#pragma once #include "renderer.hpp" void OnWindowResize(GLFWwindow* window, int width, int height); bool IsKeyPressing(int key); void InitEvent(const Size& windowInitSize); bool IsLeftPressing(); bool IsRightPressing(); bool IsLeftPressed(); bool IsRightPressed(); Point GetMousePosition(); void EventUpdate(); void MouseBtnCallback(GLFWwindow* window, int button, int action, int mods);