fixed lua dependency
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ebf2efdfc8
commit
a5213c552a
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@ -1,6 +1,3 @@
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[submodule "3rdlibs/glfw"]
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path = 3rdlibs/glfw
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url = https://github.com/glfw/glfw.git
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[submodule "3rdlibs/lua"]
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path = 3rdlibs/lua
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url = https://github.com/lua/lua.git
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url = https://github.com/glfw/glfw.git
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@ -9,11 +9,8 @@ project(HazelLuaEngine
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)
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set(HAZEL_CORE_NAME hazel_core)
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set(HAZEL_EXECUTOR_NAME hazel)
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# glfw
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set(GLFW_BUILD_DOCS OFF)
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set(GLFW_INSTALL OFF)
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set(HAZEL_EXECUTOR_NAME HazelRunner)
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set(HAZEL_LUA_BRIDGE_NAME hazel)
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include(cmake/FindLua.cmake)
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include(cmake/FindGLFW.cmake)
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@ -31,4 +28,4 @@ if(WIN32)
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endif(WIN32)
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# sandbox
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add_subdirectory(binding/lua/executor)
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add_subdirectory(binding/lua)
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@ -1 +1,3 @@
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A tiny engine made with C and Lua for 1MGames
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A tiny engine made with C and Lua for 1MGames
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NOTE: **Under Windows, you must use MinGW to compile**
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@ -0,0 +1,5 @@
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add_library(${HAZEL_LUA_BRIDGE_NAME} SHARED bridge.c)
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target_link_libraries(${HAZEL_LUA_BRIDGE_NAME} PUBLIC ${HAZEL_CORE_NAME} lua)
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add_executable(${HAZEL_EXECUTOR_NAME} executor.c)
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target_link_libraries(${HAZEL_EXECUTOR_NAME} PUBLIC lua)
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@ -0,0 +1,21 @@
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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#include "luaconf.h"
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#include "hazel/hazel.h"
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static int LuaBridge_RunExampleWindow(lua_State* L) {
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Hazel_RunExampleWindow();
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return 0;
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}
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static const struct luaL_Reg hazel[] = {
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{"RunExampleWindow", LuaBridge_RunExampleWindow},
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{NULL, NULL},
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};
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DLLEXPORT int luaopen_hazel(lua_State* L) {
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luaL_newlib(L, hazel);
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return 1;
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}
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@ -1,5 +1,3 @@
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#include "hazel/hazel.h"
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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@ -10,7 +8,7 @@ int main() {
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printf("lua init failed\n");
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return 1;
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}
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// luaL_openlibs(L);
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luaL_openlibs(L);
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if (luaL_loadfile(L, "main.lua") || lua_pcall(L, 0, 0, 0)) {
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printf("main.lua load and execute failed\n");
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@ -1,2 +0,0 @@
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add_executable(${HAZEL_EXECUTOR_NAME} ./executor.c)
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target_link_libraries(${HAZEL_EXECUTOR_NAME} PUBLIC ${HAZEL_CORE_NAME} lua)
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@ -1 +1,5 @@
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print("hello")
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---@class hazel
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---@field RunExampleWindow function
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local hazel = require "hazel"
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hazel.RunExampleWindow()
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@ -1 +1,3 @@
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set(GLFW_BUILD_DOCS OFF)
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set(GLFW_INSTALL OFF)
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add_subdirectory(3rdlibs/glfw)
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@ -1,31 +1,40 @@
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set(LUA_SRC
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3rdlibs/lua/lapi.c
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3rdlibs/lua/lcode.c
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3rdlibs/lua/lctype.c
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3rdlibs/lua/ldebug.c
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3rdlibs/lua/ldo.c
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3rdlibs/lua/ldump.c
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3rdlibs/lua/lfunc.c
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3rdlibs/lua/lgc.c
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3rdlibs/lua/llex.c
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3rdlibs/lua/lmem.c
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3rdlibs/lua/lobject.c
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3rdlibs/lua/lopcodes.c
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3rdlibs/lua/lparser.c
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3rdlibs/lua/lstate.c
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3rdlibs/lua/lstring.c
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3rdlibs/lua/ltable.c
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3rdlibs/lua/ltm.c
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3rdlibs/lua/lundump.c
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3rdlibs/lua/lvm.c
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3rdlibs/lua/lzio.c
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3rdlibs/lua/ltests.c
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3rdlibs/lua/lauxlib.c
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3rdlibs/lua/src/lapi.c
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3rdlibs/lua/src/lcode.c
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3rdlibs/lua/src/lctype.c
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3rdlibs/lua/src/ldebug.c
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3rdlibs/lua/src/ldo.c
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3rdlibs/lua/src/ldump.c
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3rdlibs/lua/src/lfunc.c
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3rdlibs/lua/src/lgc.c
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3rdlibs/lua/src/llex.c
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3rdlibs/lua/src/lmem.c
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3rdlibs/lua/src/lobject.c
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3rdlibs/lua/src/lopcodes.c
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3rdlibs/lua/src/lparser.c
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3rdlibs/lua/src/lstate.c
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3rdlibs/lua/src/lstring.c
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3rdlibs/lua/src/ltable.c
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3rdlibs/lua/src/ltm.c
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3rdlibs/lua/src/lundump.c
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3rdlibs/lua/src/lvm.c
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3rdlibs/lua/src/lzio.c
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3rdlibs/lua/src/lauxlib.c
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3rdlibs/lua/src/lbaselib.c
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3rdlibs/lua/src/lcorolib.c
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3rdlibs/lua/src/ldblib.c
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3rdlibs/lua/src/liolib.c
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3rdlibs/lua/src/lmathlib.c
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3rdlibs/lua/src/loadlib.c
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3rdlibs/lua/src/loslib.c
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3rdlibs/lua/src/lstrlib.c
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3rdlibs/lua/src/ltablib.c
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3rdlibs/lua/src/lutf8lib.c
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3rdlibs/lua/src/linit.c
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)
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add_library(lua STATIC ${LUA_SRC})
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target_include_directories(lua PUBLIC ./3rdlibs/lua)
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target_include_directories(lua PUBLIC ./3rdlibs/lua/src)
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target_compile_features(lua PRIVATE c_std_99)
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# TODO if you use MinGW, maybe you need this
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@ -3,6 +3,6 @@
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#include "pch.h"
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DLLEXPORT void RunExampleWindow();
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DLLEXPORT void Hazel_RunExampleWindow();
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#endif
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@ -1,6 +1,6 @@
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#include "hazel/hazel.h"
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void RunExampleWindow() {
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void Hazel_RunExampleWindow() {
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GLFWwindow* window;
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/* Initialize the library */
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