32 lines
914 B
Plaintext
32 lines
914 B
Plaintext
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#ifndef GLMATRIX_H_
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#define GLMATRIX_H_
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#ifndef GL_MODELVIEW
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#define GL_MODELVIEW 0x1700
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#endif
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#ifndef GL_PROJECTION
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#define GL_PROJECTION 0x1701
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#endif
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#ifndef GL_TEXTURE
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#define GL_TEXTURE 0x1702
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#endif
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void gl_matrix_mode(int mmode);
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void gl_push_matrix(void);
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void gl_pop_matrix(void);
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void gl_load_identity(void);
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void gl_load_matrixf(const float *mat);
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void gl_mult_matrixf(const float *mat);
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void gl_translatef(float x, float y, float z);
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void gl_rotatef(float angle, float x, float y, float z);
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void gl_scalef(float x, float y, float z);
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void gl_ortho(float left, float right, float bottom, float top, float znear, float zfar);
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void gl_frustum(float left, float right, float bottom, float top, float znear, float zfar);
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void glu_perspective(float vfov, float aspect, float znear, float zfar);
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/* getters */
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float* get_matrix(int mm);
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float* get_inv_transpose_3x3(int mm);
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#endif /* GLMATRIX_H_ */
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