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2022-02-07 21:38:35 +08:00
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#pragma once
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#include "tinyengine/tinyengine.hpp"
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#include "game/component.hpp"
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#include "game/global.hpp"
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Entity* CreateFreightShip();
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2022-02-08 21:02:52 +08:00
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Entity* CreateFightShip();
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2022-02-09 22:33:06 +08:00
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Entity* CreateBullet(int damage, Entity* owner, float maxSpeed);
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Entity* CreateMissile(int damage, Entity* owner, float maxSpeed, Entity* target);
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