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#pragma once
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#include "pch.hpp"
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template <typename T>
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using Unique = std::unique_ptr<T>;
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template <typename T>
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using Ref = std::shared_ptr<T>;
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#ifdef GAME_DEBUG
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#define FATAL_ERROR(msg) assert((void(msg), false))
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#else
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#define FATAL_ERROR(msg)
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#endif
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