindowIcon("resources/icon.png")
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content.Texture = hazel.LoadTexture("resources/tilesheet.png")
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content.RestartHintTexture = hazel.LoadTexture("resources/RestartHint.png")
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content.StartHintTexture = hazel.LoadTexture("resources/StartHint.png")
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content.Tilesheet = hazel.CreateTileSheet(content.Texture, 3, 10)
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content.PlayerEntity = ECS.CreatePlayer(hazel.CreatePos(constants.TileSize * 10, constants.TileSize * 10))
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table.insert(content.MonsterList, ECS.CreateMonster(hazel.CreatePos(500, 500)))
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initGame()
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hazel.HideCursor()
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generateFloors()
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@ -165,10 +229,42 @@ function GameLoop()
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content.PlayerEntity:Update()
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updateBullet()
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collisionDeal()
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---@type RolePropComponent
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local playerRoleInfo = content.PlayerEntity:GetComponent(ECS.ComponentType.RoleProp)
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if not playerRoleInfo or playerRoleInfo.hp <= 0 then
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showRestartHint()
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if hazel.GetKeyState(hazel.Key.R) == hazel.InputState.Press then
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initGame()
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end
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end
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if not content.IsStartGame then
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showStartHint()
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if hazel.GetMouseButtonState(hazel.MouseButton.Left) == hazel.InputState.Press then
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content.IsStartGame = true
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content.PlayerEntity:SetComponent(ECS.CreateControllerComponent())
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content.PlayerEntity:SetComponent(ECS.CreateGunComponent(constants.BulletInfo.damage, constants.BulletInfo.velocity))
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content.PlayerEntity:SetComponent(ECS.CreateHpShowComponent(hazel.CreateSize(constants.PlayerHpBarInfo.width, constants.PlayerHpBarInfo.height)))
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for _, v in pairs(content.MonsterList) do
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v:SetComponent(ECS.CreateAIComponent())
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end
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end
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end
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if content.IsStartGame then
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for i = 0, content.MonsterBirthNum do
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generateMonster()
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end
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end
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drawCurosr()
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end
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function GameQuit()
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hazel.ShowCursor()
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hazel.DestroyTexture(content.Texture)
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hazel.DestroyTexture(content.RestartHintTexture)
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hazel.DestroyTexture(content.StartHintTexture)
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end
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@ -9,7 +9,7 @@ function _M.Len(p)
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end
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---@return Point
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---@param p
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---@param p Point
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function _M.Normalize(p)
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local l = _M.Len(p)
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return hazel.CreatePos(p.x / l, p.y / l)
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