add miniaudio; add tilesheet; add audio test
This commit is contained in:
parent
d683587d58
commit
d1fbdb1898
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@ -11,8 +11,10 @@ set(ENGINE_NAME tinyengine)
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aux_source_directory(src/tinyengine ENGINE_SRC)
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aux_source_directory(src/component ENGINE_SRC)
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aux_source_directory(src/tinyengine/ecs ENGINE_SRC)
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aux_source_directory(libs/glad/src ENGINE_SRC)
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aux_source_directory(libs/stb_image ENGINE_SRC)
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aux_source_directory(libs/miniaudio/ ENGINE_SRC)
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add_library(${ENGINE_NAME} STATIC ${ENGINE_SRC})
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@ -24,7 +26,7 @@ add_subdirectory(libs/glfw)
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target_include_directories(
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${ENGINE_NAME}
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PRIVATE include/tinyengine
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PUBLIC libs/glad/include libs/stb_image # /usr/local/Cellar/glm/0.9.9.8/include
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PUBLIC libs/glad/include libs/stb_image libs/miniaudio # /usr/local/Cellar/glm/0.9.9.8/include
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)
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target_link_libraries(
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@ -51,6 +53,7 @@ target_compile_options(
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# space sector
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################
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aux_source_directory(src/game GAME_SRC)
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aux_source_directory(src/game/stages GAME_SRC)
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add_executable(${PROJECT_NAME} ${GAME_SRC})
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target_include_directories(
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@ -0,0 +1,16 @@
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#pragma once
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#include "tinyengine/tinyengine.hpp"
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class GameLogoScence final: public Scence {
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public:
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void OnInit() override;
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void OnRender() override;
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private:
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Camera camera;
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float initTime_;
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Unique<Sound> sound_;
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bool soundPlayed_;
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};
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@ -0,0 +1,28 @@
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#pragma once
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#include "pch.hpp"
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#include "tool.hpp"
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#include "log.hpp"
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#include "libmath.hpp"
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class Audio final {
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public:
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static void Init();
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static void Shutdown();
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};
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class Sound final {
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public:
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Sound(const std::string& filename);
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~Sound();
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void Play();
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void Pause();
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void Stop();
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void SetVolume(float volume);
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void EnableLoop();
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void DisableLoop();
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private:
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ma_sound sound_;
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};
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@ -13,7 +13,7 @@ public:
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private:
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Mat44 viewMat_;
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Point position_;
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Point scale_;
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Point position_ = {0, 0};
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Point scale_ = {1, 1};
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bool dirty_ = false;
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};
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@ -0,0 +1,38 @@
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_Pragma("once")
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#include "pch.hpp"
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#include "pool.hpp"
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using ComponentId = unsigned int;
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class Component {
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public:
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friend class Pool<Component>;
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virtual ~Component() = default;
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inline bool IsAlive() const { return alive_; }
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virtual void Release() = 0;
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private:
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bool alive_;
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};
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class ComponentIdx final {
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public:
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template <typename T>
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static ComponentId Get() {
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static_assert(std::is_base_of_v<Component, T> && !std::is_same_v<Component, T>);
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static ComponentId id = count_ ++;
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return id;
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}
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inline static ComponentId GetCount() { return count_; }
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private:
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static ComponentId count_;
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};
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struct ComponentPool{
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};
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extern std::unordered_map<ComponentId, Pool<Component>> gComponentPool;
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@ -0,0 +1,46 @@
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_Pragma("once")
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#include "pool.hpp"
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#include "component.hpp"
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class Entity;
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class Context final {
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public:
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friend class Entity;
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Entity* CreateEntity();
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bool HasEntity(Entity* entity);
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Pool<Entity>::ElemContainer& GetEntities();
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void DestroyEntity(Entity* entity);
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int GetEntityNum() const;
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template <typename T, typename... Args>
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T* CreateComponent(Args... args) {
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ComponentId id = ComponentIdx::Get<T>();
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auto it = gComponentPool.find(id);
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if (it != gComponentPool.end()) {
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return it->second.Create<T>(args...);
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} else {
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gComponentPool[id] = Pool<Component>();
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return gComponentPool[id].Create<T>(args...);
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}
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}
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template <typename T>
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void DestroyComponent(T* elem) {
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DestroyComponentById(elem, ComponentIdx::Get<T>());
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}
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inline void DestroyComponentById(Component* elem, int id) {
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auto it = gComponentPool.find(id);
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if (it != gComponentPool.end()) {
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gComponentPool[id].Destroy(elem);
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}
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}
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private:
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Pool<Entity> entities_;
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void onComponentUpdate(Entity*, ComponentId, Component*);
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};
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@ -0,0 +1,5 @@
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_Pragma("once")
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#include "entity.hpp"
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#include "component.hpp"
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#include "context.hpp"
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@ -0,0 +1,135 @@
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_Pragma("once")
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#include "pch.hpp"
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#include "pool.hpp"
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#include "component.hpp"
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#include "context.hpp"
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class Entity final {
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public:
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friend class Pool<Entity>;
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template <typename T, typename... Args>
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void Add(Args... args) {
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if (!alive_) {
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std::cout << "Entity::Add(): entity is die, can't add component." << std::endl;
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} else {
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T* comp = context_->CreateComponent<T>(args...);
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components_[ComponentIdx::Get<T>()] = comp;
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}
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}
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inline void Init(Context* context) {
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context_ = context;
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}
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inline void Release() {
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components_.clear();
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}
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template <typename T>
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const T* Get() const {
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if constexpr (!std::is_base_of_v<Component, T>) {
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std::cout << "Entity::Get() const: the type T is not inherit from Component" << std::endl;
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return nullptr;
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} else {
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return (T*)Get(ComponentIdx::Get<T>());
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}
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}
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Component* Get(ComponentId id) const {
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if (!alive_) {
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std::cout << "Entity::Get(id) const: entity is die, can't get anything from it." << std::endl;
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return nullptr;
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}
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auto it = components_.find(id);
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if (it == components_.end()) {
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return nullptr;
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} else {
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return it->second;
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}
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}
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template <typename T>
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T* Use() {
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if (!alive_) {
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std::cout << "Entity::Use() const: entity is die, can't get anything from it." << std::endl;
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return nullptr;
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}
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auto it = components_.find(ComponentIdx::Get<T>());
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if (it == components_.end()) {
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return nullptr;
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} else {
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return (T*)it->second;
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}
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}
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template <typename T, typename... Args>
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void Replace(Args... args) {
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if (!alive_) {
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std::cout << "Entity::Replace() const: entity is die, can't replace component." << std::endl;
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} else {
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auto it = components_.find(ComponentIdx::Get<T>());
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if (it != components_.end()) {
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T* c = (T*)it->second;
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c->Init(args...);
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} else {
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Add<T>(args...);
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}
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}
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}
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template <typename T>
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void Remove() {
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Remove(ComponentIdx::Get<T>());
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}
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inline void Remove(ComponentId id) {
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if (!alive_) {
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std::cout << "Entity::Remove() const: entity is die, can't remove anything from it." << std::endl;
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} else {
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auto it = components_.find(id);
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if (it != components_.end()) {
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context_->DestroyComponentById(it->second, id);
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components_.erase(it);
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}
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}
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}
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template <typename ... Types>
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bool Has() const {
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if (!alive_) {
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std::cout << "Entity::Has() const: entity is die, can't query." << std::endl;
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return false;
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}
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return hasIter<Types ...>();
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}
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inline bool Has(ComponentId id) const {
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return components_.find(id) != components_.end();
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}
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inline void Reset() {
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for (ComponentId i = 0; i < ComponentIdx::GetCount(); i++) {
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auto it = components_.find(i);
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if (it != components_.end()) {
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components_.erase(it);
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}
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}
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}
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inline bool IsAlive() const { return alive_; }
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private:
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std::unordered_map<ComponentId, Component*> components_;
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bool alive_;
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Context* context_ = nullptr;
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template <typename T, typename ... Types>
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bool hasIter() const {
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if constexpr (sizeof...(Types) == 0) {
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return Get<T>();
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} else {
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return Get<T>() && hasIter<Types ...>();
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}
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}
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};
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@ -6,6 +6,7 @@
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#include "inner_bmpfont.hpp"
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#include "event.hpp"
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#include "tool.hpp"
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#include "audio.hpp"
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class Engine final {
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public:
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@ -143,3 +143,20 @@ inline Mat44 CreateOrthoMat(float left, float right,
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0, 0, 0, 1,
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});
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}
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inline Point GetCenterAlign(const Rect& parent, const Size& child) {
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return Point{parent.x + (parent.w - child.w) / 2.0f,
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parent.y + (parent.h - child.h) / 2.0f};
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}
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inline Mat44 CreateSRT(const Point& pos, const Point& scale, float degree) {
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float theta = Radians(degree);
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float sinTheta = std::sin(theta),
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cosTheta = std::cos(theta);
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return Mat44({
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scale.x * cosTheta, scale.y * sinTheta, 0, pos.x,
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-scale.x * sinTheta, scale.y * cosTheta, 0, pos.y,
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0, 0, 1, 0,
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0, 0, 0, 1,
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});
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}
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@ -21,6 +21,8 @@
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#include <limits>
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#include <cassert>
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#include "miniaudio.h"
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#ifdef USE_GLM
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#include "glm/glm.hpp"
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#include "glm/gtc/matrix_transform.hpp"
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@ -0,0 +1,69 @@
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_Pragma("once")
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#include "pch.hpp"
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/*
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* Memory Pool.
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* To use this pool, your class must have:
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* * `bool alive_` member
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* * let Pool be it's friend class
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* * `void Init(...)` function to init your object
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* * `void Release()` function to release your object
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*/
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template <typename T>
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class Pool {
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public:
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using ElemContainer = std::vector<T*>;
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Pool(size_t capacity = 20) {
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datas_.reserve(capacity);
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}
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~Pool() {
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for (size_t i = 0; i < datas_.size(); i++)
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delete datas_[i];
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while (!cache_.empty()) {
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delete cache_.top();
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cache_.pop();
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}
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}
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template <typename U = T, typename... Args>
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U* Create(Args... args) {
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static_assert(std::is_base_of_v<T, U>);
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if (GetReuseableNum() > 0) {
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U* elem = (U*)cache_.top();
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elem->Init(args ...);
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elem->alive_ = true;
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cache_.pop();
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datas_.push_back(elem);
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return elem;
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} else {
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U* elem = new U;
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datas_.push_back(elem);
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elem->Init(args ...);
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elem->alive_ = true;
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return (U*)datas_.back();
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}
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}
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void Destroy(T* elem) {
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auto it = std::find(datas_.begin(),
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datas_.end(),
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elem);
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if (it != datas_.end()) {
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(*it)->alive_ = false;
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(*it)->Release();
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cache_.push(*it);
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datas_.erase(it);
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}
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}
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std::vector<T*>& GetElems() { return datas_; }
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int GetNum() const { return datas_.size(); }
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int GetReuseableNum() const { return cache_.size(); }
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private:
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ElemContainer datas_;
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std::stack<T*> cache_;
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};
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@ -5,9 +5,22 @@
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#include "glhelpfunc.hpp"
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#include "shader.hpp"
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#include "camera.hpp"
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#include "tilesheet.hpp"
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struct Vertex {
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Point pos;
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Point texcoord;
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};
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class Renderer final {
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public:
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enum FlipFlag {
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NoFlip = 0,
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Vertical = 0x01,
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Horizontal = 0x02,
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Both = 0x03,
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};
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static void Init();
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static void Shutdown();
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static void SetClearColor(const Color&);
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static void DrawLine(const Point& p1, const Point& p2);
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static void DrawRect(const Rect& rect);
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static void FillRect(const Rect& rect);
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static void DrawTexture(const Texture& texture, const Mat44& transform, const Color& color = Color{1, 1, 1, 1});
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static void DrawTile(const Tile& tile,
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const Point& pos,
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const Size& size = {0, 0},
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float degree = 0,
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FlipFlag flip = NoFlip);
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static void DrawTexture(const Texture* texture,
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const Rect* srcrect,
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const Point& pos,
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const Size& size = Size{0, 0},
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float degree = 0,
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FlipFlag flip = NoFlip);
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static void DrawTexture(const Texture* texture,
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const Rect* rect,
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const Mat44& transform,
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const Color& color = Color{1, 1, 1, 1});
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static void SetViewport(int x, int y, int w, int h);
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static const Color& GetDrawColor();
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static void SetCamera(Camera& camera);
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private:
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static Color color_;
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static void drawRectFrag(const Texture* texture,
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const std::array<Vertex, 6>& vertices,
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const Mat44& transform,
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const Color& color);
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};
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@ -0,0 +1,21 @@
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#pragma once
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#include "texture.hpp"
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struct Tile {
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Texture* texture;
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Rect rect;
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Size size;
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};
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class TileSheet final {
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public:
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TileSheet(const std::string& filename, int x, int y);
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const Tile GetTile(int x, int y);
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Texture* GetTexture() { return texture_.get(); }
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private:
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Unique<Texture> texture_;
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Size size_;
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};
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@ -9,3 +9,5 @@
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#include "texture.hpp"
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#include "tool.hpp"
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#include "inner_bmpfont.hpp"
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#include "audio.hpp"
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#include "tilesheet.hpp"
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|
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@ -13,3 +13,7 @@ using Ref = std::shared_ptr<T>;
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#else
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#define FATAL_ERROR(msg)
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#endif
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inline float GetTime() {
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return glfwGetTime();
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}
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|
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@ -0,0 +1,11 @@
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#ifndef GAME_DEBUG
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#define MA_DEBUG_OUTPUT
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#endif
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#define MA_ENABLE_ONLY_SPECIFIC_BACKENDS
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#define MA_ENABLE_COREAUDIO
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#define MA_NO_FLAC
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#define MA_NO_MP3
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#define MA_NO_ENCODING
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#define MINIAUDIO_IMPLEMENTATION
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#include "miniaudio.h"
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File diff suppressed because it is too large
Load Diff
1
pack.sh
1
pack.sh
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@ -7,3 +7,4 @@ fi
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mkdir output
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cp ./build/SpaceSector output
|
||||
cp -r ./assets output
|
||||
rm -rf ./output/assets/test
|
||||
|
|
|
@ -1,24 +1,3 @@
|
|||
#include "tinyengine/engine.hpp"
|
||||
#include "tinyengine/event.hpp"
|
||||
#include "tinyengine/camera.hpp"
|
||||
#include "game/stages/gamelogo.hpp"
|
||||
|
||||
class WelcomeScene final: public Scence {
|
||||
public:
|
||||
void OnInit() override {
|
||||
Log("init scence");
|
||||
camera.Move(Point{0, 0});
|
||||
camera.Scale(Point{1, 1});
|
||||
}
|
||||
|
||||
void OnUpdate(float dt) override {
|
||||
}
|
||||
|
||||
void OnQuit() override {
|
||||
Log("quit scence");
|
||||
}
|
||||
|
||||
private:
|
||||
Camera camera;
|
||||
};
|
||||
|
||||
RUN_WINDOW("Space Sector", 1024, 720, WelcomeScene)
|
||||
RUN_WINDOW("Space Sector", 1024, 720, GameLogoScence)
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
#include "game/stages/gamelogo.hpp"
|
||||
|
||||
constexpr float TitlePixel = 40.0f;
|
||||
constexpr float AuthorInfoPixel = 20.0f;
|
||||
const char* Title = "1M GAMES DEV";
|
||||
const char* AuthorInfo = "MADE BY VISUALGMQ";
|
||||
|
||||
void GameLogoScence::OnInit() {
|
||||
Renderer::SetClearColor(Color{0, 0, 0, 255});
|
||||
initTime_ = GetTime();
|
||||
sound_.reset(new Sound("assets/1mgame_sound.wav"));
|
||||
soundPlayed_ = false;
|
||||
}
|
||||
|
||||
void GameLogoScence::OnRender() {
|
||||
float duration = GetTime() - initTime_;
|
||||
if (duration > 2 && !soundPlayed_) {
|
||||
sound_->Play();
|
||||
soundPlayed_ = true;
|
||||
}
|
||||
if (duration < 3) {
|
||||
engine.GetInnerBmpFont().Render(Title,
|
||||
TitlePixel,
|
||||
Point{0, -25} +
|
||||
GetCenterAlign(Rect{0, 0,
|
||||
engine.GetWindowSize().w,
|
||||
engine.GetWindowSize().h},
|
||||
Size{TitlePixel * strlen(Title), TitlePixel}),
|
||||
Color{1, 1, 1, 1});
|
||||
engine.GetInnerBmpFont().Render(AuthorInfo,
|
||||
AuthorInfoPixel,
|
||||
Point{0, 25} +
|
||||
GetCenterAlign(Rect{0, 0,
|
||||
engine.GetWindowSize().w,
|
||||
engine.GetWindowSize().h},
|
||||
Size{AuthorInfoPixel * strlen(AuthorInfo), AuthorInfoPixel}),
|
||||
Color{0.5, 0.5, 0.5, 1});
|
||||
}
|
||||
}
|
|
@ -0,0 +1,55 @@
|
|||
#include "audio.hpp"
|
||||
|
||||
ma_engine AudioEngine;
|
||||
|
||||
void Audio::Init() {
|
||||
ma_result result;
|
||||
result = ma_engine_init(NULL, &AudioEngine);
|
||||
if (result != MA_SUCCESS) {
|
||||
FATAL_ERROR("sound system init failed");
|
||||
}
|
||||
ma_engine_start(&AudioEngine);
|
||||
}
|
||||
|
||||
void Audio::Shutdown() {
|
||||
ma_engine_stop(&AudioEngine);
|
||||
}
|
||||
|
||||
Sound::Sound(const std::string& filename) {
|
||||
ma_result result;
|
||||
result = ma_sound_init_from_file(&AudioEngine,
|
||||
filename.c_str(),
|
||||
0,
|
||||
NULL, NULL,
|
||||
&sound_);
|
||||
if (result != MA_SUCCESS) {
|
||||
Log("%s sound load failed!", filename.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void Sound::Play() {
|
||||
ma_sound_start(&sound_);
|
||||
}
|
||||
|
||||
void Sound::Pause() {
|
||||
}
|
||||
|
||||
void Sound::Stop() {
|
||||
ma_sound_stop(&sound_);
|
||||
}
|
||||
|
||||
Sound::~Sound() {
|
||||
ma_sound_uninit(&sound_);
|
||||
}
|
||||
|
||||
void Sound::SetVolume(float volume) {
|
||||
ma_sound_set_volume(&sound_, Clamp(0.0f, 10.0f, volume));
|
||||
}
|
||||
|
||||
void Sound::EnableLoop() {
|
||||
ma_sound_set_looping(&sound_, true);
|
||||
}
|
||||
|
||||
void Sound::DisableLoop() {
|
||||
ma_sound_set_looping(&sound_, false);
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
#include "ecs/component.hpp"
|
||||
#include "ecs/context.hpp"
|
||||
|
||||
ComponentId ComponentIdx::count_ = 0;
|
||||
|
||||
std::unordered_map<ComponentId, Pool<Component>> gComponentPool;
|
|
@ -0,0 +1,29 @@
|
|||
#include "ecs/context.hpp"
|
||||
#include "ecs/entity.hpp"
|
||||
|
||||
Pool<Entity>::ElemContainer& Context::GetEntities() {
|
||||
return entities_.GetElems();
|
||||
}
|
||||
|
||||
void Context::DestroyEntity(Entity* entity) {
|
||||
for (size_t i = 0; i < ComponentIdx::GetCount(); i++) {
|
||||
if (entity->Has(i)) {
|
||||
DestroyComponentById(entity->Get(i), i);
|
||||
}
|
||||
}
|
||||
entities_.Destroy(entity);
|
||||
}
|
||||
|
||||
int Context::GetEntityNum() const {
|
||||
return entities_.GetNum();
|
||||
}
|
||||
|
||||
bool Context::HasEntity(Entity* entity) {
|
||||
auto& entities = entities_.GetElems();
|
||||
return std::find(entities.begin(), entities.end(), entity) !=
|
||||
entities.end();
|
||||
}
|
||||
|
||||
Entity* Context::CreateEntity() {
|
||||
return entities_.Create(this);
|
||||
}
|
|
@ -39,8 +39,12 @@ void Engine::Init(const std::string& title, const Size& size, Scence* scence) {
|
|||
Renderer::SetViewport(0, 0, width, height);
|
||||
|
||||
Renderer::Init();
|
||||
Log("render system init OK");
|
||||
Renderer::SetClearColor(Color{0.1, 0.1, 0.1, 1});
|
||||
|
||||
Audio::Init();
|
||||
Log("sound system init OK");
|
||||
|
||||
scence_.reset(scence);
|
||||
scence_->OnInit();
|
||||
}
|
||||
|
@ -75,6 +79,7 @@ void Engine::PollEvent() {
|
|||
}
|
||||
|
||||
void Engine::Shutdown() {
|
||||
Audio::Shutdown();
|
||||
if (scence_)
|
||||
scence_->OnQuit();
|
||||
glfwDestroyWindow(window_);
|
||||
|
|
|
@ -1,16 +1,8 @@
|
|||
#include "renderer.hpp"
|
||||
#include "libmath.hpp"
|
||||
#include "engine.hpp"
|
||||
|
||||
Color Renderer::color_ = {255, 255, 255, 255};
|
||||
|
||||
struct Vertex {
|
||||
float x;
|
||||
float y;
|
||||
float texCoordX;
|
||||
float texCoordY;
|
||||
};
|
||||
|
||||
struct {
|
||||
GLuint vbo;
|
||||
GLuint vao;
|
||||
|
@ -20,16 +12,15 @@ struct {
|
|||
Unique<Texture> WhiteTexture;
|
||||
Camera* camera = nullptr;
|
||||
|
||||
Vertex rectVertices[6] = {
|
||||
{0.0f, 1.0f, 0.0f, 1.0f},
|
||||
{1.0f, 0.0f, 1.0f, 0.0f},
|
||||
{0.0f, 0.0f, 0.0f, 0.0f},
|
||||
const std::array<Vertex, 6> vertices = {
|
||||
Vertex{-0.5f, 0.5f, 0.0f, 1.0f},
|
||||
Vertex{ 0.5f,-0.5f, 1.0f, 0.0f},
|
||||
Vertex{-0.5f,-0.5f, 0.0f, 0.0f},
|
||||
|
||||
{0.0f, 1.0f, 0.0f, 1.0f},
|
||||
{1.0f, 1.0f, 1.0f, 1.0f},
|
||||
{1.0f, 0.0f, 1.0f, 0.0f}
|
||||
Vertex{-0.5f, 0.5f, 0.0f, 1.0f},
|
||||
Vertex{ 0.5f, 0.5f, 1.0f, 1.0f},
|
||||
Vertex{ 0.5f,-0.5f, 1.0f, 0.0f}
|
||||
};
|
||||
|
||||
} Context;
|
||||
|
||||
void createWhiteTexture() {
|
||||
|
@ -86,6 +77,8 @@ void setShaderOrtho() {
|
|||
}
|
||||
|
||||
void Renderer::Init() {
|
||||
GL_CALL(glEnable(GL_BLEND));
|
||||
GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||
createWhiteTexture();
|
||||
initRenderContext();
|
||||
initShader("assets/shaders/vertex.shader",
|
||||
|
@ -128,41 +121,93 @@ void Renderer::DrawRect(const Rect& rect) {
|
|||
}
|
||||
|
||||
void Renderer::FillRect(const Rect& rect) {
|
||||
GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, Context.vbo));
|
||||
GL_CALL(glBindVertexArray(Context.vao));
|
||||
GL_CALL(glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(Context.rectVertices),
|
||||
Context.rectVertices,
|
||||
GL_STATIC_DRAW));
|
||||
Context.shader->Use();
|
||||
Context.WhiteTexture->Bind();
|
||||
Context.shader->SetMat4("model", Mat44({
|
||||
rect.w, 0, 0, rect.x,
|
||||
0, rect.h, 0, rect.y,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1,
|
||||
}));
|
||||
Context.shader->SetInt("Texture", 0);
|
||||
GL_CALL(glDrawArrays(GL_TRIANGLES, 0, 6));
|
||||
drawRectFrag(nullptr,
|
||||
Context.vertices,
|
||||
CreateSRT(Point{rect.x + rect.w / 2, rect.y + rect.h / 2},
|
||||
Point{rect.w, rect.h},
|
||||
0),
|
||||
Renderer::color_);
|
||||
}
|
||||
|
||||
void Renderer::DrawTexture(const Texture& texture,
|
||||
void Renderer::DrawTile(const Tile& tile,
|
||||
const Point& pos,
|
||||
const Size& size,
|
||||
float degree,
|
||||
Renderer::FlipFlag flip) {
|
||||
if (size.w == 0 && size.h == 0) {
|
||||
DrawTexture(tile.texture, &tile.rect, pos, tile.size, degree, flip);
|
||||
} else {
|
||||
DrawTexture(tile.texture, &tile.rect, pos, size, degree, flip);
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::DrawTexture(const Texture* texture,
|
||||
const Rect* srcrect,
|
||||
const Point& pos,
|
||||
const Size& size,
|
||||
float degree,
|
||||
FlipFlag flip) {
|
||||
if (texture) {
|
||||
auto scale = size;
|
||||
if (size.w == 0 && size.h == 0) {
|
||||
scale = texture->GetSize();
|
||||
}
|
||||
if (flip & Vertical) {
|
||||
scale.h *= -1;
|
||||
}
|
||||
if (flip & Horizontal) {
|
||||
scale.w *= -1;
|
||||
}
|
||||
DrawTexture(texture, srcrect, CreateSRT(pos, scale, degree));
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::DrawTexture(const Texture* texture,
|
||||
const Rect* rect,
|
||||
const Mat44& transform,
|
||||
const Color& color) {
|
||||
if (!texture) return;
|
||||
auto& size = texture->GetSize();
|
||||
if (!rect) {
|
||||
drawRectFrag(texture, Context.vertices, transform, color);
|
||||
} else {
|
||||
auto vertices = Context.vertices;
|
||||
vertices[0].texcoord = Point{rect->x / size.w,
|
||||
(rect->y + rect->h) / size.h};
|
||||
vertices[1].texcoord = Point{(rect->x + rect->w) / size.w,
|
||||
rect->y / size.h};
|
||||
vertices[2].texcoord = Point{rect->x / size.w, rect->y / size.h};
|
||||
vertices[3].texcoord = vertices[0].texcoord;
|
||||
vertices[4].texcoord = Point{(rect->x + rect->w) / size.w,
|
||||
(rect->y + rect->h) / size.h};
|
||||
vertices[5].texcoord = vertices[1].texcoord;
|
||||
drawRectFrag(texture, vertices, transform, color);
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::drawRectFrag(const Texture* texture,
|
||||
const std::array<Vertex, 6>& vertices,
|
||||
const Mat44& transform,
|
||||
const Color& color) {
|
||||
Context.shader->Use();
|
||||
Context.shader->SetInt("Texture", 0);
|
||||
texture.Bind(0);
|
||||
if (texture) {
|
||||
texture->Bind(0);
|
||||
} else {
|
||||
Context.WhiteTexture->Bind(0);
|
||||
}
|
||||
|
||||
GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, Context.vbo));
|
||||
GL_CALL(glBindVertexArray(Context.vao));
|
||||
GL_CALL(glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(Context.rectVertices),
|
||||
Context.rectVertices,
|
||||
sizeof(Vertex) * vertices.size(),
|
||||
vertices.data(),
|
||||
GL_STATIC_DRAW));
|
||||
|
||||
Renderer::SetDrawColor(color);
|
||||
Context.shader->SetMat4("model", transform);
|
||||
GL_CALL(glDrawArrays(GL_TRIANGLES, 0, 6));
|
||||
|
||||
}
|
||||
|
||||
void Renderer::Clear() {
|
||||
|
|
|
@ -3,6 +3,10 @@
|
|||
Texture::Texture(const std::string& filename) {
|
||||
int w, h, channels;
|
||||
unsigned char* data = stbi_load(filename.c_str(), &w, &h, &channels, 0);
|
||||
if (!data) {
|
||||
Log("%s load failed!", filename.c_str());
|
||||
texture_ = 0;
|
||||
} else {
|
||||
if (channels == 4) {
|
||||
format_ = GL_RGBA;
|
||||
}else if (channels == 3) {
|
||||
|
@ -14,6 +18,7 @@ Texture::Texture(const std::string& filename) {
|
|||
createFromPixels(data, w, h, format_);
|
||||
|
||||
stbi_image_free(data);
|
||||
}
|
||||
}
|
||||
|
||||
Texture::Texture(const unsigned char* data, int w, int h, GLenum format) {
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
#include "tilesheet.hpp"
|
||||
|
||||
TileSheet::TileSheet(const std::string& filename, int x, int y) {
|
||||
texture_.reset(new Texture(filename));
|
||||
size_.x = x;
|
||||
size_.y = y;
|
||||
}
|
||||
|
||||
const Tile TileSheet::GetTile(int x, int y) {
|
||||
Size size = texture_->GetSize() / size_;
|
||||
return {texture_.get(),
|
||||
Rect{size.w * x, size.h * y, size.w, size.h},
|
||||
size};
|
||||
}
|
|
@ -9,3 +9,4 @@ endmacro()
|
|||
AddTest(math math.cpp ${ENGINE_NAME})
|
||||
AddTest(renderer renderer.cpp ${ENGINE_NAME})
|
||||
AddTest(innerBmpFont innerBmpFont.cpp ${ENGINE_NAME})
|
||||
AddTest(audio audio.cpp ${ENGINE_NAME})
|
||||
|
|
|
@ -0,0 +1,22 @@
|
|||
#include "tinyengine/tinyengine.hpp"
|
||||
|
||||
class TestAudio : public Scence {
|
||||
public:
|
||||
void OnInit() override {
|
||||
sound_.reset(new Sound("assets/test/goodbyESAKA.wav"));
|
||||
sound_->SetVolume(10);
|
||||
sound_->Play();
|
||||
}
|
||||
|
||||
void OnRender() override {
|
||||
}
|
||||
|
||||
void OnQuit() override {
|
||||
sound_.reset();
|
||||
}
|
||||
|
||||
private:
|
||||
Unique<Sound> sound_;
|
||||
};
|
||||
|
||||
RUN_WINDOW("test renderer", 1024, 720, TestAudio)
|
|
@ -5,7 +5,16 @@ class TestRenderer: public Scence {
|
|||
public:
|
||||
void OnInit() override {
|
||||
dirt_.reset(new Texture("assets/test/dirt.png"));
|
||||
start_.reset(new Texture("assets/test/start.bmp"));
|
||||
start_.reset(new Texture("assets/test/start.png"));
|
||||
tilesheet_.reset(new TileSheet("assets/test/tilesheet.png", 8, 1));
|
||||
degree_ = 0;
|
||||
}
|
||||
|
||||
void OnUpdate(float second) override {
|
||||
if (degree_ > 360) {
|
||||
degree_ -= 360;
|
||||
}
|
||||
degree_ += 40 * second;
|
||||
}
|
||||
|
||||
void OnRender() override {
|
||||
|
@ -16,13 +25,25 @@ public:
|
|||
Renderer::SetDrawColor(Color{0, 1, 0});
|
||||
Renderer::FillRect(Rect{100, 100, 50, 75});
|
||||
|
||||
Renderer::DrawTexture(*dirt_, CreateTextureTransform(dirt_->GetSize(), Point{50, 50}));
|
||||
Renderer::DrawTexture(*start_, CreateTextureTransform(dirt_->GetSize(), Point{100, 50}));
|
||||
Renderer::DrawTexture(dirt_.get(), nullptr, CreateSRT(Point{50, 50}, dirt_->GetSize(), 0));
|
||||
Renderer::DrawTexture(start_.get(), nullptr, Point{100, 50}, Size{0, 0}, degree_);
|
||||
|
||||
Renderer::DrawTexture(tilesheet_->GetTexture(), nullptr, Point{100, 100});
|
||||
Renderer::DrawTexture(tilesheet_->GetTexture(), nullptr, Point{100, 116}, Size{0, 0}, 0, Renderer::Horizontal);
|
||||
Renderer::DrawTexture(tilesheet_->GetTexture(), nullptr, Point{100, 132}, Size{0, 0}, 0, Renderer::Vertical);
|
||||
Renderer::DrawTexture(tilesheet_->GetTexture(), nullptr, Point{100, 148}, Size{0, 0}, 0, Renderer::Both);
|
||||
Size tileSize = {16, 16};
|
||||
for (int i = 0; i < 8; i++) {
|
||||
Rect rect{i * 16.0f, 0, 16, 16};
|
||||
Renderer::DrawTile(tilesheet_->GetTile(i, 0), Point{50 + 16.0f * i, 200}, Size{0, 0}, degree_);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
Unique<Texture> dirt_;
|
||||
Unique<Texture> start_;
|
||||
Unique<TileSheet> tilesheet_;
|
||||
float degree_;
|
||||
};
|
||||
|
||||
RUN_WINDOW("test renderer", 1024, 720, TestRenderer)
|
||||
|
|
Reference in New Issue