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space-war/include/game/quick_list.hpp

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#pragma once
#include "tinyengine/tinyengine.hpp"
template <typename T>
class QuickList final {
public:
void Add(const T& elem) {
datas_.push_back(elem);
}
void RemoveAll(std::function<bool(const T&)> func) {
int idx = 0;
while (idx < datas_.size()) {
if (func(datas_[idx]) && datas_.size() > idx) {
std::swap(datas_[idx], datas_[datas_.size() - 1]);
datas_.pop_back();
} else {
idx ++;
}
}
}
void Clear() { datas_.clear(); }
// for debug
void PrintAll(std::function<void(const T&)> func = nullptr) {
printf("QuickList: ");
for (auto& elem : datas_) {
if (func == nullptr) {
std::cout << elem << ", ";
} else {
func(elem);
}
}
printf("\n");
}
using const_iterator = typename std::vector<T>::const_iterator;
const_iterator begin() const { return datas_.begin(); }
const_iterator end() const { return datas_.end(); }
private:
std::vector<T> datas_;
};