2022-07-20 17:04:21 +08:00
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/*
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zlib License
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2023-02-14 20:05:31 +08:00
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跳出一方天地 (C) 2022-2023 Lucas
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2022-07-20 17:04:21 +08:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1.The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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2023-02-14 20:05:31 +08:00
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2022-07-20 17:04:21 +08:00
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using Gravitons.UI.Modal;
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2022-07-20 17:04:21 +08:00
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public class ButtonEventHandler : MonoBehaviour
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{
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private bool isDialogExists = false;
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2022-07-20 17:04:21 +08:00
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private void Start()
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{
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// Do some initialization
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2022-07-20 17:04:21 +08:00
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Screen.orientation = ScreenOrientation.LandscapeLeft;
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Screen.autorotateToLandscapeLeft = true;
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Screen.autorotateToLandscapeRight = true;
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Screen.autorotateToLandscapeRight = true;
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Screen.autorotateToPortrait = false;
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Screen.autorotateToPortraitUpsideDown = false;
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// Frame rate setting
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if (Application.isMobilePlatform)
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Application.targetFrameRate = 120;
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else
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QualitySettings.vSyncCount = 1;
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}
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public void OnStart()
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{
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SceneManager.LoadScene("MainScene");
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}
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public void OnQuit()
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{
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Application.Quit();
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}
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2023-02-14 20:05:31 +08:00
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public void OnUpdateLog()
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{
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if (isDialogExists) return;
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var updateLog = Resources.Load<TextAsset>("Texts/UpdateLog").text;
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var aboutGame = Resources.Load<TextAsset>("Texts/AboutGame").text;
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ModalManager.Show("关于游戏&更新日志",
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"更新日志:\n" + updateLog + "\n关于游戏:\n" + aboutGame,
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new[] { new ModalButton()
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{
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Text = "OK" ,
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Callback = delegate
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{
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isDialogExists = false;
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}
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} });
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isDialogExists = true;
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}
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public void OnRankButtonTriggered() => SceneManager.LoadScene("RankingScene");
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}
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