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#pragma once
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#include "pch.hpp"
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class Window final {
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public:
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friend class Renderer;
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Window(const std::string& title, int w, int h);
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Window(const Window&) = delete;
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Window(Window&&);
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Window& operator=(const Window&) = delete;
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~Window();
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private:
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SDL_Window* window_;
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}; |