#pragma once #include "tinyengine/tinyengine.hpp" #include "game/component.hpp" #include "game/global.hpp" Entity* CreateFreightShip(int group); Entity* CreateFightShip(int group); Entity* CreateBullet(int group, int damage, Entity* owner, float maxSpeed); Entity* CreateMissile(int group, int damage, Entity* owner, float maxSpeed, Entity* target);