增加血瓶系统
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m_TagString: GameController
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
|
@ -551,6 +552,24 @@ MonoBehaviour:
|
||||||
initialPosition: 3
|
initialPosition: 3
|
||||||
fixedDistance: 5
|
fixedDistance: 5
|
||||||
floatingDistance: 5.5
|
floatingDistance: 5.5
|
||||||
|
--- !u!114 &1715724613
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1715724607}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: dba099aca731d96499f66fdb77e94438, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
generationProbability: 0.1
|
||||||
|
initialDistance: 10
|
||||||
|
potionXSpeed: -4.85
|
||||||
|
potionYOffset: 0
|
||||||
|
healthPotionPrefab: {fileID: 937080767928470955, guid: 9bc9828de06ec594088c2a1de215576f, type: 3}
|
||||||
|
spawnTimeInterval: 6
|
||||||
--- !u!1 &2138531883
|
--- !u!1 &2138531883
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -807,7 +807,7 @@ MonoBehaviour:
|
||||||
m_HorizontalOverflow: 0
|
m_HorizontalOverflow: 0
|
||||||
m_VerticalOverflow: 0
|
m_VerticalOverflow: 0
|
||||||
m_LineSpacing: 1
|
m_LineSpacing: 1
|
||||||
m_Text: Version 3.0 By Lucas Created With Unity
|
m_Text: Version 3.1 By Lucas Created With Unity
|
||||||
--- !u!222 &1714768157
|
--- !u!222 &1714768157
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -33,11 +33,6 @@ public class GameController : MonoBehaviour
|
||||||
private Text distanceText;
|
private Text distanceText;
|
||||||
private float initialPlayerPosition;
|
private float initialPlayerPosition;
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
Screen.orientation = ScreenOrientation.LandscapeRight;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
|
@ -46,8 +46,14 @@ public class HealthController : MonoBehaviour
|
||||||
|
|
||||||
public void IncreaseHealth()
|
public void IncreaseHealth()
|
||||||
{
|
{
|
||||||
if (health < initialHealth)
|
if (health < initialHealth) {
|
||||||
controller.SetHealth(++health);
|
controller.SetHealth(++health);
|
||||||
|
if (health == initialHealth)
|
||||||
|
{
|
||||||
|
GameObject gameController = GameObject.FindGameObjectWithTag("GameController");
|
||||||
|
gameController.GetComponent<HealthPotionGenerator>().DisNotifyGenerate();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DecreaseHealth()
|
public void DecreaseHealth()
|
||||||
|
@ -56,6 +62,14 @@ public class HealthController : MonoBehaviour
|
||||||
if (health <= 0)
|
if (health <= 0)
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("StartupScene");
|
SceneManager.LoadScene("StartupScene");
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
GameObject gameController = GameObject.FindGameObjectWithTag("GameController");
|
||||||
|
gameController.GetComponent<HealthPotionGenerator>().NotifyGenerate(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool NeedPotion
|
||||||
|
{
|
||||||
|
get => health < initialHealth;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,57 @@
|
||||||
|
/*
|
||||||
|
zlib License
|
||||||
|
|
||||||
|
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1.The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class HealthPotionController : MonoBehaviour
|
||||||
|
{
|
||||||
|
private float leftBound;
|
||||||
|
public float xSpeed;
|
||||||
|
Rigidbody2D rb2d;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
rb2d = GetComponent<Rigidbody2D>();
|
||||||
|
rb2d.velocity = new Vector2(xSpeed, 0);
|
||||||
|
leftBound = Camera.main.ViewportToWorldPoint(new Vector2(0, 1)).x;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (rb2d.transform.position.x < leftBound)
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
HealthController healthController = collision.gameObject.GetComponent<HealthController>();
|
||||||
|
healthController.IncreaseHealth();
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2aec4a80b48fde647b0de0ff6893a188
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,80 @@
|
||||||
|
/*
|
||||||
|
zlib License
|
||||||
|
|
||||||
|
Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1.The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class HealthPotionGenerator : MonoBehaviour
|
||||||
|
{
|
||||||
|
private float rightBound;
|
||||||
|
public float generationProbability;
|
||||||
|
public float initialDistance;
|
||||||
|
public float potionXSpeed;
|
||||||
|
public float potionYOffset;
|
||||||
|
public GameObject healthPotionPrefab;
|
||||||
|
private GameObject healthPotion;
|
||||||
|
Coroutine generatePotionCoroutine;
|
||||||
|
public float spawnTimeInterval;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
healthPotion = Instantiate(healthPotionPrefab);
|
||||||
|
healthPotion.SetActive(false);
|
||||||
|
rightBound = Camera.main.ViewportToWorldPoint(new Vector2(1, 1)).x;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void NotifyGenerate(GameObject player)
|
||||||
|
{
|
||||||
|
HealthController healthController = player.GetComponent<HealthController>();
|
||||||
|
if (healthController.NeedPotion)
|
||||||
|
{
|
||||||
|
if (generatePotionCoroutine == null)
|
||||||
|
generatePotionCoroutine = StartCoroutine(ConstantGenerate());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DisNotifyGenerate()
|
||||||
|
{
|
||||||
|
if (generatePotionCoroutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(generatePotionCoroutine);
|
||||||
|
generatePotionCoroutine = null;
|
||||||
|
}
|
||||||
|
healthPotion.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator ConstantGenerate()
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
bool needGenerate = Random.value < generationProbability;
|
||||||
|
if (needGenerate && !healthPotion.activeSelf)
|
||||||
|
{
|
||||||
|
healthPotion.transform.position = new Vector3(rightBound + initialDistance,
|
||||||
|
potionYOffset);
|
||||||
|
healthPotion.SetActive(true);
|
||||||
|
healthPotion.GetComponent<Rigidbody2D>().velocity = new Vector2(potionXSpeed, 0);
|
||||||
|
}
|
||||||
|
yield return new WaitForSeconds(spawnTimeInterval);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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guid: dba099aca731d96499f66fdb77e94438
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externalObjects: {}
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serializedVersion: 2
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executionOrder: 0
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|
icon: {instanceID: 0}
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|
userData:
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assetBundleName:
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assetBundleVariant:
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seamlessCubemap: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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|
serializedVersion: 2
|
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|
sprites:
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|
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|
name: lifepotion_0
|
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|
rect:
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serializedVersion: 2
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|
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|
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|
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|
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|
alignment: 8
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|
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|
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|
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|
indices:
|
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|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
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|
name: lifepotion_1
|
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|
rect:
|
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|
serializedVersion: 2
|
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|
x: 19
|
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|
y: 0
|
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|
width: 12
|
||||||
|
height: 16
|
||||||
|
alignment: 8
|
||||||
|
pivot: {x: 1, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
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|
outline: []
|
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|
physicsShape: []
|
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|
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|
bones: []
|
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|
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|
indices:
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|
edges: []
|
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|
weights: []
|
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|
- serializedVersion: 2
|
||||||
|
name: lifepotion_2
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 36
|
||||||
|
y: 0
|
||||||
|
width: 12
|
||||||
|
height: 16
|
||||||
|
alignment: 8
|
||||||
|
pivot: {x: 1, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 87b58331e578adc428e07683f3798581
|
||||||
|
internalID: -1244690013
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: lifepotion_3
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 53
|
||||||
|
y: 0
|
||||||
|
width: 12
|
||||||
|
height: 16
|
||||||
|
alignment: 8
|
||||||
|
pivot: {x: 1, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 7cdc4ec839781924b9c498d80cb5db7e
|
||||||
|
internalID: -175261417
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable:
|
||||||
|
lifepotion_1: 2137247547
|
||||||
|
lifepotion_2: -1244690013
|
||||||
|
lifepotion_0: 1866539434
|
||||||
|
lifepotion_3: -175261417
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -145,7 +145,7 @@ PlayerSettings:
|
||||||
16:10: 1
|
16:10: 1
|
||||||
16:9: 1
|
16:9: 1
|
||||||
Others: 1
|
Others: 1
|
||||||
bundleVersion: 3.0
|
bundleVersion: 3.1
|
||||||
preloadedAssets: []
|
preloadedAssets: []
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
wsaTransparentSwapchain: 0
|
wsaTransparentSwapchain: 0
|
||||||
|
|
|
@ -9,6 +9,7 @@ TagManager:
|
||||||
- Floor
|
- Floor
|
||||||
- Text
|
- Text
|
||||||
- MeterImage
|
- MeterImage
|
||||||
|
- HealthPotion
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
Loading…
Reference in New Issue