62 lines
2.0 KiB
C#
62 lines
2.0 KiB
C#
|
/*
|
|||
|
zlib License
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (C) 2022 Lucas
|
|||
|
|
|||
|
This software is provided 'as-is', without any express or implied
|
|||
|
warranty. In no event will the authors be held liable for any damages
|
|||
|
arising from the use of this software.
|
|||
|
|
|||
|
Permission is granted to anyone to use this software for any purpose,
|
|||
|
including commercial applications, and to alter it and redistribute it
|
|||
|
freely, subject to the following restrictions:
|
|||
|
|
|||
|
1.The origin of this software must not be misrepresented; you must not
|
|||
|
claim that you wrote the original software. If you use this software
|
|||
|
in a product, an acknowledgment in the product documentation would be
|
|||
|
appreciated but is not required.
|
|||
|
2. Altered source versions must be plainly marked as such, and must not be
|
|||
|
misrepresented as being the original software.
|
|||
|
3. This notice may not be removed or altered from any source distribution.
|
|||
|
*/
|
|||
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.SceneManagement;
|
|||
|
|
|||
|
public class RockController : MonoBehaviour
|
|||
|
{
|
|||
|
public float xSpeed;
|
|||
|
Rigidbody2D rb2d;
|
|||
|
private float leftBound;
|
|||
|
AudioSource audioSource;
|
|||
|
// Start is called before the first frame update
|
|||
|
void Start()
|
|||
|
{
|
|||
|
rb2d = GetComponent<Rigidbody2D>();
|
|||
|
audioSource = GetComponent<AudioSource>();
|
|||
|
rb2d.velocity = new Vector2(xSpeed, 0);
|
|||
|
leftBound = Camera.main.ViewportToWorldPoint(new Vector2(0, 1)).x;
|
|||
|
}
|
|||
|
|
|||
|
// Update is called once per frame
|
|||
|
void Update()
|
|||
|
{
|
|||
|
if (transform.position.x < leftBound)
|
|||
|
{
|
|||
|
gameObject.SetActive(false);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void OnCollisionEnter2D(Collision2D collision)
|
|||
|
{
|
|||
|
if (collision.gameObject.CompareTag("Player"))
|
|||
|
{
|
|||
|
audioSource.Play();
|
|||
|
HealthController healthController = collision.gameObject.GetComponent<HealthController>();
|
|||
|
healthController.DecreaseHealth();
|
|||
|
gameObject.SetActive(false);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|