72 lines
2.2 KiB
C#
72 lines
2.2 KiB
C#
/*
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zlib License
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跳出一方天地 (C) 2022-2023 Lucas
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1.The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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public class RankSceneController : MonoBehaviour
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{
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private Text rankText;
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private string INTToChineseCharacter(int integer)
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{
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switch (integer)
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{
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case 1:
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return "一";
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case 2:
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return "二";
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case 3:
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return "三";
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default:
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return "";
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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rankText = GameObject.FindGameObjectWithTag("Text").GetComponent<Text>();
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var gameDataList = GlobalGameDataManager.GameDataList;
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var stringBuilder = new StringBuilder();
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var i = 1;
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foreach (var data in gameDataList)
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{
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stringBuilder.Append("第");
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stringBuilder.Append(INTToChineseCharacter(i));
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stringBuilder.Append("名: ");
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stringBuilder.Append(data.name);
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stringBuilder.Append("\n成绩:");
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stringBuilder.Append(data.meters + "m\n");
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++i;
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}
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rankText.text = stringBuilder.ToString();
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}
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public void OnMainMenuButtonTriggered() => SceneManager.LoadScene("StartupScene");
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}
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