128 lines
3.2 KiB
Plaintext
128 lines
3.2 KiB
Plaintext
|
/**
|
|||
|
* Raylib实现的生命游戏:
|
|||
|
* 使用鼠标设置初始状态,回车:开始演化(S:单步演化), R:复位
|
|||
|
* 生命游戏,又称康威生命游戏,是英国数学家约翰·何顿·康威在1970年发明的细胞自动机
|
|||
|
*/
|
|||
|
#include <raylib.h>
|
|||
|
#include <string>
|
|||
|
|
|||
|
class LifeGame {
|
|||
|
public:
|
|||
|
LifeGame(int fps = 10, std::string title = "Life Game") {
|
|||
|
InitWindow(width, height, title.c_str());
|
|||
|
SetTargetFPS(fps);
|
|||
|
}
|
|||
|
~LifeGame() { CloseWindow(); }
|
|||
|
void run() {
|
|||
|
while (!WindowShouldClose()) {
|
|||
|
processKeyEvt(); // 处理键盘
|
|||
|
processMouseEvt(); // 处理鼠标
|
|||
|
|
|||
|
BeginDrawing();
|
|||
|
|
|||
|
drawFrame(); // 绘制当前帧
|
|||
|
|
|||
|
EndDrawing();
|
|||
|
|
|||
|
updateCellStates(); // 更新细胞状态
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private:
|
|||
|
//
|
|||
|
// @brief 处理键盘事件
|
|||
|
//
|
|||
|
void processKeyEvt() {
|
|||
|
if (IsKeyPressed(KEY_ENTER)) { // 回车-运行
|
|||
|
running = true;
|
|||
|
}
|
|||
|
if (IsKeyPressed(KEY_R)) { // R - 复位
|
|||
|
running = false;
|
|||
|
clearStates();
|
|||
|
}
|
|||
|
if (IsKeyPressed(KEY_S)) { // S - 单步执行
|
|||
|
updateCellStates(true);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
// @brief 处理鼠标事件:单击改变颜色
|
|||
|
//
|
|||
|
void processMouseEvt() {
|
|||
|
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
|
|||
|
if (!running) {
|
|||
|
Vector2 vec = GetMousePosition();
|
|||
|
int x = vec.x / cell;
|
|||
|
int y = vec.y / cell;
|
|||
|
state[state_index][x + 1][y + 1] = (state[state_index][x + 1][y + 1] == 1) ? 0 : 1;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
// @brief 绘制当前帧
|
|||
|
//
|
|||
|
void drawFrame() {
|
|||
|
for (int i = 0; i < 60; i++) {
|
|||
|
for (int j = 0; j < 40; j++) {
|
|||
|
Color c = state[state_index][i + 1][j + 1] ? ORANGE : DARKGRAY;
|
|||
|
DrawRectangle(cell * i, cell * j, cell, cell, c);
|
|||
|
DrawRectangleLines(cell * i, cell * j, cell, cell, GREEN);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
// @brief 更新细胞存活状态
|
|||
|
//
|
|||
|
void updateCellStates(bool force = false) {
|
|||
|
if (!force) {
|
|||
|
if (!running) return; // 没有运行,直接返回
|
|||
|
}
|
|||
|
int last = state_index;
|
|||
|
state_index = last == 1 ? 0 : 1;
|
|||
|
|
|||
|
for (int i = 1; i <= cell_col; i++) {
|
|||
|
for (int j = 1; j <= cell_row; j++) {
|
|||
|
int sum = state[last][i - 1][j - 1] + state[last][i - 1][j] + state[last][i - 1][j + 1] +
|
|||
|
state[last][i][j - 1] + state[last][i][j + 1] + state[last][i + 1][j - 1] + state[last][i + 1][j] +
|
|||
|
state[last][i + 1][j + 1];
|
|||
|
if (state[last][i][j]) {
|
|||
|
state[state_index][i][j] = (sum < 2 || sum > 3) ? 0 : 1;
|
|||
|
} else {
|
|||
|
state[state_index][i][j] = (sum == 3) ? 1 : 0;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
//
|
|||
|
// @brief 清除状态
|
|||
|
//
|
|||
|
void clearStates() {
|
|||
|
state_index = 0;
|
|||
|
for (int i = 1; i <= cell_col; i++) {
|
|||
|
for (int j = 1; j <= cell_row; j++) {
|
|||
|
state[state_index][i][j] = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private:
|
|||
|
static constexpr float width = 1200;
|
|||
|
static constexpr float height = 800;
|
|||
|
static constexpr float cell = 25;
|
|||
|
static constexpr int cell_col = width / cell;
|
|||
|
static constexpr int cell_row = height / cell;
|
|||
|
|
|||
|
char state[2][cell_col + 2][cell_row + 2] = {0};
|
|||
|
int state_index = 0;
|
|||
|
|
|||
|
bool running = false;
|
|||
|
};
|
|||
|
|
|||
|
int main(void) {
|
|||
|
LifeGame game;
|
|||
|
game.run();
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|