67 lines
2.4 KiB
C#
67 lines
2.4 KiB
C#
/*
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zlib License
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Ìø³öÒ»·½ÌìµØ (C) 2022 Lucas
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1.The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class GameController : MonoBehaviour
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{
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public GameObject playerPrefab;
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GameObject player;
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public float playerSpawnDistance;
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public GameObject distanceTextPrefab;
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private Text distanceText;
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private float initialPlayerPosition;
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void Awake()
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{
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Screen.orientation = ScreenOrientation.LandscapeRight;
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}
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// Start is called before the first frame update
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void Start()
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{
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player = Instantiate(playerPrefab);
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initialPlayerPosition = Camera.main.ViewportToWorldPoint(new Vector2(0, 1)).x + playerSpawnDistance;
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player.transform.position = new Vector3(initialPlayerPosition,
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player.transform.position.y,
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player.transform.position.z);
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Screen.orientation = ScreenOrientation.LandscapeLeft;
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Screen.autorotateToLandscapeLeft = true;
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Screen.autorotateToLandscapeRight = true;
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Screen.autorotateToPortrait = false;
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Screen.autorotateToPortraitUpsideDown = false;
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GameObject disText = Instantiate(distanceTextPrefab);
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disText.transform.SetParent(GameObject.Find("Canvas").transform, false);
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distanceText = disText.GetComponent<Text>();
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}
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// Update is called once per frame
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void Update()
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{
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var distance = (player.transform.position.x - initialPlayerPosition) * 40;
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distanceText.text = "DISTANCE:" + ((int)distance).ToString() + "M";
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}
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}
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