#pragma once #include "tinyengine/libmath.hpp" constexpr float FreightShipMaxSpeed = 100; constexpr float FightShipMaxSpeed = 250; constexpr int FreightLife = 10; constexpr float LazerDamage = 2; constexpr float LazerShooterSpeed = 500; constexpr float LazerShooterMaxSpeed = 1000; constexpr float LazerShooterCooldown = 0.3; constexpr float MissileRotateDegree = 150; constexpr Size GameWindowSize = {1024, 720}; constexpr Rect BulletRefreshArea{-100, -100, 1124, 820}; constexpr Rect SpaceshipRefreshArea{-1024 * 3, -720 * 3, 1024 * 7, 720 * 7};