#pragma once #include "tinyengine/tinyengine.hpp" #include "game/quick_list.hpp" extern Context ECSContext; extern SystemManager SystemMgr; extern Unique GameTileSheet; extern std::unordered_map> Sounds; extern QuickList Bullets; extern QuickList Entities; extern Entity* PlayerSpaceship; void LoadResources(); Point MapGlobal2PlayerCoord(const Point& pos);