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mine-sweep-SDL2/include/window.hpp

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2023-06-24 18:38:24 +08:00
#pragma once
#include "pch.hpp"
class Window final {
public:
friend class Renderer;
Window(const std::string& title, int w, int h);
Window(const Window&) = delete;
Window(Window&&);
Window& operator=(const Window&) = delete;
~Window();
private:
SDL_Window* window_;
};