---@class Content local _M = {} ---@type Texture _M.Texture = nil ---@type Texture _M.RestartHintTexture = nil ---@type Texture _M.StartHintTexture = nil ---@type Texture _M.LicensTexture = nil ---@type TileSheet _M.Tilesheet = nil ---@type Entity _M.PlayerEntity = nil ---@type table _M.BulletList = {} _M.GameStateEnum = { ShowLogo = 1, WaitStart = 2, Gaming = 3, } _M.GameState = _M.GameStateEnum.ShowLogo ---@type table _M.MonsterList = {} _M.MonsterBirthNum = 0 _M.MonsterBirthCountDown = 0 return _M