#pragma once #include "tinyengine/tinyengine.hpp" #include "game/quick_list.hpp" extern Context ECSContext; extern SystemManager SystemMgr; extern std::unordered_map> TileSheets; extern std::unordered_map> Sounds; extern std::string TileSheetName; extern QuickList Bullets; using EntityList = std::vector; extern EntityList Entities; void LoadResources();