修正一些小问题
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parent
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# ---> Unity
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# This .gitignore file should be placed at the root of your Unity project directory
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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#
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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#
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#
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/[Ll]ibrary/
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/[Ll]ibrary/
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/[Tt]emp/
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/[Tt]emp/
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# They also could contain extremely sensitive data
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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/[Mm]emoryCaptures/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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# Recordings can get excessive in size
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!/[Aa]ssets/**/*.meta
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/[Rr]ecordings/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# /[Aa]ssets/AssetStoreTools*
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@ -33,6 +32,7 @@
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# Autogenerated VS/MD/Consulo solution and project files
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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ExportedObj/
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.consulo/
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.consulo/
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.vsconfig
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*.csproj
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*.csproj
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*.unityproj
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*.unityproj
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*.sln
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*.sln
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@ -60,6 +60,7 @@ sysinfo.txt
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*.apk
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*.apk
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*.aab
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*.aab
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*.unitypackage
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*.unitypackage
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*.app
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# Crashlytics generated file
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# Crashlytics generated file
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crashlytics-build.properties
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crashlytics-build.properties
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@ -69,5 +70,4 @@ crashlytics-build.properties
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# Temporary auto-generated Android Assets
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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aniso: 1
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alignment: 9
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spritePivot: {x: 1, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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alphaIsTransparency: 1
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textureShape: 1
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textureFormatSet: 0
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platformSettings:
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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sprites: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 1537655665
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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spritePackingTag:
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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externalObjects: {}
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mipmaps:
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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externalNormalMap: 0
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normalMapFilter: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMasterTextureLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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aniso: 1
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wrapU: 1
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wrapV: 1
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wrapW: 1
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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platformSettings:
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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|
bones: []
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|
spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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|
fileFormatVersion: 2
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|
guid: a5d9151660875b24aad7013a1e31c032
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|
folderAsset: yes
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|
DefaultImporter:
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|
externalObjects: {}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
|
Loading…
Reference in New Issue