49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
/*
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zlib License
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跳出一方天地 (C) 2022-2023 Lucas
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1.The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class HealthBarController : MonoBehaviour
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{
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private Image meterImage;
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private Text hpText;
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public int maxHealthValue;
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// Start is called before the first frame update
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void Start()
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{
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meterImage = GameObject.FindGameObjectsWithTag("MeterImage")[0].GetComponent<Image>();
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hpText = GetComponentInChildren<Text>();
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hpText.text = "HP:" + maxHealthValue;
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}
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// Update is called once per frame
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public void SetHealth(int newHealthValue)
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{
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meterImage.fillAmount = (float)newHealthValue / maxHealthValue;
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hpText.text = "HP:" + newHealthValue;
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}
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}
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