jump-out-of-the-world/Assets/Scripts/Modal.cs

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namespace Gravitons.UI.Modal
{
using UnityEngine;
/// <summary>
/// Base class for all modals
/// </summary>
public abstract class Modal : MonoBehaviour
{
/// <summary>
/// Closes this modal
/// </summary>
public virtual void Close()
{
Destroy(gameObject);
}
/// <summary>
/// Shows the modal with the given content
/// </summary>
/// <param name="modalContent">Content to show</param>
/// <param name="modalButton">Button properties</param>
public abstract void Show(ModalContentBase modalContent, ModalButton[] modalButton);
}
}