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#ifndef ENVIRONMENTSHORTCUTWIDGET_H
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#define ENVIRONMENTSHORTCUTWIDGET_H
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#include <QAbstractTableModel>
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#include <QWidget>
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#include "settingswidget.h"
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#include "../shortcutmanager.h"
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namespace Ui {
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class EnvironmentShortcutWidget;
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}
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class QMenu;
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class EnvironmentShortcutModel: public QAbstractTableModel {
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Q_OBJECT
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// QAbstractItemModel interface
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public:
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explicit EnvironmentShortcutModel(QObject* parent=nullptr);
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void reload();
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int rowCount(const QModelIndex &parent) const override;
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int columnCount(const QModelIndex &parent) const override;
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QVariant data(const QModelIndex &index, int role) const override;
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bool setData(const QModelIndex &index, const QVariant &value, int role) override;
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QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
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Qt::ItemFlags flags(const QModelIndex &index) const override;
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const QList<PEnvironmentShortcut> &shortcuts() const;
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signals:
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void shortcutChanged();
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public slots:
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void shortcutsUpdated();
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private:
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void loadShortCutsOfMenu(const QMenu * menu, QList<QAction*>& globalActions);
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private:
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QList<PEnvironmentShortcut> mShortcuts;
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};
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class EnvironmentShortcutWidget : public SettingsWidget
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{
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Q_OBJECT
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public:
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explicit EnvironmentShortcutWidget(const QString& name, const QString& group, QWidget *parent = nullptr);
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~EnvironmentShortcutWidget();
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private:
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Ui::EnvironmentShortcutWidget *ui;
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// SettingsWidget interface
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protected:
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void doLoad() override;
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void doSave() override;
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private:
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EnvironmentShortcutModel mModel;
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};
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#endif // ENVIRONMENTSHORTCUTWIDGET_H
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