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InfinitShoot/game/content.lua

32 lines
427 B
Lua

---@class Content
local _M = {}
---@type Texture
_M.Texture = nil
---@type Texture
_M.RestartHintTexture = nil
---@type Texture
_M.StartHintTexture = nil
---@type boolean
_M.IsStartGame = false
---@type TileSheet
_M.Tilesheet = nil
---@type Entity
_M.PlayerEntity = nil
---@type table<Entity>
_M.BulletList = {}
---@type table<Entity>
_M.MonsterList = {}
_M.MonsterBirthNum = 0
_M.MonsterBirthCountDown = 0
return _M