add zh_CN source files in templates
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@ -19,9 +19,12 @@ UnitCount = 2
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[Unit0]
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Source = utils.s
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Source[zh_CN] = utils_zh_CN.s
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Target = utils.s
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[Unit1]
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Cpp = main.cpp
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Cpp[zh_CN] = main.cpp
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CppName = main.cpp
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@ -11,8 +11,11 @@ Category[zh_CN]=基础
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[Unit0]
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CName=main.c
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CppName=main.cpp
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C=winapp_c.txt
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Cpp=winapp_c.txt
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C=WinApp_c.txt
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Cpp=WinApp_c.txt
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C[zh_CN]=WinApp_zh_CN.c
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Cpp[zh_CN]=WinApp_zh_CN.c
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[Project]
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UnitCount=1
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@ -1,8 +1,6 @@
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#include <stdio.h>
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#include <stdlib.h>
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/* run this program using the console pauser or add your own getch, system("pause") or input loop */
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int main(int argc, char *argv[]) {
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return 0;
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}
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@ -1,7 +1,5 @@
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#include <iostream>
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/* run this program using the console pauser or add your own getch, system("pause") or input loop */
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int main(int argc, char** argv) {
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return 0;
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}
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@ -11,8 +11,8 @@ Category[zh_CN]=基础
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[Unit0]
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CName=main.c
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CppName=main.cpp
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C=consoleapp_c.txt
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Cpp=consoleapp_cpp.txt
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C=ConsoleApp_c.txt
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Cpp=ConsoleApp_cpp.txt
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[Project]
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UnitCount=1
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@ -12,7 +12,7 @@ Icon = app.ico
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[Project]
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Type = 1
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IsCpp = 0
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Encoding = SYSTEM
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Encoding = UTF-8
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ClassBrowserType = 0
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UnitCount = 1
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@ -20,3 +20,4 @@ UnitCount = 1
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[Unit0]
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CName=main.c
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C=main.c
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C[zh_CN]=main_zh_CN.c
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@ -6,11 +6,11 @@ int add(int x,int y) {
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"movl %%eax, %1 \n"
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"addl %%eax, %2 \n"
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"movl %0, %%eax \n"
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:"=m"(result) //output operands used in the instructions
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:"m"(x),"m"(y) //input operands used in the instructions
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:"=r"(result) //output operands used in the instructions
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:"r"(x),"r"(y) //input operands used in the instructions
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:"eax" //registers changed by the assembler instructions
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);
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return x+y;
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return result;
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}
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int main() {
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@ -57,7 +57,7 @@ int main() {
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int newBaseL = GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), baseL, 1, 50);
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int newPointL = GuiSliderBar((Rectangle){ 70, 100, 200, 30 },"Point",TextFormat("%i", (int)pointL), pointL, 1, 50);
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speed = GuiSliderBar((Rectangle){ 70, 150, 200, 30 },"Speed",TextFormat("%i", (int)speed), speed, 1, 50);
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GuiLabel((Rectangle){ 20, 220, 80, 30 },TextFormat("Color: 0x%X%X%X ",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
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GuiLabel((Rectangle){ 20, 220, 80, 30 },TextFormat("Color: 0x%02X%02X%02X ",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
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trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor);
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int doClear = GuiButton((Rectangle){ 120, 700, 80, 30 },"Clear");
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if (newOuterL!=outerL || newBaseL!=baseL || newPointL!=pointL) {
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@ -11,10 +11,12 @@ Category[zh_CN]=游戏
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[Unit0]
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CName=main.c
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C=epitrochoid_c.txt
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C[zh_CN]=epitrochoid_zh_CN.c
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[Project]
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UnitCount=1
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Type=1
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IsCpp=0
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linker=-lrdrawing -lraylib -lopengl32 -lgdi32 -lwinmm
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ExecEncoding=UTF-8
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Encoding = UTF-8
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ExecEncoding = UTF-8
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