481 lines
9.4 KiB
Lua
481 lines
9.4 KiB
Lua
---@class libhazel
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local libhazel = require "libhazel"
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---@class hazel
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local _M = {}
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---@class Point
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---@field x number
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---@field y number
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---@class Rect
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---@field x number
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---@field y number
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---@field w number
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---@field h number
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---@return Point
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---@param x number
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---@param y number
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function _M.CreatePos(x, y)
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return {x = x, y = y}
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end
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---@return Point
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---@param w number
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---@param h number
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function _M.CreateSize(w, h)
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return {x = w, y = h}
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end
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---@return Rect
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---@param x number
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---@param y number
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---@param w number
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---@param h number
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function _M.CreateRect(x, y, w, h)
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return {x = x, y = y, w = w, h = h}
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end
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---@class InputState
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_M.InputState = {
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Release = 0,
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Press = 1,
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Repeat = 2,
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}
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---@class Key
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_M.Key = {
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Unkown = -1,
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Space = 32,
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Apostrophe = 39,
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Comma = 44,
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Minus = 45,
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Period = 46,
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Slash = 47,
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K_0 = 48,
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K_1 = 49,
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K_2 = 50,
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K_3 = 51,
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K_4 = 52,
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K_5 = 53,
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K_6 = 54,
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K_7 = 55,
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K_8 = 56,
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K_9 = 57,
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Semicolon = 59,
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Equal = 61,
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A = 65,
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B = 66,
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C = 67,
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D = 68,
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E = 69,
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F = 70,
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G = 71,
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H = 72,
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I = 73,
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J = 74,
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K = 75,
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L = 76,
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M = 77,
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N = 78,
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O = 79,
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P = 80,
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Q = 81,
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R = 82,
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S = 83,
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T = 84,
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U = 85,
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V = 86,
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W = 87,
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X = 88,
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Y = 89,
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Z = 90,
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Left_bracket = 91,
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Backslash = 92,
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Right_bracket = 93,
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Grave_accent = 96,
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World_1 = 161,
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World_2 = 162,
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Escape = 256,
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Enter = 257,
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Tab = 258,
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Backspace = 259,
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Insert = 260,
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Delete = 261,
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Right = 262,
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Left = 263,
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Down = 264,
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Up = 265,
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Page_up = 266,
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Page_down = 267,
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Home = 268,
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End = 269,
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Caps_lock = 280,
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Scroll_lock = 281,
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Num_lock = 282,
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Print_screen = 283,
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Pause = 284,
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F1 = 290,
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F2 = 291,
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F3 = 292,
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F4 = 293,
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F5 = 294,
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F6 = 295,
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F7 = 296,
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F8 = 297,
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F9 = 298,
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F10 = 299,
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F11 = 300,
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F12 = 301,
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F13 = 302,
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F14 = 303,
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F15 = 304,
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F16 = 305,
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F17 = 306,
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F18 = 307,
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F19 = 308,
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F20 = 309,
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F21 = 310,
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F22 = 311,
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F23 = 312,
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F24 = 313,
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F25 = 314,
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KP_0 = 320,
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KP_1 = 321,
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KP_2 = 322,
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KP_3 = 323,
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KP_4 = 324,
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KP_5 = 325,
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KP_6 = 326,
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KP_7 = 327,
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KP_8 = 328,
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KP_9 = 329,
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KP_decimal = 330,
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KP_divide = 331,
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KP_multiply = 332,
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KP_subtract = 333,
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KP_add = 334,
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KP_enter = 335,
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KP_equal = 336,
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LeftShift = 340,
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LeftControl = 341,
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LeftAlt = 342,
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LeftSuper = 343,
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RightShift = 344,
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RightControl = 345,
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RightAlt = 346,
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RightSuper = 347,
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Menu = 348,
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}
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---@class MouseButton
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_M.MouseButton = {
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Left = 0,
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Right = 1,
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Middle = 2,
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}
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---@return InputState
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---@param key Key
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function _M.GetKeyState(key)
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return libhazel.GetKeyState(key)
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end
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---@return boolean
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---@param key number
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function _M.IsKeyPressing(key)
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return _M.GetKeyState(key) == _M.InputState.Press
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end
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---@return boolean
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---@param key number
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function _M.IsKeyReleasing(key)
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return _M.GetKeyState(key) == _M.InputState.Release
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end
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---@return Point
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function _M.GetMousePos()
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local x, y = libhazel.GetMousePos()
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return _M.CreatePos(x, y)
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end
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---@return Point
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function _M.GetGameMousePos()
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local x, y = libhazel.GetMousePos()
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local windowSize = _M.GetWindowSize()
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local canvaSize = _M.GetCanvaSize()
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return _M.CreatePos(x * canvaSize.x / windowSize.x, y * canvaSize.y / windowSize.y)
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end
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function _M.HideCursor()
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libhazel.HideCursor()
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end
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function _M.ShowCursor()
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libhazel.ShowCursor()
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end
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---@return InputState
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---@param btn MouseButton
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function _M.GetMouseButtonState(btn)
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return libhazel.GetMouseButtonState(btn)
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end
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---@return number
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function _M.GetTime()
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return libhazel.GetTime()
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end
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---@param filename string
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function _M.SetWindowIcon(filename)
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libhazel.WindowSetIcon(filename)
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end
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---@return Point
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function _M.GetCanvaSize()
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local x, y = libhazel.GetCanvaSize()
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return _M.CreatePos(x, y)
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end
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---@return Point
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function _M.GetWindowSize()
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local x, y = libhazel.GetWindowSize()
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return _M.CreatePos(x, y)
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end
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---@class Texture
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---@field w number
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---@field h number
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---@return Texture
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---@param filename string
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function _M.LoadTexture(filename)
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local texture = libhazel.LoadTexture(filename)
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local w, h = libhazel.TextureGetSize(texture)
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return {rawPointer = texture, w = w, h = h}
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end
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---@param texture Texture
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function _M.DestroyTexture(texture)
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libhazel.DestroyTexture(texture.rawPointer)
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end
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---@return Point
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---@param texture Texture
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function _M.GetTextureSize(texture)
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local x, y = libhazel.TextureGetSize(texture)
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return _M.CreatePos(x, y)
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end
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function _M.SayHello()
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libhazel.SayHello()
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end
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---@class Flip
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Flip = {
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None = 0,
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Vertical = 1,
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Horizontal = 2,
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Both = 3,
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}
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_M.Flip = Flip
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---@class Renderer
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local Renderer = {
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---@param r number
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---@param g number
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---@param b number
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---@param a number
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SetClearColor = function(r, g, b, a)
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libhazel.RenderSetClearColor(r, g, b, a or 1)
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end,
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---@param r number
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---@param g number
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---@param b number
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---@param a number
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SetDrawColor = function(r, g, b, a)
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libhazel.RenderSetDrawColor(r, g, b, a or 1)
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end,
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---@param x1 number
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---@param y1 number
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---@param x2 number
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---@param y2 number
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DrawLine = function(x1, y1, x2, y2)
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libhazel.RenderDrawLine(x1, y1, x2, y2)
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end,
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---@param p1 Point
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---@param p2 Point
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DrawLineByPoints = function(p1, p2)
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libhazel.RenderDrawLine(p1.x, p1.y, p2.x, p2.y)
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end,
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---@param x number
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---@param y number
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---@param w number
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---@param h number
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DrawRect = function(x, y, w, h)
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libhazel.RenderDrawRect(x, y, w, h)
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end,
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---@param rect Rect
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DrawRectByRect = function(rect)
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libhazel.RenderDrawRect(rect.x, rect.y, rect.w, rect.h)
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end,
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---@param x number
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---@param y number
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---@param w number
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---@param h number
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FillRect = function(x, y, w, h)
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libhazel.RenderFillRect(x, y, w, h)
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end,
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---@param rect Rect
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FillRectByRect = function(rect)
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libhazel.RenderFillRect(rect.x, rect.y, rect.w, rect.h)
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end,
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---@param texture Texture
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---@param srcrect Rect|nil
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---@param dstrect Rect|nil
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---@param flip number|nil
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DrawTexture = function(texture, srcrect, dstrect, flip)
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srcrect = srcrect or _M.CreateRect(0, 0, texture.w, texture.h)
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local size = _M.GetCanvaSize();
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dstrect = dstrect or _M.CreateRect(0, 0, size.x, size.y)
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libhazel.RenderDrawTexture(texture.rawPointer,
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srcrect.x, srcrect.y, srcrect.w, srcrect.h,
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dstrect.x, dstrect.y, dstrect.w, dstrect.h,
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flip or Flip.None)
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end,
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Clear = function()
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libhazel.RenderClear()
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end
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}
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_M.Renderer = Renderer
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---@class Log
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local Log = {}
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function Log.Loge(...)
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print("[Lua Error]:", ...)
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end
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function Log.Logw(...)
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print("[Lua Warn]:", ...)
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end
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function Log.Logi(...)
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print("[Lua Info]:", ...)
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end
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_M.Log = Log
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---@class TextureStorage
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local TextureStorage = {
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storage = {}
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}
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---@param filename string
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---@param name string
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---@return Texture
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function TextureStorage.LoadTexture(filename, name)
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local oldTexture = TextureStorage.storage[name]
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if oldTexture then
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_M.Log.Logw(string.format("%s already exists, delete it", name))
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_M.DestroyTexture(oldTexture)
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end
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local texture = _M.LoadTexture(filename)
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TextureStorage.storage[name] = texture
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return texture
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end
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function TextureStorage.ClearAll()
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for _, v in pairs(TextureStorage.storage) do
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if v then
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_M.DestroyTexture(v)
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end
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end
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end
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---@return Texture
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---@param name string
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function TextureStorage.Get(name)
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return TextureStorage.storage[name]
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end
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_M.TextureStorage = TextureStorage
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---@class TileSheet
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---@field column number
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---@field row number
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---@field texture Texture
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---@field tileWidth number
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---@field tileHeight number
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local TileSheet = {}
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---@return TileSheet
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---@param texture Texture
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---@param column number
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---@param row number
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function _M.CreateTileSheet(texture, column, row)
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local o = {texture = texture, column = column, row = row, tileWidth = texture.w / column, tileHeight = texture.h / row}
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setmetatable(o, {__index = TileSheet})
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return o
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end
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---@param self TileSheet
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---@param column number
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---@param row number
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---@param dstrect Rect
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---@param flip number
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function TileSheet.Draw(self, column, row, dstrect, flip)
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local srcrect = _M.CreateRect(column * self.tileWidth, row * self.tileHeight, self.tileWidth, self.tileHeight)
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_M.Renderer.DrawTexture(self.texture, srcrect, dstrect, flip)
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end
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_M.TileSheet = TileSheet
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local Time = { curTime = 0, elapseTime = 0 }
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function Time.RecordElapseTime()
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local oldTime = Time.curTime
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Time.curTime = libhazel.GetTime()
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Time.elapseTime = Time.curTime - oldTime
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end
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---@return number the passed seconds between two frames
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function Time.GetElapseTime()
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return Time.elapseTime
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end
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_M.Time = Time
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local Sound = {}
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---@param filename string
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---@param name string
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function Sound.LoadSound(filename, name)
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libhazel.Load(filename, name);
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end
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---@param name string
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function Sound.Play(name)
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libhazel.PlaySound( name);
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end
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_M.Sound = Sound
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return _M
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