48 lines
990 B
C++
48 lines
990 B
C++
#pragma once
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#include "tinyengine/ecs/system.hpp"
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#include "tinyengine/tinyengine.hpp"
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#include "game/global.hpp"
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#include "game/component.hpp"
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#include "game/entity.hpp"
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class PhysicalSystem: public UpdateSystem {
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public:
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void Update(float dt) override;
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private:
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void physicalStep(Entity* entity, float dt, MoveCmpt&, MotionCmpt&);
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};
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class ColliRectCorrectSystem: public UpdateSystem {
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public:
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void Update(float dt) override;
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private:
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void correctColliRect(MoveCmpt&, CollisionCmpt&);
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};
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class CollideSystem: public UpdateSystem {
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public:
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void Update(float dt) override;
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};
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class CleanupSystem: public UpdateSystem {
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public:
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void Update(float dt) override;
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};
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class BulletCooldownSystem: public UpdateSystem {
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public:
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void Update(float dt) override;
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};
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class RenderEntitySystem: public RenderSystem {
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public:
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void Render() override;
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private:
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void renderEntity(Entity* entity, const RenderCmpt&);
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void renderCollideBox(Entity* entity);
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};
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