update the raygui examples due to the upgrade of raygui and raylib version (#435)
This commit is contained in:
parent
904fe591cb
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1092ff970c
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@ -5,7 +5,7 @@
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#define RAYGUI_IMPLEMENTATION
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#include <raygui.h>
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void updateRadius(int baseL, int outerL, int pointL, int *pBaseR, int *pOuterR, int *pPointR) {
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void updateRadius(float baseL, float outerL,float pointL, float *pBaseR, float *pOuterR, float *pPointR) {
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int totalL=baseL+outerL;
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if (pointL>outerL)
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totalL+=pointL;
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@ -27,12 +27,12 @@ void updateRadius(int baseL, int outerL, int pointL, int *pBaseR, int *pOuterR,
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int main() {
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int baseL=2;
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int outerL=13;
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int pointL=3;
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int baseR,outerR,pointR;
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float baseL=2;
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float outerL=13;
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float pointL=3;
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float baseR,outerR,pointR;
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int cx=350,cy=350;
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int speed = 1;
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float speed = 1;
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Color trackColor = BLUE;
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updateRadius(baseL, outerL, pointL, &baseR, &outerR, & pointR);
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InitWindow(1000,700,"Epitrochoid");
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@ -53,12 +53,13 @@ int main() {
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int frameCount = 0;
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while(!WindowShouldClose()) {
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//GUI
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int newOuterL = GuiSliderBar((Rectangle){ 70, 20, 200, 30 },"Outer",TextFormat("%i", (int)outerL), outerL, 1, 50);
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int newBaseL = GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), baseL, 1, 50);
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int newPointL = GuiSliderBar((Rectangle){ 70, 100, 200, 30 },"Point",TextFormat("%i", (int)pointL), pointL, 1, 50);
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speed = GuiSliderBar((Rectangle){ 70, 150, 200, 30 },"Speed",TextFormat("%i", (int)speed), speed, 1, 50);
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float newOuterL = outerL, newBaseL = baseL, newPointL = pointL;
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GuiSliderBar((Rectangle){ 70, 20, 200, 30 },"Outer",TextFormat("%i", (int)outerL), &newOuterL, 1, 50);
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GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), &newBaseL, 1, 50);
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GuiSliderBar((Rectangle){ 70, 100, 200, 30 },"Point",TextFormat("%i", (int)pointL), &newPointL, 1, 50);
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GuiSliderBar((Rectangle){ 70, 150, 200, 30 },"Speed",TextFormat("%i", (int)speed), &speed, 1, 50);
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GuiLabel((Rectangle){ 20, 220, 80, 30 },TextFormat("Color: 0x%02X%02X%02X ",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
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trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor);
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GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, &trackColor);
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int doClear = GuiButton((Rectangle){ 120, 500, 80, 30 },"Clear");
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if (newOuterL!=outerL || newBaseL!=baseL || newPointL!=pointL) {
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if (newOuterL!=outerL)
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@ -15,7 +15,7 @@
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* @param pOuterR 外旋轮实际半径
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* @param pPointR 笔尖在滚动圆中实际位置
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*/
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void updateRadius(int baseL, int outerL, int pointL, int *pBaseR, int *pOuterR, int *pPointR) {
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void updateRadius(float baseL, float outerL,float pointL, float *pBaseR, float *pOuterR, float *pPointR) {
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int totalL=baseL+outerL;
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if (pointL>outerL)
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totalL+=pointL;
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@ -37,12 +37,12 @@ void updateRadius(int baseL, int outerL, int pointL, int *pBaseR, int *pOuterR,
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int main() {
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int baseL=2; //默认基圆相对半径
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int outerL=13; //默认外旋轮相对半径
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int pointL=3; //默认笔尖在滚动圆中相对位置
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int baseR,outerR,pointR;
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float baseL=2; //默认基圆相对半径
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float outerL=13; //默认外旋轮相对半径
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float pointL=3; //默认笔尖在滚动圆中相对位置
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float baseR,outerR,pointR;
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int cx=350,cy=350;
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int speed = 1;
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float speed = 1;
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Color trackColor = BLUE;
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updateRadius(baseL, outerL, pointL, &baseR, &outerR, & pointR);
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@ -58,7 +58,8 @@ int main() {
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int codepointsCount;
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int *codepoints=LoadCodepoints(guichars,&codepointsCount);
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// 读取仅含码点表中各字符的字体
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Font font = LoadFontEx("c:\\windows\\fonts\\simhei.ttf",20,codepoints,codepointsCount);
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// 注意:确保字体文件存在
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Font font = LoadFontEx("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf",20,codepoints,codepointsCount);
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// 释放码点表
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UnloadCodepoints(codepoints);
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@ -84,12 +85,13 @@ int main() {
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//主绘图循环
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while(!WindowShouldClose()) { //窗口未被关闭
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//使用raygui绘制控制面板
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int newOuterL = GuiSliderBar((Rectangle){ 90, 20, 180, 30 },"外旋轮半径",TextFormat("%i", (int)outerL), outerL, 1, 50);
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int newBaseL = GuiSliderBar((Rectangle){ 90, 60, 180, 30 },"基圆半径",TextFormat("%i", (int)baseL), baseL, 1, 50);
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int newPointL = GuiSliderBar((Rectangle){ 90, 100, 180, 30 },"笔尖半径",TextFormat("%i", (int)pointL), pointL, 1, 50);
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speed = GuiSliderBar((Rectangle){ 90, 150, 180, 30 },"速度",TextFormat("%i", (int)speed), speed, 1, 50);
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float newOuterL = outerL, newBaseL = baseL, newPointL = pointL;
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GuiSliderBar((Rectangle){ 90, 20, 180, 30 },"外旋轮半径",TextFormat("%i", (int)outerL), &newOuterL, 1, 50);
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GuiSliderBar((Rectangle){ 90, 60, 180, 30 },"基圆半径",TextFormat("%i", (int)baseL), &newBaseL, 1, 50);
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GuiSliderBar((Rectangle){ 90, 100, 180, 30 },"笔尖半径",TextFormat("%i", (int)pointL), &newPointL, 1, 50);
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GuiSliderBar((Rectangle){ 90, 150, 180, 30 },"速度",TextFormat("%i", (int)speed), &speed, 1, 50);
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GuiLabel((Rectangle){ 20, 220, 180, 30 },TextFormat("颜色: 0x%02X%02X%02X",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
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trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor);
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GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, &trackColor);
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int doClear = GuiButton((Rectangle){ 120, 500, 80, 30 },"清除");
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if (newOuterL!=outerL || newBaseL!=baseL || newPointL!=pointL) {
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//圆参数有变化,清除轨迹图层
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@ -5,7 +5,7 @@
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#define RAYGUI_IMPLEMENTATION
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#include <raygui.h>
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void updateRadius(int baseL, int innerL,int pointL, int *pBaseR, int *pInnerR, int *pPointR) {
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void updateRadius(float baseL, float innerL,float pointL, float *pBaseR, float *pInnerR, float *pPointR) {
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int totalL=baseL;
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if (innerL>baseL) {
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if (innerL>pointL)
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@ -33,12 +33,12 @@ void updateRadius(int baseL, int innerL,int pointL, int *pBaseR, int *pInnerR, i
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int main() {
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int baseL=6;
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int innerL=3;
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int pointL=6;
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int baseR,innerR,pointR;
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float baseL=6;
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float innerL=3;
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float pointL=6;
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float baseR,innerR,pointR;
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int cx=350,cy=350;
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int speed = 1;
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float speed = 1;
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Color trackColor = BLUE;
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updateRadius(baseL, innerL, pointL, &baseR, &innerR, &pointR);
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InitWindow(1100,700,"Hypotrochoid");
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@ -60,12 +60,13 @@ int main() {
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int frameCount = 0;
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while(!WindowShouldClose()) {
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//GUI
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int newInnerL = GuiSliderBar((Rectangle){ 70, 20, 200, 30 },"Inner",TextFormat("%i", (int)innerL), innerL, 1, 50);
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int newBaseL = GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), baseL, 1, 50);
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int newPointL = GuiSliderBar((Rectangle){ 70, 100, 200, 30 },"Point",TextFormat("%i", (int)pointL), pointL, 1, 50);
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speed = GuiSliderBar((Rectangle){ 70, 150, 200, 30 },"Speed",TextFormat("%i", (int)speed), speed, 1, 50);
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float newInnerL = innerL, newBaseL = baseL, newPointL = pointL;
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GuiSliderBar((Rectangle){ 70, 20, 200, 30 },"Inner",TextFormat("%i", (int)innerL), &newInnerL, 1, 50);
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GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), &newBaseL, 1, 50);
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GuiSliderBar((Rectangle){ 70, 100, 200, 30 },"Point",TextFormat("%i", (int)pointL), &newPointL, 1, 50);
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GuiSliderBar((Rectangle){ 70, 150, 200, 30 },"Speed",TextFormat("%i", (int)speed), &speed, 1, 50);
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GuiLabel((Rectangle){ 20, 220, 200, 30 },TextFormat("Color: 0x%02X%02X%02X ",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
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trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor);
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GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, &trackColor);
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int doClear = GuiButton((Rectangle){ 120, 500, 80, 30 },"Clear");
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if (newInnerL!=innerL || newBaseL!=baseL || newPointL!=pointL) {
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if (newInnerL!=innerL)
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@ -5,7 +5,7 @@
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#define RAYGUI_IMPLEMENTATION
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#include <raygui.h>
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void updateRadius(int baseL, int outerL, int pointL, int *pBaseR, int *pOuterR, int *pPointR) {
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void updateRadius(float baseL, float outerL,float pointL, float *pBaseR, float *pOuterR, float *pPointR) {
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int totalL=baseL+outerL;
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if (pointL>outerL)
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totalL+=pointL;
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int main() {
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int baseL=2;
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int outerL=13;
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int pointL=3;
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int baseR,outerR,pointR;
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float baseL=2;
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float outerL=13;
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float pointL=3;
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float baseR,outerR,pointR;
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int cx=350,cy=350;
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int speed = 1;
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float speed = 1;
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Color trackColor = BLUE;
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updateRadius(baseL, outerL, pointL, &baseR, &outerR, & pointR);
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InitWindow(1000,700,"Epitrochoid");
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int frameCount = 0;
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while(!WindowShouldClose()) {
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//GUI
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int newOuterL = GuiSliderBar((Rectangle){ 70, 20, 200, 30 },"Outer",TextFormat("%i", (int)outerL), outerL, 1, 50);
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int newBaseL = GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), baseL, 1, 50);
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int newPointL = GuiSliderBar((Rectangle){ 70, 100, 200, 30 },"Point",TextFormat("%i", (int)pointL), pointL, 1, 50);
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speed = GuiSliderBar((Rectangle){ 70, 150, 200, 30 },"Speed",TextFormat("%i", (int)speed), speed, 1, 50);
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GuiLabel((Rectangle){ 20, 220, 80, 30 },TextFormat("Color: 0x%02X%02X%02X ",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
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trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor);
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float newOuterL = outerL, newBaseL = baseL, newPointL = pointL;
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GuiSliderBar((Rectangle){ 70, 20, 100, 30 },"Outer",TextFormat("%i", (int)outerL), &newOuterL, 1, 50);
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GuiSliderBar((Rectangle){ 70, 60, 100, 30 },"Base",TextFormat("%i", (int)baseL), &newBaseL, 1, 50);
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GuiSliderBar((Rectangle){ 70, 100, 100, 30 },"Point",TextFormat("%i", (int)pointL), &newPointL, 1, 50);
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GuiSliderBar((Rectangle){ 70, 150, 100, 30 },"Speed",TextFormat("%i", (int)speed), &speed, 1, 50);
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GuiLabel((Rectangle){ 20, 220, 180, 30 },TextFormat("Color: 0x%02X%02X%02X",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
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GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, &trackColor);
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int doClear = GuiButton((Rectangle){ 120, 500, 80, 30 },"Clear");
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if (newOuterL!=outerL || newBaseL!=baseL || newPointL!=pointL) {
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if (newOuterL!=outerL)
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@ -15,7 +15,7 @@
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* @param pOuterR 外旋轮实际半径
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* @param pPointR 笔尖在滚动圆中实际位置
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*/
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void updateRadius(int baseL, int outerL, int pointL, int *pBaseR, int *pOuterR, int *pPointR) {
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void updateRadius(float baseL, float outerL,float pointL, float *pBaseR, float *pOuterR, float *pPointR) {
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int totalL=baseL+outerL;
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if (pointL>outerL)
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totalL+=pointL;
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@ -37,12 +37,12 @@ void updateRadius(int baseL, int outerL, int pointL, int *pBaseR, int *pOuterR,
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int main() {
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int baseL=2; //默认基圆相对半径
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int outerL=13; //默认外旋轮相对半径
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int pointL=3; //默认笔尖在滚动圆中相对位置
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int baseR,outerR,pointR;
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float baseL=2; //默认基圆相对半径
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float outerL=13; //默认外旋轮相对半径
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float pointL=3; //默认笔尖在滚动圆中相对位置
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float baseR,outerR,pointR;
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int cx=350,cy=350;
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int speed = 1;
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float speed = 1;
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Color trackColor = BLUE;
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updateRadius(baseL, outerL, pointL, &baseR, &outerR, & pointR);
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//主绘图循环
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while(!WindowShouldClose()) { //窗口未被关闭
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//使用raygui绘制控制面板
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int newOuterL = GuiSliderBar((Rectangle){ 90, 20, 180, 30 },"外旋轮半径",TextFormat("%i", (int)outerL), outerL, 1, 50);
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int newBaseL = GuiSliderBar((Rectangle){ 90, 60, 180, 30 },"基圆半径",TextFormat("%i", (int)baseL), baseL, 1, 50);
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int newPointL = GuiSliderBar((Rectangle){ 90, 100, 180, 30 },"笔尖半径",TextFormat("%i", (int)pointL), pointL, 1, 50);
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speed = GuiSliderBar((Rectangle){ 90, 150, 180, 30 },"速度",TextFormat("%i", (int)speed), speed, 1, 50);
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float newOuterL = outerL, newBaseL = baseL, newPointL = pointL;
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GuiSliderBar((Rectangle){ 90, 20, 180, 30 },"外旋轮半径",TextFormat("%i", (int)outerL), &newOuterL, 1, 50);
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GuiSliderBar((Rectangle){ 90, 60, 180, 30 },"基圆半径",TextFormat("%i", (int)baseL), &newBaseL, 1, 50);
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GuiSliderBar((Rectangle){ 90, 100, 180, 30 },"笔尖半径",TextFormat("%i", (int)pointL), &newPointL, 1, 50);
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GuiSliderBar((Rectangle){ 90, 150, 180, 30 },"速度",TextFormat("%i", (int)speed), &speed, 1, 50);
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GuiLabel((Rectangle){ 20, 220, 180, 30 },TextFormat("颜色: 0x%02X%02X%02X",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
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trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor);
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GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, &trackColor);
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int doClear = GuiButton((Rectangle){ 120, 500, 80, 30 },"清除");
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if (newOuterL!=outerL || newBaseL!=baseL || newPointL!=pointL) {
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//圆参数有变化,清除轨迹图层
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@ -5,7 +5,7 @@
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#define RAYGUI_IMPLEMENTATION
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#include <raygui.h>
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void updateRadius(int baseL, int innerL,int pointL, int *pBaseR, int *pInnerR, int *pPointR) {
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void updateRadius(float baseL, float innerL,float pointL, float *pBaseR, float *pInnerR, float *pPointR){
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int totalL=baseL;
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if (innerL>baseL) {
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if (innerL>pointL)
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@ -33,12 +33,12 @@ void updateRadius(int baseL, int innerL,int pointL, int *pBaseR, int *pInnerR, i
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int main() {
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int baseL=6;
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int innerL=3;
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int pointL=6;
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int baseR,innerR,pointR;
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float baseL=6;
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float innerL=3;
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float pointL=6;
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float baseR,innerR,pointR;
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int cx=350,cy=350;
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int speed = 1;
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float speed = 1;
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Color trackColor = BLUE;
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updateRadius(baseL, innerL, pointL, &baseR, &innerR, &pointR);
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InitWindow(1100,700,"Hypotrochoid");
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int frameCount = 0;
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while(!WindowShouldClose()) {
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//GUI
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int newInnerL = GuiSliderBar((Rectangle){ 70, 20, 200, 30 },"Inner",TextFormat("%i", (int)innerL), innerL, 1, 50);
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int newBaseL = GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), baseL, 1, 50);
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int newPointL = GuiSliderBar((Rectangle){ 70, 100, 200, 30 },"Point",TextFormat("%i", (int)pointL), pointL, 1, 50);
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speed = GuiSliderBar((Rectangle){ 70, 150, 200, 30 },"Speed",TextFormat("%i", (int)speed), speed, 1, 50);
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float newInnerL = innerL, newBaseL = baseL, newPointL = pointL;
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GuiSliderBar((Rectangle){ 70, 20, 200, 30 },"Inner",TextFormat("%i", (int)innerL), &newInnerL, 1, 50);
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GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), &newBaseL, 1, 50);
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GuiSliderBar((Rectangle){ 70, 100, 200, 30 },"Point",TextFormat("%i", (int)pointL), &newPointL, 1, 50);
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GuiSliderBar((Rectangle){ 70, 150, 200, 30 },"Speed",TextFormat("%i", (int)speed), &speed, 1, 50);
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GuiLabel((Rectangle){ 20, 220, 200, 30 },TextFormat("Color: 0x%02X%02X%02X ",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
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trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor);
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GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, &trackColor);
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int doClear = GuiButton((Rectangle){ 120, 500, 80, 30 },"Clear");
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if (newInnerL!=innerL || newBaseL!=baseL || newPointL!=pointL) {
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||||
if (newInnerL!=innerL)
|
||||
|
|
|
@ -1,246 +1,320 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raygui - controls test suite
|
||||
*
|
||||
* TEST CONTROLS:
|
||||
* - GuiDropdownBox()
|
||||
* - GuiCheckBox()
|
||||
* - GuiSpinner()
|
||||
* - GuiValueBox()
|
||||
* - GuiTextBox()
|
||||
* - GuiButton()
|
||||
* - GuiComboBox()
|
||||
* - GuiListView()
|
||||
* - GuiToggleGroup()
|
||||
* - GuiColorPicker()
|
||||
* - GuiSlider()
|
||||
* - GuiSliderBar()
|
||||
* - GuiProgressBar()
|
||||
* - GuiColorBarAlpha()
|
||||
* - GuiScrollPanel()
|
||||
*
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* raylib 4.5 - Windowing/input management and drawing
|
||||
* raygui 3.5 - Immediate-mode GUI controls with custom styling and icons
|
||||
*
|
||||
* COMPILATION (Windows - MinGW):
|
||||
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
**********************************************************************************************/
|
||||
*
|
||||
* raygui - controls test suite
|
||||
*
|
||||
* TEST CONTROLS:
|
||||
* - GuiDropdownBox()
|
||||
* - GuiCheckBox()
|
||||
* - GuiSpinner()
|
||||
* - GuiValueBox()
|
||||
* - GuiTextBox()
|
||||
* - GuiButton()
|
||||
* - GuiComboBox()
|
||||
* - GuiListView()
|
||||
* - GuiToggleGroup()
|
||||
* - GuiColorPicker()
|
||||
* - GuiSlider()
|
||||
* - GuiSliderBar()
|
||||
* - GuiProgressBar()
|
||||
* - GuiColorBarAlpha()
|
||||
* - GuiScrollPanel()
|
||||
*
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* raylib 5.0 - Windowing/input management and drawing
|
||||
* raygui 4.0 - Immediate-mode GUI controls with custom styling and icons
|
||||
*
|
||||
* COMPILATION (Windows - MinGW):
|
||||
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
//#define RAYGUI_DEBUG_RECS_BOUNDS
|
||||
//#define RAYGUI_DEBUG_TEXT_BOUNDS
|
||||
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
//#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory
|
||||
//#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool
|
||||
#include "raygui.h"
|
||||
#include <raygui.h>
|
||||
|
||||
// raygui style comment out, see https://github.com/raysan5/raygui/tree/master/examples for full examples
|
||||
// raygui embedded styles
|
||||
//#include "../styles/style_cyber.h" // raygui style: cyber
|
||||
//#include "../styles/style_jungle.h" // raygui style: jungle
|
||||
//#include "../styles/style_lavanda.h" // raygui style: lavanda
|
||||
//#include "../styles/style_dark.h" // raygui style: dark
|
||||
//#include "../styles/style_bluish.h" // raygui style: bluish
|
||||
//#include "../styles/style_terminal.h" // raygui style: terminal
|
||||
|
||||
#include <string.h> // Required for: strcpy()
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//---------------------------------------------------------------------------------------
|
||||
const int screenWidth = 690;
|
||||
const int screenHeight = 560;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
|
||||
SetExitKey(0);
|
||||
|
||||
// GUI controls initialization
|
||||
//----------------------------------------------------------------------------------
|
||||
int dropdownBox000Active = 0;
|
||||
bool dropDown000EditMode = false;
|
||||
|
||||
int dropdownBox001Active = 0;
|
||||
bool dropDown001EditMode = false;
|
||||
|
||||
int spinner001Value = 0;
|
||||
bool spinnerEditMode = false;
|
||||
|
||||
int valueBox002Value = 0;
|
||||
bool valueBoxEditMode = false;
|
||||
|
||||
char textBoxText[64] = "Text box";
|
||||
bool textBoxEditMode = false;
|
||||
|
||||
int listViewScrollIndex = 0;
|
||||
int listViewActive = -1;
|
||||
|
||||
int listViewExScrollIndex = 0;
|
||||
int listViewExActive = 2;
|
||||
int listViewExFocus = -1;
|
||||
const char *listViewExList[8] = { "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" };
|
||||
|
||||
char multiTextBoxText[256] = "Multi text box";
|
||||
bool multiTextBoxEditMode = false;
|
||||
Color colorPickerValue = RED;
|
||||
|
||||
int sliderValue = 50;
|
||||
int sliderBarValue = 60;
|
||||
float progressValue = 0.4f;
|
||||
|
||||
bool forceSquaredChecked = false;
|
||||
|
||||
float alphaValue = 0.5f;
|
||||
|
||||
int comboBoxActive = 1;
|
||||
|
||||
int toggleGroupActive = 0;
|
||||
|
||||
Vector2 viewScroll = { 0, 0 };
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Custom GUI font loading
|
||||
//Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
|
||||
//GuiSetFont(font);
|
||||
|
||||
bool exitWindow = false;
|
||||
bool showMessageBox = false;
|
||||
|
||||
char textInput[256] = { 0 };
|
||||
bool showTextInputBox = false;
|
||||
|
||||
char textInputFileName[256] = { 0 };
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!exitWindow) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
exitWindow = WindowShouldClose();
|
||||
|
||||
if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
|
||||
|
||||
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true;
|
||||
|
||||
if (IsFileDropped())
|
||||
{
|
||||
FilePathList droppedFiles = LoadDroppedFiles();
|
||||
|
||||
if ((droppedFiles.count > 0) && IsFileExtension(droppedFiles.paths[0], ".rgs")) GuiLoadStyle(droppedFiles.paths[0]);
|
||||
|
||||
UnloadDroppedFiles(droppedFiles); // Clear internal buffers
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
|
||||
|
||||
// raygui: controls drawing
|
||||
//----------------------------------------------------------------------------------
|
||||
// Check all possible events that require GuiLock
|
||||
if (dropDown000EditMode ||
|
||||
dropDown001EditMode) GuiLock();
|
||||
|
||||
// First GUI column
|
||||
//GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
forceSquaredChecked = GuiCheckBox((Rectangle){ 25, 108, 15, 15 }, "FORCE CHECK!", forceSquaredChecked);
|
||||
|
||||
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
|
||||
//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, NULL, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
|
||||
if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, NULL, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
|
||||
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
|
||||
|
||||
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
|
||||
|
||||
if (GuiButton((Rectangle){ 25, 255, 125, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
|
||||
|
||||
GuiGroupBox((Rectangle){ 25, 310, 125, 150 }, "STATES");
|
||||
//GuiLock();
|
||||
GuiSetState(STATE_NORMAL); if (GuiButton((Rectangle){ 30, 320, 115, 30 }, "NORMAL")) { }
|
||||
GuiSetState(STATE_FOCUSED); if (GuiButton((Rectangle){ 30, 355, 115, 30 }, "FOCUSED")) { }
|
||||
GuiSetState(STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { }
|
||||
GuiSetState(STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { }
|
||||
GuiSetState(STATE_NORMAL);
|
||||
//GuiUnlock();
|
||||
|
||||
comboBoxActive = GuiComboBox((Rectangle){ 25, 470, 125, 30 }, "ONE;TWO;THREE;FOUR", comboBoxActive);
|
||||
|
||||
// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
|
||||
GuiUnlock();
|
||||
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
if (GuiDropdownBox((Rectangle){ 25, 65, 125, 30 }, "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
|
||||
|
||||
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
|
||||
if (GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, "ONE;TWO;THREE", &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
|
||||
|
||||
// Second GUI column
|
||||
listViewActive = GuiListView((Rectangle){ 165, 25, 140, 140 }, "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", &listViewScrollIndex, listViewActive);
|
||||
listViewExActive = GuiListViewEx((Rectangle){ 165, 180, 140, 200 }, listViewExList, 8, &listViewExFocus, &listViewExScrollIndex, listViewExActive);
|
||||
|
||||
toggleGroupActive = GuiToggleGroup((Rectangle){ 165, 400, 140, 25 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", toggleGroupActive);
|
||||
|
||||
// Third GUI column
|
||||
GuiPanel((Rectangle){ 320, 25, 225, 140 }, "Panel Info");
|
||||
colorPickerValue = GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, NULL, colorPickerValue);
|
||||
|
||||
sliderValue = GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", (float)sliderValue), sliderValue, -50, 100);
|
||||
sliderBarValue = GuiSliderBar((Rectangle){ 320, 430, 200, 20 }, NULL, TextFormat("%i", (int)sliderBarValue), sliderBarValue, 0, 100);
|
||||
progressValue = GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, NULL, progressValue, 0, 1);
|
||||
|
||||
// NOTE: View rectangle could be used to perform some scissor test
|
||||
Rectangle view = GuiScrollPanel((Rectangle){ 560, 25, 102, 354 }, NULL, (Rectangle){ 560, 25, 300, 1200 }, &viewScroll);
|
||||
|
||||
GuiGrid((Rectangle) { 560, 25 + 180 + 195, 100, 120 }, NULL, 20, 2);
|
||||
|
||||
GuiStatusBar((Rectangle){ 0, (float)GetScreenHeight() - 20, (float)GetScreenWidth(), 20 }, "This is a status bar");
|
||||
|
||||
alphaValue = GuiColorBarAlpha((Rectangle){ 320, 490, 200, 30 }, NULL, alphaValue);
|
||||
|
||||
if (showMessageBox)
|
||||
{
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
|
||||
int result = GuiMessageBox((Rectangle){ (float)GetScreenWidth()/2 - 125, (float)GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
|
||||
|
||||
if ((result == 0) || (result == 2)) showMessageBox = false;
|
||||
else if (result == 1) exitWindow = true;
|
||||
}
|
||||
|
||||
if (showTextInputBox)
|
||||
{
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
|
||||
int result = GuiTextInputBox((Rectangle){ (float)GetScreenWidth()/2 - 120, (float)GetScreenHeight()/2 - 60, 240, 140 }, "Save", GuiIconText(ICON_FILE_SAVE, "Save file as..."), "Ok;Cancel", textInput, 255, NULL);
|
||||
|
||||
if (result == 1)
|
||||
{
|
||||
// TODO: Validate textInput value and save
|
||||
|
||||
strcpy(textInputFileName, textInput);
|
||||
}
|
||||
|
||||
if ((result == 0) || (result == 1) || (result == 2))
|
||||
{
|
||||
showTextInputBox = false;
|
||||
strcpy(textInput, "\0");
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
// Initialization
|
||||
//---------------------------------------------------------------------------------------
|
||||
const int screenWidth = 960;
|
||||
const int screenHeight = 560;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
|
||||
SetExitKey(0);
|
||||
|
||||
// GUI controls initialization
|
||||
//----------------------------------------------------------------------------------
|
||||
int dropdownBox000Active = 0;
|
||||
bool dropDown000EditMode = false;
|
||||
|
||||
int dropdownBox001Active = 0;
|
||||
bool dropDown001EditMode = false;
|
||||
|
||||
int spinner001Value = 0;
|
||||
bool spinnerEditMode = false;
|
||||
|
||||
int valueBox002Value = 0;
|
||||
bool valueBoxEditMode = false;
|
||||
|
||||
char textBoxText[64] = "Text box";
|
||||
bool textBoxEditMode = false;
|
||||
|
||||
char textBoxMultiText[1024] = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.\n\nDuis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.\n\nThisisastringlongerthanexpectedwithoutspacestotestcharbreaksforthosecases,checkingifworkingasexpected.\n\nExcepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.";
|
||||
bool textBoxMultiEditMode = false;
|
||||
|
||||
int listViewScrollIndex = 0;
|
||||
int listViewActive = -1;
|
||||
|
||||
int listViewExScrollIndex = 0;
|
||||
int listViewExActive = 2;
|
||||
int listViewExFocus = -1;
|
||||
const char *listViewExList[8] = { "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" };
|
||||
|
||||
Color colorPickerValue = RED;
|
||||
|
||||
float sliderValue = 50.0f;
|
||||
float sliderBarValue = 60;
|
||||
float progressValue = 0.1f;
|
||||
|
||||
bool forceSquaredChecked = false;
|
||||
|
||||
float alphaValue = 0.5f;
|
||||
|
||||
//int comboBoxActive = 1;
|
||||
int visualStyleActive = 0;
|
||||
int prevVisualStyleActive = 0;
|
||||
|
||||
int toggleGroupActive = 0;
|
||||
int toggleSliderActive = 0;
|
||||
|
||||
Vector2 viewScroll = { 0, 0 };
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Custom GUI font loading
|
||||
//Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
|
||||
//GuiSetFont(font);
|
||||
|
||||
bool exitWindow = false;
|
||||
bool showMessageBox = false;
|
||||
|
||||
char textInput[256] = { 0 };
|
||||
char textInputFileName[256] = { 0 };
|
||||
bool showTextInputBox = false;
|
||||
|
||||
float alpha = 1.0f;
|
||||
|
||||
// DEBUG: Testing how those two properties affect all controls!
|
||||
//GuiSetStyle(DEFAULT, TEXT_PADDING, 0);
|
||||
//GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!exitWindow) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
exitWindow = WindowShouldClose();
|
||||
|
||||
if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
|
||||
|
||||
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true;
|
||||
|
||||
if (IsFileDropped())
|
||||
{
|
||||
FilePathList droppedFiles = LoadDroppedFiles();
|
||||
|
||||
if ((droppedFiles.count > 0) && IsFileExtension(droppedFiles.paths[0], ".rgs")) GuiLoadStyle(droppedFiles.paths[0]);
|
||||
|
||||
UnloadDroppedFiles(droppedFiles); // Clear internal buffers
|
||||
}
|
||||
|
||||
//alpha -= 0.002f;
|
||||
if (alpha < 0.0f) alpha = 0.0f;
|
||||
if (IsKeyPressed(KEY_SPACE)) alpha = 1.0f;
|
||||
|
||||
GuiSetAlpha(alpha);
|
||||
|
||||
//progressValue += 0.002f;
|
||||
if (IsKeyPressed(KEY_LEFT)) progressValue -= 0.1f;
|
||||
else if (IsKeyPressed(KEY_RIGHT)) progressValue += 0.1f;
|
||||
if (progressValue > 1.0f) progressValue = 1.0f;
|
||||
else if (progressValue < 0.0f) progressValue = 0.0f;
|
||||
|
||||
if (visualStyleActive != prevVisualStyleActive)
|
||||
{
|
||||
GuiLoadStyleDefault();
|
||||
|
||||
// raygui style comment out, see https://github.com/raysan5/raygui/tree/master/examples for full examples
|
||||
switch (visualStyleActive)
|
||||
{
|
||||
case 0: break; // Default style
|
||||
// case 1: GuiLoadStyleJungle(); break;
|
||||
// case 2: GuiLoadStyleLavanda(); break;
|
||||
// case 3: GuiLoadStyleDark(); break;
|
||||
// case 4: GuiLoadStyleBluish(); break;
|
||||
// case 5: GuiLoadStyleCyber(); break;
|
||||
// case 6: GuiLoadStyleTerminal(); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
|
||||
prevVisualStyleActive = visualStyleActive;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
|
||||
|
||||
// raygui: controls drawing
|
||||
//----------------------------------------------------------------------------------
|
||||
// Check all possible events that require GuiLock
|
||||
if (dropDown000EditMode || dropDown001EditMode) GuiLock();
|
||||
|
||||
// First GUI column
|
||||
//GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
GuiCheckBox((Rectangle){ 25, 108, 15, 15 }, "FORCE CHECK!", &forceSquaredChecked);
|
||||
|
||||
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
|
||||
//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, NULL, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
|
||||
if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, NULL, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
|
||||
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
|
||||
|
||||
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
|
||||
|
||||
if (GuiButton((Rectangle){ 25, 255, 125, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
|
||||
|
||||
GuiGroupBox((Rectangle){ 25, 310, 125, 150 }, "STATES");
|
||||
//GuiLock();
|
||||
GuiSetState(STATE_NORMAL); if (GuiButton((Rectangle){ 30, 320, 115, 30 }, "NORMAL")) { }
|
||||
GuiSetState(STATE_FOCUSED); if (GuiButton((Rectangle){ 30, 355, 115, 30 }, "FOCUSED")) { }
|
||||
GuiSetState(STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { }
|
||||
GuiSetState(STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { }
|
||||
GuiSetState(STATE_NORMAL);
|
||||
//GuiUnlock();
|
||||
|
||||
GuiComboBox((Rectangle){ 25, 480, 125, 30 }, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", &visualStyleActive);
|
||||
|
||||
// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
|
||||
GuiUnlock();
|
||||
GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 4);
|
||||
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
if (GuiDropdownBox((Rectangle){ 25, 65, 125, 30 }, "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
|
||||
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
|
||||
GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0);
|
||||
|
||||
if (GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, "ONE;TWO;THREE", &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
|
||||
|
||||
// Second GUI column
|
||||
GuiListView((Rectangle){ 165, 25, 140, 124 }, "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", &listViewScrollIndex, &listViewActive);
|
||||
GuiListViewEx((Rectangle){ 165, 162, 140, 184 }, listViewExList, 8, &listViewExScrollIndex, &listViewExActive, &listViewExFocus);
|
||||
|
||||
//GuiToggle((Rectangle){ 165, 400, 140, 25 }, "#1#ONE", &toggleGroupActive);
|
||||
GuiToggleGroup((Rectangle){ 165, 360, 140, 24 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", &toggleGroupActive);
|
||||
//GuiDisable();
|
||||
GuiSetStyle(SLIDER, SLIDER_PADDING, 2);
|
||||
GuiToggleSlider((Rectangle){ 165, 480, 140, 30 }, "ON;OFF", &toggleSliderActive);
|
||||
GuiSetStyle(SLIDER, SLIDER_PADDING, 0);
|
||||
|
||||
// Third GUI column
|
||||
GuiPanel((Rectangle){ 320, 25, 225, 140 }, "Panel Info");
|
||||
GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, NULL, &colorPickerValue);
|
||||
|
||||
//GuiDisable();
|
||||
GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", sliderValue), &sliderValue, -50, 100);
|
||||
GuiSliderBar((Rectangle){ 320, 430, 200, 20 }, NULL, TextFormat("%i", (int)sliderBarValue), &sliderBarValue, 0, 100);
|
||||
|
||||
GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, TextFormat("%i%%", (int)(progressValue*100)), &progressValue, 0.0f, 1.0f);
|
||||
GuiEnable();
|
||||
|
||||
// NOTE: View rectangle could be used to perform some scissor test
|
||||
Rectangle view = { 0 };
|
||||
GuiScrollPanel((Rectangle){ 560, 25, 102, 354 }, NULL, (Rectangle){ 560, 25, 300, 1200 }, &viewScroll, &view);
|
||||
|
||||
Vector2 mouseCell = { 0 };
|
||||
GuiGrid((Rectangle) { 560, 25 + 180 + 195, 100, 120 }, NULL, 20, 3, &mouseCell);
|
||||
|
||||
GuiColorBarAlpha((Rectangle){ 320, 490, 200, 30 }, NULL, &alphaValue);
|
||||
|
||||
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP); // WARNING: Word-wrap does not work as expected in case of no-top alignment
|
||||
GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // WARNING: If wrap mode enabled, text editing is not supported
|
||||
if (GuiTextBox((Rectangle){ 678, 25, 258, 492 }, textBoxMultiText, 1024, textBoxMultiEditMode)) textBoxMultiEditMode = !textBoxMultiEditMode;
|
||||
GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE);
|
||||
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE);
|
||||
|
||||
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
GuiStatusBar((Rectangle){ 0, (float)GetScreenHeight() - 20, (float)GetScreenWidth(), 20 }, "This is a status bar");
|
||||
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
|
||||
//GuiSetStyle(STATUSBAR, TEXT_INDENTATION, 20);
|
||||
|
||||
if (showMessageBox)
|
||||
{
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
|
||||
int result = GuiMessageBox((Rectangle){ (float)GetScreenWidth()/2 - 125, (float)GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
|
||||
|
||||
if ((result == 0) || (result == 2)) showMessageBox = false;
|
||||
else if (result == 1) exitWindow = true;
|
||||
}
|
||||
|
||||
if (showTextInputBox)
|
||||
{
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
|
||||
int result = GuiTextInputBox((Rectangle){ (float)GetScreenWidth()/2 - 120, (float)GetScreenHeight()/2 - 60, 240, 140 }, GuiIconText(ICON_FILE_SAVE, "Save file as..."), "Introduce output file name:", "Ok;Cancel", textInput, 255, NULL);
|
||||
|
||||
if (result == 1)
|
||||
{
|
||||
// TODO: Validate textInput value and save
|
||||
|
||||
TextCopy(textInputFileName, textInput);
|
||||
}
|
||||
|
||||
if ((result == 0) || (result == 1) || (result == 2))
|
||||
{
|
||||
showTextInputBox = false;
|
||||
TextCopy(textInput, "\0");
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue