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InfinitShoot/game/constants.lua

51 lines
671 B
Lua

local _M = {}
_M.TileSize = 32
_M.PlayerInfo = {
velocity = 250,
hp = 100,
}
_M.MonsterInfo = {
velocity = 100,
hp = 50,
damage = 10,
}
_M.RoleColliBox = {
w = 14,
h = 32,
x = 9,
y = 0,
}
_M.Invincible = 1
_M.BulletColliBox = {
x = 10,
y = 0,
w = 12,
h = 12,
}
_M.StonePutProbability = 0.1
_M.PlayerHpBarInfo = {
width = _M.TileSize,
height = 5,
}
_M.MonsetHpBarInfo= {
width = _M.TileSize,
height = 5,
}
_M.GunInfo = {
cooldown = 0.1
}
_M.BulletInfo = {
damage = 10,
velocity = 500,
}
_M.GunInfo = {
cooldown = 0.1
}
_M.BulletInfo = {
damage = 10,
velocity = 500,
}
return _M