62 lines
2.1 KiB
C#
62 lines
2.1 KiB
C#
/*
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zlib License
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跳出一方天地 (C) 2022-2023 Lucas
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1.The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class RockController : MonoBehaviour
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{
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public float xSpeed;
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Rigidbody2D rb2d;
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private float leftBound;
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private SoundEffectController controller;
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// Start is called before the first frame update
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void Start()
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{
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rb2d = GetComponent<Rigidbody2D>();
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rb2d.velocity = new Vector2(xSpeed, 0);
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leftBound = Camera.main!.ViewportToWorldPoint(new Vector2(0, 1)).x;
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controller = GameObject.FindGameObjectsWithTag("SoundEffectController")[0]
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.GetComponent<SoundEffectController>();
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}
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// Update is called once per frame
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void Update()
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{
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if (transform.position.x < leftBound)
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{
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gameObject.SetActive(false);
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}
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}
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private void OnCollisionEnter2D(Collision2D collision)
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{
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if (!collision.gameObject.CompareTag("Player")) return;
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controller.NotifyPlay();
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var healthController = collision.gameObject.GetComponent<HealthController>();
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healthController.DecreaseHealth();
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gameObject.SetActive(false);
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}
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}
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