63 lines
2.3 KiB
C#
63 lines
2.3 KiB
C#
/*
|
|
zlib License
|
|
|
|
跳出一方天地 (C) 2022-2023 Lucas
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1.The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class GameController : MonoBehaviour
|
|
{
|
|
public GameObject playerPrefab;
|
|
GameObject player;
|
|
public float playerSpawnDistance;
|
|
public GameObject distanceTextPrefab;
|
|
private Text distanceText;
|
|
private float initialPlayerPosition;
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
player = Instantiate(playerPrefab);
|
|
initialPlayerPosition = Camera.main!.ViewportToWorldPoint(new Vector2(0, 1)).x + playerSpawnDistance;
|
|
var position = player.transform.position;
|
|
position = new Vector3(initialPlayerPosition,
|
|
position.y,
|
|
position.z);
|
|
player.transform.position = position;
|
|
Screen.orientation = ScreenOrientation.LandscapeLeft;
|
|
Screen.autorotateToLandscapeLeft = true;
|
|
Screen.autorotateToLandscapeRight = true;
|
|
Screen.autorotateToPortrait = false;
|
|
Screen.autorotateToPortraitUpsideDown = false;
|
|
|
|
GameObject disText = Instantiate(distanceTextPrefab, GameObject.Find("Canvas").transform, false);
|
|
distanceText = disText.GetComponent<Text>();
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
var distance = (player.transform.position.x - initialPlayerPosition) * 40;
|
|
distanceText.text = "DISTANCE:" + ((int)distance).ToString() + "M";
|
|
}
|
|
}
|