- fix: add unit to project not correctly set new unit file's encoding
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NEWS.md
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NEWS.md
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@ -1,5 +1,6 @@
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Version 0.8.10 For Dev-C++ 7 Beta
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- fix: Shouldn't update auto link settings, if the header name to be modified is unchanged
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- fix: add unit to project not correctly set new unit file's encoding
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Version 0.8.9 For Dev-C++ 7 Beta
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- fix: text color of labels in statusbar not correctly updated when change theme
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@ -340,14 +340,14 @@ void ProjectCompiler::writeMakeObjFilesRules(QFile &file)
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encodingStr = QString(" -finput-charset=%1 -fexec-charset=%2")
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.arg(unit->editor()->fileEncoding(),
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defaultSystemEncoding);
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} else if (unit->encoding()!=ENCODING_ASCII) {
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encodingStr = QString(" -finput-charset=%1 -fexec-charset=%2")
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.arg(unit->encoding(),
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defaultSystemEncoding);
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} else if (unit->encoding()!=ENCODING_SYSTEM_DEFAULT) {
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} else if (unit->encoding()==ENCODING_SYSTEM_DEFAULT) {
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encodingStr = QString(" -finput-charset=%1 -fexec-charset=%2")
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.arg(defaultSystemEncoding,
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defaultSystemEncoding);
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} else if (unit->encoding()!=ENCODING_ASCII && !unit->encoding().isEmpty()) {
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encodingStr = QString(" -finput-charset=%1 -fexec-charset=%2")
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.arg(unit->encoding(),
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defaultSystemEncoding);
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}
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}
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@ -260,7 +260,7 @@ PProjectUnit Project::newUnit(PFolderNode parentNode, const QString& customFileN
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newUnit->setOverrideBuildCmd(false);
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newUnit->setBuildCmd("");
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newUnit->setModified(true);
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newUnit->setEncoding(toByteArray(options().encoding));
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newUnit->setEncoding(toByteArray(mOptions.encoding));
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return newUnit;
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}
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@ -285,7 +285,7 @@ Editor *Project::openUnit(int index)
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editor = pMainWindow->editorList()->newEditor(fullPath, encoding, true, unit->isNew());
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editor->setInProject(true);
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unit->setEditor(editor);
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unit->setEncoding(encoding);
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//unit->setEncoding(encoding);
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editor->activate();
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loadUnitLayout(editor,index);
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return editor;
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@ -788,6 +788,7 @@ PProjectUnit Project::addUnit(const QString &inFileName, PFolderNode parentNode,
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newUnit = std::make_shared<ProjectUnit>(this);
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// Set all properties
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newUnit->setEncoding(toByteArray(mOptions.encoding));
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newUnit->setFileName(QDir(directory()).filePath(inFileName));
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newUnit->setNew(false);
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newUnit->setEditor(nullptr);
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