add zh_CN source files in templates

This commit is contained in:
Roy Qu 2023-02-21 22:41:37 +08:00
parent c1f8489bfd
commit 4c3ca8e7c4
9 changed files with 19 additions and 14 deletions

View File

@ -19,9 +19,12 @@ UnitCount = 2
[Unit0] [Unit0]
Source = utils.s Source = utils.s
Source[zh_CN] = utils_zh_CN.s
Target = utils.s Target = utils.s
[Unit1] [Unit1]
Cpp = main.cpp Cpp = main.cpp
Cpp[zh_CN] = main.cpp
CppName = main.cpp CppName = main.cpp

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@ -11,8 +11,11 @@ Category[zh_CN]=基础
[Unit0] [Unit0]
CName=main.c CName=main.c
CppName=main.cpp CppName=main.cpp
C=winapp_c.txt C=WinApp_c.txt
Cpp=winapp_c.txt Cpp=WinApp_c.txt
C[zh_CN]=WinApp_zh_CN.c
Cpp[zh_CN]=WinApp_zh_CN.c
[Project] [Project]
UnitCount=1 UnitCount=1

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@ -1,8 +1,6 @@
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
int main(int argc, char *argv[]) { int main(int argc, char *argv[]) {
return 0; return 0;
} }

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@ -1,7 +1,5 @@
#include <iostream> #include <iostream>
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
int main(int argc, char** argv) { int main(int argc, char** argv) {
return 0; return 0;
} }

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@ -11,8 +11,8 @@ Category[zh_CN]=基础
[Unit0] [Unit0]
CName=main.c CName=main.c
CppName=main.cpp CppName=main.cpp
C=consoleapp_c.txt C=ConsoleApp_c.txt
Cpp=consoleapp_cpp.txt Cpp=ConsoleApp_cpp.txt
[Project] [Project]
UnitCount=1 UnitCount=1

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@ -12,7 +12,7 @@ Icon = app.ico
[Project] [Project]
Type = 1 Type = 1
IsCpp = 0 IsCpp = 0
Encoding = SYSTEM Encoding = UTF-8
ClassBrowserType = 0 ClassBrowserType = 0
UnitCount = 1 UnitCount = 1
@ -20,3 +20,4 @@ UnitCount = 1
[Unit0] [Unit0]
CName=main.c CName=main.c
C=main.c C=main.c
C[zh_CN]=main_zh_CN.c

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@ -6,11 +6,11 @@ int add(int x,int y) {
"movl %%eax, %1 \n" "movl %%eax, %1 \n"
"addl %%eax, %2 \n" "addl %%eax, %2 \n"
"movl %0, %%eax \n" "movl %0, %%eax \n"
:"=m"(result) //output operands used in the instructions :"=r"(result) //output operands used in the instructions
:"m"(x),"m"(y) //input operands used in the instructions :"r"(x),"r"(y) //input operands used in the instructions
:"eax" //registers changed by the assembler instructions :"eax" //registers changed by the assembler instructions
); );
return x+y; return result;
} }
int main() { int main() {

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@ -57,7 +57,7 @@ int main() {
int newBaseL = GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), baseL, 1, 50); int newBaseL = GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), baseL, 1, 50);
int newPointL = GuiSliderBar((Rectangle){ 70, 100, 200, 30 },"Point",TextFormat("%i", (int)pointL), pointL, 1, 50); int newPointL = GuiSliderBar((Rectangle){ 70, 100, 200, 30 },"Point",TextFormat("%i", (int)pointL), pointL, 1, 50);
speed = GuiSliderBar((Rectangle){ 70, 150, 200, 30 },"Speed",TextFormat("%i", (int)speed), speed, 1, 50); speed = GuiSliderBar((Rectangle){ 70, 150, 200, 30 },"Speed",TextFormat("%i", (int)speed), speed, 1, 50);
GuiLabel((Rectangle){ 20, 220, 80, 30 },TextFormat("Color: 0x%X%X%X ",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b))); GuiLabel((Rectangle){ 20, 220, 80, 30 },TextFormat("Color: 0x%02X%02X%02X ",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor); trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor);
int doClear = GuiButton((Rectangle){ 120, 700, 80, 30 },"Clear"); int doClear = GuiButton((Rectangle){ 120, 700, 80, 30 },"Clear");
if (newOuterL!=outerL || newBaseL!=baseL || newPointL!=pointL) { if (newOuterL!=outerL || newBaseL!=baseL || newPointL!=pointL) {

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@ -11,10 +11,12 @@ Category[zh_CN]=游戏
[Unit0] [Unit0]
CName=main.c CName=main.c
C=epitrochoid_c.txt C=epitrochoid_c.txt
C[zh_CN]=epitrochoid_zh_CN.c
[Project] [Project]
UnitCount=1 UnitCount=1
Type=1 Type=1
IsCpp=0 IsCpp=0
linker=-lrdrawing -lraylib -lopengl32 -lgdi32 -lwinmm linker=-lrdrawing -lraylib -lopengl32 -lgdi32 -lwinmm
ExecEncoding=UTF-8 Encoding = UTF-8
ExecEncoding = UTF-8