local _M = {} _M.TileSize = 32 _M.PlayerInfo = { velocity = 250, hp = 100, } _M.MonsterInfo = { velocity = 100, hp = 50, damage = 10, } _M.RoleColliBox = { w = 14, h = 32, x = 9, y = 0, } _M.MonsterBirthInterval = 1 _M.MonsterBirthInitNum = 1 _M.Invincible = 1 _M.BulletColliBox = { x = 10, y = 0, w = 12, h = 12, } _M.StonePutProbability = 0.1 _M.PlayerHpBarInfo = { width = _M.TileSize, height = 5, } _M.MonsetHpBarInfo= { width = _M.TileSize, height = 5, } _M.GunInfo = { cooldown = 0.1 } _M.BulletInfo = { damage = 10, velocity = 500, } _M.GunInfo = { cooldown = 0.1 } _M.BulletInfo = { damage = 10, velocity = 500, } return _M