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#version 330 core
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layout (location = 0) in vec2 aPos;
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layout (location = 1) in vec2 aTexcoord;
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out vec2 Texcoord;
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uniform mat4 Project;
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void main() {
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Texcoord = aTexcoord;
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gl_Position = Project * vec4(aPos, 0, 1);
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}
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