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space-war/include/tinyengine/ecs/system.hpp

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#pragma once
#include "entity.hpp"
#include "tinyengine/tinyengine.hpp"
class System {
public:
virtual ~System() = default;
bool IsWorking() const { return active_; }
void StartWork() { active_ = true; }
void StopWork() { active_ = false; }
private:
bool active_ = true;
};
class UpdateSystem: public System {
public:
virtual ~UpdateSystem() = default;
virtual void Update(float dt) = 0;
};
class RenderSystem: public System {
public:
virtual ~RenderSystem() = default;
virtual void Render() = 0;
};
class SystemManager final {
public:
void AddUpdateSystem(UpdateSystem* system) { updateSystems_.emplace_back(system); }
void AddRenderSystem(RenderSystem* system) { renderSystems_.emplace_back(system); }
void Update(float dt);
void Render();
void Clear() { ClearUpdateSystems(); ClearRenderSystems(); }
void ClearUpdateSystems() { updateSystems_.clear(); }
void ClearRenderSystems() { renderSystems_.clear(); }
private:
std::vector<Ref<UpdateSystem>> updateSystems_;
std::vector<Ref<RenderSystem>> renderSystems_;
};