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space-war/engine.cpp

58 lines
1.3 KiB
C++

#include "engine.hpp"
#include "event.hpp"
void error_callback(int error, const char* description) {
fprintf(stderr, "Error: %s\n", description);
}
void Engine::Init(const std::string& title, const Size& size) {
if (!glfwInit()) {
throw std::runtime_error("glfw init failed");
}
glfwSetErrorCallback(error_callback);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// only for MacOS
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
window_ = glfwCreateWindow(size.x, size.y,
title.c_str(),
NULL, NULL);
if (!window_) {
glfwTerminate();
throw std::runtime_error("glfw window create failed");
}
glfwMakeContextCurrent(window_);
glfwSetFramebufferSizeCallback(engine.GetWindow(), OnWindowResize);
Renderer::Init();
Renderer::SetViewport(0, 0, size.x, size.y);
}
void Engine::SwapContext() {
glfwSwapBuffers(window_);
}
void Engine::PollEvent() {
glfwPollEvents();
}
void Engine::Shutdown() {
glfwDestroyWindow(window_);
glfwTerminate();
}
void Engine::Update() {
}
void Engine::Render() {
}
Engine engine;