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mine-sweep-SDL2/include/renderer.hpp

25 lines
604 B
C++

#pragma once
#include "pch.hpp"
#include "window.hpp"
class Renderer final {
public:
friend struct Context;
Renderer(const Window&);
~Renderer();
Renderer(const Renderer&) = delete;
Renderer(Renderer&&);
Renderer& operator=(const Renderer&) = delete;
void SetColor(const SDL_Color&);
void Clear();
void Present();
void DrawRect(const SDL_Rect& rect);
void FillRect(const SDL_Rect& rect);
void DrawLine(const SDL_Point& p1, const SDL_Point& p2);
void DrawTexture(SDL_Texture*, const SDL_Rect&, int x, int y);
private:
SDL_Renderer* renderer_;
};