38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#pragma once
|
|
#include "pch.hpp"
|
|
#include "glhelpfunc.hpp"
|
|
#include "log.hpp"
|
|
#include "tool.hpp"
|
|
#include "libmath.hpp"
|
|
|
|
class Shader final {
|
|
public:
|
|
Shader(const std::string& vertex,
|
|
const std::string& fragment);
|
|
Shader(const Shader&) = delete;
|
|
~Shader();
|
|
Shader& operator=(const Shader&) = delete;
|
|
|
|
inline bool Valid() const { return program_ != 0; }
|
|
GLuint Get() const { return program_; }
|
|
|
|
void SetInt(const std::string& name, int i);
|
|
void SetInt2(const std::string& name, int i1, int i2);
|
|
void SetInt3(const std::string& name, int i1, int i2, int i3);
|
|
void SetInt4(const std::string& name, int i1, int i2, int i3, int i4);
|
|
void SetFloat(const std::string& name, float f);
|
|
void SetFloat2(const std::string& name, float f1, float f2);
|
|
void SetFloat3(const std::string& name, float f1, float f2, float f3);
|
|
void SetFloat4(const std::string& name, float f1, float f2, float f3, float f4);
|
|
void SetMat4(const std::string& name, const Mat44& mat);
|
|
|
|
#ifdef USE_GLM
|
|
void SetMat4(const std::string& name, const glm::mat4& mat);
|
|
#endif
|
|
|
|
inline void Use() const { GL_CALL(glUseProgram(program_)); }
|
|
|
|
private:
|
|
GLuint program_;
|
|
};
|