12 lines
176 B
Plaintext
12 lines
176 B
Plaintext
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#version 330 core
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uniform sampler2D Texture;
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uniform vec4 aColor;
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in vec2 TexCoord;
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out vec4 FragColor;
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void main() {
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FragColor = texture(Texture, TexCoord) * aColor;
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}
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