add new templates

This commit is contained in:
Roy Qu 2022-06-25 18:33:19 +08:00
parent 5557d9c103
commit a17f36a5ee
18 changed files with 1086 additions and 0 deletions

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[Template]
ver=2
Name=Epitrochoid
Name[zh_CN]=外旋轮线
Icon=Epitrochoid.ico
Description=A simple epitrochoid drawing app
Description[zh_CN]=外旋轮线绘制程序
Category=Game
Category[zh_CN]=游戏
[Unit0]
CName=main.c
C=epitrochoid_c.txt
[Project]
UnitCount=1
Type=1
IsCpp=0
linker=-lrdrawing -lraylib -lopengl32 -lgdi32 -lwinmm
ExecEncoding=UTF-8

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#include <raylib.h>
#include <rdrawing.h>
#include <math.h>
#define RAYGUI_IMPLEMENTATION
#include <raygui/raygui.h>
void updateRadius(int baseL, int outerL, int *pBaseR, int *pOuterR) {
int totalL=baseL+outerL+outerL;
int totalR = 420;
int remainder = totalR % totalL;
if (remainder!=0) {
if (remainder < totalL / 2) {
totalR -= remainder;
} else {
totalR += ( totalL - remainder);
}
}
*pBaseR = (totalR) / totalL * baseL;
*pOuterR = (totalR) / totalL * outerL;
}
int main() {
int baseL=2;
int outerL=13;
int baseR,outerR;
int cx=450,cy=450;
int speed = 1;
Color trackColor = BLUE;
updateRadius(baseL, outerL, &baseR, &outerR);
InitWindow(1300,900,"Epitrochoid");
SetTraceLogLevel(LOG_WARNING);
SetTargetFPS(60);
GuiSetStyle(DEFAULT,TEXT_SIZE,20);
Image trackImage=GenImageColor(900,900,WHITE);
//border
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
Image circlesImage = GenImageColor(900,900,BLANK);
float r=0;
int lastx,lasty;
lasty=cy;
lastx=cx+(baseR+outerR+outerR);
int frameCount = 0;
while(!WindowShouldClose()) {
//GUI
int newOuterL = GuiSliderBar((Rectangle){ 70, 20, 200, 30 },"Outer",TextFormat("%i", (int)outerL), outerL, 1, 50);
int newBaseL = GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), baseL, 1, 50);
speed = GuiSliderBar((Rectangle){ 70, 120, 200, 30 },"Speed",TextFormat("%i", (int)speed), speed, 1, 50);
GuiLabel((Rectangle){ 20, 220, 80, 30 },TextFormat("Color: 0x%X%X%X ",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor);
int doClear = GuiButton((Rectangle){ 120, 700, 80, 30 },"Clear");
if (newOuterL!=outerL || newBaseL!=baseL) {
outerL=newOuterL;
baseL=newBaseL;
updateRadius(baseL, outerL, &baseR, &outerR);
lasty=cy;
lastx=cx+(baseR+outerR+outerR);
r=0;
ImageClearBackground(&trackImage,WHITE);
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
} else if (doClear) {
ImageClearBackground(&trackImage,WHITE);
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
}
//update datas
r+=0.01;
float outerCX=cx+ (baseR+outerR)*cos(r);
float outerCY=cy+ (baseR+outerR)*sin(r);
float theta = r * baseL / outerL;
int x=round(outerCX + outerR * cos(theta));
int y=round(outerCY + outerR * sin(theta));
//update image (in CPU)
//ImageClearBackground(&trackImage,WHITE);
ImageDrawLineEx(&trackImage,lastx,lasty,x,y,3,trackColor);
frameCount++;
if (frameCount>=speed) {
ImageClearBackground(&circlesImage,BLANK);
//base circle
ImageDrawCircleEx(&circlesImage,cx,cy,baseR,1,LIGHTRED);
ImageDrawCircleEx(&circlesImage,outerCX,outerCY,outerR,1,LIGHTSLATEGRAY);
ImageDrawPointEx(&circlesImage,x,y,7,RED);
//Drawing in GPU
Texture trackTexture = LoadTextureFromImage(trackImage);
Texture circlesTexture = LoadTextureFromImage(circlesImage);
BeginDrawing();
ClearBackground(WHITE);
DrawTexture(trackTexture,300,0,WHITE);
DrawTexture(circlesTexture,300,0,WHITE);
EndDrawing();
UnloadTexture(circlesTexture);
UnloadTexture(trackTexture);
frameCount=0;
}
lastx=x;
lasty=y;
}
//Clean up
UnloadImage(circlesImage);
UnloadImage(trackImage);
CloseWindow();
}

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[Template]
ver=2
Name=Hypotrochoid
Name[zh_CN]=内旋轮线
Icon=hypotrochoid.ico
Description=A simple hypotrochoid drawing app
Description[zh_CN]=内旋轮线绘制程序
Category=Game
Category[zh_CN]=游戏
[Unit0]
CName=main.c
C=hypotrochoid_c.txt
[Project]
UnitCount=1
Type=1
IsCpp=0
linker=-lrdrawing -lraylib -lopengl32 -lgdi32 -lwinmm
ExecEncoding=UTF-8

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#include <raylib.h>
#include <rdrawing.h>
#include <math.h>
#define RAYGUI_IMPLEMENTATION
#include <raygui/raygui.h>
void updateRadius(int baseL, int innerL, int *pBaseR, int *pInnerR) {
int totalL=baseL;
if (innerL>baseL)
totalL = (2*innerL-baseL);
int totalR = 420;
int remainder = totalR % totalL;
if (remainder!=0) {
if (remainder < totalL / 2) {
totalR -= remainder;
} else {
totalR += ( totalL - remainder);
}
}
if (innerL<baseL) {
*pBaseR = totalR;
*pInnerR = (totalR) / totalL * innerL;
} else {
*pBaseR = (totalR) / totalL * baseL;
*pInnerR = totalR / totalL * innerL;
}
}
int main() {
int baseL=2;
int innerL=3;
int baseR,innerR;
int cx=450,cy=450;
int speed = 1;
Color trackColor = BLUE;
updateRadius(baseL, innerL, &baseR, &innerR);
InitWindow(1300,900,"Hypotrochoid");
SetTraceLogLevel(LOG_WARNING);
SetTargetFPS(60);
GuiSetStyle(DEFAULT,TEXT_SIZE,20);
Image trackImage=GenImageColor(900,900,WHITE);
//border
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
Image circlesImage = GenImageColor(900,900,BLANK);
float r=0;
int lastx,lasty;
lasty=cy;
lastx=cx+baseR;
int frameCount = 0;
while(!WindowShouldClose()) {
//GUI
int newInnerL = GuiSliderBar((Rectangle){ 70, 20, 200, 30 },"Inner",TextFormat("%i", (int)innerL), innerL, 1, 50);
int newBaseL = GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), baseL, 1, 50);
speed = GuiSliderBar((Rectangle){ 70, 120, 200, 30 },"Speed",TextFormat("%i", (int)speed), speed, 1, 50);
GuiLabel((Rectangle){ 20, 220, 80, 30 },TextFormat("Color: 0x%X%X%X ",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor);
int doClear = GuiButton((Rectangle){ 120, 700, 80, 30 },"Clear");
if (newInnerL!=innerL || newBaseL!=baseL) {
innerL=newInnerL;
baseL=newBaseL;
updateRadius(baseL, innerL, &baseR, &innerR);
lasty=cy;
lastx=cx+baseR;
r=0;
ImageClearBackground(&trackImage,WHITE);
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
} else if (doClear) {
ImageClearBackground(&trackImage,WHITE);
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
}
//update datas
r+=0.01;
float innerCX=cx+ (baseR-innerR)*cos(r);
float innerCY=cy+ (baseR-innerR)*sin(r);
float theta = r * baseL / innerL;
int x=round(innerCX + innerR * cos(theta));
int y=round(innerCY + innerR * sin(theta));
//update image (in CPU)
//ImageClearBackground(&trackImage,WHITE);
ImageDrawLineEx(&trackImage,lastx,lasty,x,y,3,trackColor);
frameCount++;
if (frameCount>=speed) {
ImageClearBackground(&circlesImage,BLANK);
//base circle
ImageDrawCircleEx(&circlesImage,cx,cy,baseR,1,LIGHTRED);
ImageDrawCircleEx(&circlesImage,innerCX,innerCY,innerR,1,LIGHTSLATEGRAY);
ImageDrawPointEx(&circlesImage,x,y,7,RED);
//Drawing in GPU
Texture trackTexture = LoadTextureFromImage(trackImage);
Texture circlesTexture = LoadTextureFromImage(circlesImage);
BeginDrawing();
ClearBackground(WHITE);
DrawTexture(trackTexture,300,0,WHITE);
DrawTexture(circlesTexture,300,0,WHITE);
EndDrawing();
UnloadTexture(circlesTexture);
UnloadTexture(trackTexture);
frameCount=0;
}
lastx=x;
lasty=y;
}
//Clean up
UnloadImage(circlesImage);
UnloadImage(trackImage);
CloseWindow();
}

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linux/templates/raygui.ico Normal file

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[Template]
ver=2
Name=raygui
Name[zh_CN]=raygui
Icon=raygui.ico
Description=raygui demo
Description[zh_CN]=Raygui演示
Category=Multimedia
Category[zh_CN]=多媒体
[Unit0]
CName=main.c
C=raygui_c.txt
[Project]
UnitCount=1
Type=1
IsCpp=0
linker=-lraylib -lopengl32 -lgdi32 -lwinmm
ExecEncoding=UTF-8

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/*******************************************************************************************
*
* raygui - controls test suite
*
* TEST CONTROLS:
* - GuiDropdownBox()
* - GuiCheckBox()
* - GuiSpinner()
* - GuiValueBox()
* - GuiTextBox()
* - GuiButton()
* - GuiComboBox()
* - GuiListView()
* - GuiToggleGroup()
* - GuiTextBoxMulti()
* - GuiColorPicker()
* - GuiSlider()
* - GuiSliderBar()
* - GuiProgressBar()
* - GuiColorBarAlpha()
* - GuiScrollPanel()
*
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.2 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
//#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory
//#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool
#include "raygui/raygui.h"
#include <string.h> // Required for: strcpy()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 690;
const int screenHeight = 560;
InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
SetExitKey(0);
// GUI controls initialization
//----------------------------------------------------------------------------------
//GuiSetStyle(DEFAULT,TEXT_SIZE,16);
int dropdownBox000Active = 0;
bool dropDown000EditMode = false;
int dropdownBox001Active = 0;
bool dropDown001EditMode = false;
int spinner001Value = 0;
bool spinnerEditMode = false;
int valueBox002Value = 0;
bool valueBoxEditMode = false;
char textBoxText[64] = "Text box";
bool textBoxEditMode = false;
int listViewScrollIndex = 0;
int listViewActive = -1;
int listViewExScrollIndex = 0;
int listViewExActive = 2;
int listViewExFocus = -1;
const char *listViewExList[8] = { "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" };
char multiTextBoxText[256] = "Multi text box";
bool multiTextBoxEditMode = false;
Color colorPickerValue = RED;
int sliderValue = 50;
int sliderBarValue = 60;
float progressValue = 0.4f;
bool forceSquaredChecked = false;
float alphaValue = 0.5f;
int comboBoxActive = 1;
int toggleGroupActive = 0;
Vector2 viewScroll = { 0, 0 };
//----------------------------------------------------------------------------------
// Custom GUI font loading
//Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
//GuiSetFont(font);
bool exitWindow = false;
bool showMessageBox = false;
char textInput[256] = { 0 };
bool showTextInputBox = false;
char textInputFileName[256] = { 0 };
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!exitWindow) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
exitWindow = WindowShouldClose();
if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true;
// incompatible with raylib 4.0
// if (IsFileDropped())
// {
// int dropFileCount = 0;
// char **droppedFiles = LoadDroppedFiles(&dropFileCount);
//
// if ((dropFileCount > 0) && IsFileExtension(droppedFiles[0], ".rgs")) GuiLoadStyle(droppedFiles[0]);
//
// UnloadDroppedFiles(); // Clear internal buffers
// }
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
// raygui: controls drawing
//----------------------------------------------------------------------------------
if (dropDown000EditMode || dropDown001EditMode) GuiLock();
else if (!dropDown000EditMode && !dropDown001EditMode) GuiUnlock();
//GuiDisable();
// First GUI column
//GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
forceSquaredChecked = GuiCheckBox((Rectangle){ 25, 108, 15, 15 }, "FORCE CHECK!", forceSquaredChecked);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, NULL, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, NULL, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
if (GuiButton((Rectangle){ 25, 255, 125, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
GuiGroupBox((Rectangle){ 25, 310, 125, 150 }, "STATES");
//GuiLock();
GuiSetState(STATE_NORMAL); if (GuiButton((Rectangle){ 30, 320, 115, 30 }, "NORMAL")) { }
GuiSetState(STATE_FOCUSED); if (GuiButton((Rectangle){ 30, 355, 115, 30 }, "FOCUSED")) { }
GuiSetState(STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { }
GuiSetState(STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { }
GuiSetState(STATE_NORMAL);
//GuiUnlock();
comboBoxActive = GuiComboBox((Rectangle){ 25, 470, 125, 30 }, "ONE;TWO;THREE;FOUR", comboBoxActive);
// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiDropdownBox((Rectangle){ 25, 65, 125, 30 }, "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
if (GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, "ONE;TWO;THREE", &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
// Second GUI column
listViewActive = GuiListView((Rectangle){ 165, 25, 140, 140 }, "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", &listViewScrollIndex, listViewActive);
listViewExActive = GuiListViewEx((Rectangle){ 165, 180, 140, 200 }, listViewExList, 8, &listViewExFocus, &listViewExScrollIndex, listViewExActive);
toggleGroupActive = GuiToggleGroup((Rectangle){ 165, 400, 140, 25 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", toggleGroupActive);
// Third GUI column
if (GuiTextBoxMulti((Rectangle){ 320, 25, 225, 140 }, multiTextBoxText, 256, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
colorPickerValue = GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, NULL, colorPickerValue);
sliderValue = GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", (float)sliderValue), sliderValue, -50, 100);
sliderBarValue = GuiSliderBar((Rectangle){ 320, 430, 200, 20 }, NULL, TextFormat("%i", (int)sliderBarValue), sliderBarValue, 0, 100);
progressValue = GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, NULL, progressValue, 0, 1);
// NOTE: View rectangle could be used to perform some scissor test
Rectangle view = GuiScrollPanel((Rectangle){ 560, 25, 100, 160 }, NULL, (Rectangle){ 560, 25, 200, 400 }, &viewScroll);
GuiPanel((Rectangle){ 560, 25 + 180, 100, 160 }, "Panel Info");
GuiGrid((Rectangle) { 560, 25 + 180 + 180, 100, 120 }, NULL, 20, 2);
GuiStatusBar((Rectangle){ 0, (float)GetScreenHeight() - 20, (float)GetScreenWidth(), 20 }, "This is a status bar");
alphaValue = GuiColorBarAlpha((Rectangle){ 320, 490, 200, 30 }, NULL, alphaValue);
if (showMessageBox)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int result = GuiMessageBox((Rectangle){ (float)GetScreenWidth()/2 - 125, (float)GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
if ((result == 0) || (result == 2)) showMessageBox = false;
else if (result == 1) exitWindow = true;
}
if (showTextInputBox)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int result = GuiTextInputBox((Rectangle){ (float)GetScreenWidth()/2 - 120, (float)GetScreenHeight()/2 - 60, 240, 140 }, "Save", GuiIconText(ICON_FILE_SAVE, "Save file as..."), "Ok;Cancel", textInput, 255, NULL);
if (result == 1)
{
// TODO: Validate textInput value and save
strcpy(textInputFileName, textInput);
}
if ((result == 0) || (result == 1) || (result == 2))
{
showTextInputBox = false;
strcpy(textInput, "\0");
}
}
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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[Template]
ver=2
Name=Epitrochoid
Name[zh_CN]=外旋轮线
Icon=Epitrochoid.ico
Description=A simple epitrochoid drawing app
Description[zh_CN]=外旋轮线绘制程序
Category=Game
Category[zh_CN]=游戏
[Unit0]
CName=main.c
C=epitrochoid_c.txt
[Project]
UnitCount=1
Type=1
IsCpp=0
linker=-lrdrawing -lraylib -lopengl32 -lgdi32 -lwinmm
ExecEncoding=UTF-8

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#include <raylib.h>
#include <rdrawing.h>
#include <math.h>
#define RAYGUI_IMPLEMENTATION
#include <raygui/raygui.h>
void updateRadius(int baseL, int outerL, int *pBaseR, int *pOuterR) {
int totalL=baseL+outerL+outerL;
int totalR = 420;
int remainder = totalR % totalL;
if (remainder!=0) {
if (remainder < totalL / 2) {
totalR -= remainder;
} else {
totalR += ( totalL - remainder);
}
}
*pBaseR = (totalR) / totalL * baseL;
*pOuterR = (totalR) / totalL * outerL;
}
int main() {
int baseL=2;
int outerL=13;
int baseR,outerR;
int cx=450,cy=450;
int speed = 1;
Color trackColor = BLUE;
updateRadius(baseL, outerL, &baseR, &outerR);
InitWindow(1300,900,"Epitrochoid");
SetTraceLogLevel(LOG_WARNING);
SetTargetFPS(60);
GuiSetStyle(DEFAULT,TEXT_SIZE,20);
Image trackImage=GenImageColor(900,900,WHITE);
//border
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
Image circlesImage = GenImageColor(900,900,BLANK);
float r=0;
int lastx,lasty;
lasty=cy;
lastx=cx+(baseR+outerR+outerR);
int frameCount = 0;
while(!WindowShouldClose()) {
//GUI
int newOuterL = GuiSliderBar((Rectangle){ 70, 20, 200, 30 },"Outer",TextFormat("%i", (int)outerL), outerL, 1, 50);
int newBaseL = GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), baseL, 1, 50);
speed = GuiSliderBar((Rectangle){ 70, 120, 200, 30 },"Speed",TextFormat("%i", (int)speed), speed, 1, 50);
GuiLabel((Rectangle){ 20, 220, 80, 30 },TextFormat("Color: 0x%X%X%X ",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor);
int doClear = GuiButton((Rectangle){ 120, 700, 80, 30 },"Clear");
if (newOuterL!=outerL || newBaseL!=baseL) {
outerL=newOuterL;
baseL=newBaseL;
updateRadius(baseL, outerL, &baseR, &outerR);
lasty=cy;
lastx=cx+(baseR+outerR+outerR);
r=0;
ImageClearBackground(&trackImage,WHITE);
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
} else if (doClear) {
ImageClearBackground(&trackImage,WHITE);
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
}
//update datas
r+=0.01;
float outerCX=cx+ (baseR+outerR)*cos(r);
float outerCY=cy+ (baseR+outerR)*sin(r);
float theta = r * baseL / outerL;
int x=round(outerCX + outerR * cos(theta));
int y=round(outerCY + outerR * sin(theta));
//update image (in CPU)
//ImageClearBackground(&trackImage,WHITE);
ImageDrawLineEx(&trackImage,lastx,lasty,x,y,3,trackColor);
frameCount++;
if (frameCount>=speed) {
ImageClearBackground(&circlesImage,BLANK);
//base circle
ImageDrawCircleEx(&circlesImage,cx,cy,baseR,1,LIGHTRED);
ImageDrawCircleEx(&circlesImage,outerCX,outerCY,outerR,1,LIGHTSLATEGRAY);
ImageDrawPointEx(&circlesImage,x,y,7,RED);
//Drawing in GPU
Texture trackTexture = LoadTextureFromImage(trackImage);
Texture circlesTexture = LoadTextureFromImage(circlesImage);
BeginDrawing();
ClearBackground(WHITE);
DrawTexture(trackTexture,300,0,WHITE);
DrawTexture(circlesTexture,300,0,WHITE);
EndDrawing();
UnloadTexture(circlesTexture);
UnloadTexture(trackTexture);
frameCount=0;
}
lastx=x;
lasty=y;
}
//Clean up
UnloadImage(circlesImage);
UnloadImage(trackImage);
CloseWindow();
}

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[Template]
ver=2
Name=Hypotrochoid
Name[zh_CN]=内旋轮线
Icon=hypotrochoid.ico
Description=A simple hypotrochoid drawing app
Description[zh_CN]=内旋轮线绘制程序
Category=Game
Category[zh_CN]=游戏
[Unit0]
CName=main.c
C=hypotrochoid_c.txt
[Project]
UnitCount=1
Type=1
IsCpp=0
linker=-lrdrawing -lraylib -lopengl32 -lgdi32 -lwinmm
ExecEncoding=UTF-8

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#include <raylib.h>
#include <rdrawing.h>
#include <math.h>
#define RAYGUI_IMPLEMENTATION
#include <raygui/raygui.h>
void updateRadius(int baseL, int innerL, int *pBaseR, int *pInnerR) {
int totalL=baseL;
if (innerL>baseL)
totalL = (2*innerL-baseL);
int totalR = 420;
int remainder = totalR % totalL;
if (remainder!=0) {
if (remainder < totalL / 2) {
totalR -= remainder;
} else {
totalR += ( totalL - remainder);
}
}
if (innerL<baseL) {
*pBaseR = totalR;
*pInnerR = (totalR) / totalL * innerL;
} else {
*pBaseR = (totalR) / totalL * baseL;
*pInnerR = totalR / totalL * innerL;
}
}
int main() {
int baseL=2;
int innerL=3;
int baseR,innerR;
int cx=450,cy=450;
int speed = 1;
Color trackColor = BLUE;
updateRadius(baseL, innerL, &baseR, &innerR);
InitWindow(1300,900,"Hypotrochoid");
SetTraceLogLevel(LOG_WARNING);
SetTargetFPS(60);
GuiSetStyle(DEFAULT,TEXT_SIZE,20);
Image trackImage=GenImageColor(900,900,WHITE);
//border
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
Image circlesImage = GenImageColor(900,900,BLANK);
float r=0;
int lastx,lasty;
lasty=cy;
lastx=cx+baseR;
int frameCount = 0;
while(!WindowShouldClose()) {
//GUI
int newInnerL = GuiSliderBar((Rectangle){ 70, 20, 200, 30 },"Inner",TextFormat("%i", (int)innerL), innerL, 1, 50);
int newBaseL = GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), baseL, 1, 50);
speed = GuiSliderBar((Rectangle){ 70, 120, 200, 30 },"Speed",TextFormat("%i", (int)speed), speed, 1, 50);
GuiLabel((Rectangle){ 20, 220, 80, 30 },TextFormat("Color: 0x%X%X%X ",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor);
int doClear = GuiButton((Rectangle){ 120, 700, 80, 30 },"Clear");
if (newInnerL!=innerL || newBaseL!=baseL) {
innerL=newInnerL;
baseL=newBaseL;
updateRadius(baseL, innerL, &baseR, &innerR);
lasty=cy;
lastx=cx+baseR;
r=0;
ImageClearBackground(&trackImage,WHITE);
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
} else if (doClear) {
ImageClearBackground(&trackImage,WHITE);
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
}
//update datas
r+=0.01;
float innerCX=cx+ (baseR-innerR)*cos(r);
float innerCY=cy+ (baseR-innerR)*sin(r);
float theta = r * baseL / innerL;
int x=round(innerCX + innerR * cos(theta));
int y=round(innerCY + innerR * sin(theta));
//update image (in CPU)
//ImageClearBackground(&trackImage,WHITE);
ImageDrawLineEx(&trackImage,lastx,lasty,x,y,3,trackColor);
frameCount++;
if (frameCount>=speed) {
ImageClearBackground(&circlesImage,BLANK);
//base circle
ImageDrawCircleEx(&circlesImage,cx,cy,baseR,1,LIGHTRED);
ImageDrawCircleEx(&circlesImage,innerCX,innerCY,innerR,1,LIGHTSLATEGRAY);
ImageDrawPointEx(&circlesImage,x,y,7,RED);
//Drawing in GPU
Texture trackTexture = LoadTextureFromImage(trackImage);
Texture circlesTexture = LoadTextureFromImage(circlesImage);
BeginDrawing();
ClearBackground(WHITE);
DrawTexture(trackTexture,300,0,WHITE);
DrawTexture(circlesTexture,300,0,WHITE);
EndDrawing();
UnloadTexture(circlesTexture);
UnloadTexture(trackTexture);
frameCount=0;
}
lastx=x;
lasty=y;
}
//Clean up
UnloadImage(circlesImage);
UnloadImage(trackImage);
CloseWindow();
}

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[Template]
ver=2
Name=raygui
Name[zh_CN]=raygui
Icon=raygui.ico
Description=raygui demo
Description[zh_CN]=Raygui演示
Category=Multimedia
Category[zh_CN]=多媒体
[Unit0]
CName=main.c
C=raygui_c.txt
[Project]
UnitCount=1
Type=1
IsCpp=0
linker=-lraylib -lopengl32 -lgdi32 -lwinmm
ExecEncoding=UTF-8

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/*******************************************************************************************
*
* raygui - controls test suite
*
* TEST CONTROLS:
* - GuiDropdownBox()
* - GuiCheckBox()
* - GuiSpinner()
* - GuiValueBox()
* - GuiTextBox()
* - GuiButton()
* - GuiComboBox()
* - GuiListView()
* - GuiToggleGroup()
* - GuiTextBoxMulti()
* - GuiColorPicker()
* - GuiSlider()
* - GuiSliderBar()
* - GuiProgressBar()
* - GuiColorBarAlpha()
* - GuiScrollPanel()
*
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.2 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
//#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory
//#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool
#include "raygui/raygui.h"
#include <string.h> // Required for: strcpy()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 690;
const int screenHeight = 560;
InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
SetExitKey(0);
// GUI controls initialization
//----------------------------------------------------------------------------------
//GuiSetStyle(DEFAULT,TEXT_SIZE,16);
int dropdownBox000Active = 0;
bool dropDown000EditMode = false;
int dropdownBox001Active = 0;
bool dropDown001EditMode = false;
int spinner001Value = 0;
bool spinnerEditMode = false;
int valueBox002Value = 0;
bool valueBoxEditMode = false;
char textBoxText[64] = "Text box";
bool textBoxEditMode = false;
int listViewScrollIndex = 0;
int listViewActive = -1;
int listViewExScrollIndex = 0;
int listViewExActive = 2;
int listViewExFocus = -1;
const char *listViewExList[8] = { "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" };
char multiTextBoxText[256] = "Multi text box";
bool multiTextBoxEditMode = false;
Color colorPickerValue = RED;
int sliderValue = 50;
int sliderBarValue = 60;
float progressValue = 0.4f;
bool forceSquaredChecked = false;
float alphaValue = 0.5f;
int comboBoxActive = 1;
int toggleGroupActive = 0;
Vector2 viewScroll = { 0, 0 };
//----------------------------------------------------------------------------------
// Custom GUI font loading
//Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
//GuiSetFont(font);
bool exitWindow = false;
bool showMessageBox = false;
char textInput[256] = { 0 };
bool showTextInputBox = false;
char textInputFileName[256] = { 0 };
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!exitWindow) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
exitWindow = WindowShouldClose();
if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true;
// incompatible with raylib 4.0
// if (IsFileDropped())
// {
// int dropFileCount = 0;
// char **droppedFiles = LoadDroppedFiles(&dropFileCount);
//
// if ((dropFileCount > 0) && IsFileExtension(droppedFiles[0], ".rgs")) GuiLoadStyle(droppedFiles[0]);
//
// UnloadDroppedFiles(); // Clear internal buffers
// }
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
// raygui: controls drawing
//----------------------------------------------------------------------------------
if (dropDown000EditMode || dropDown001EditMode) GuiLock();
else if (!dropDown000EditMode && !dropDown001EditMode) GuiUnlock();
//GuiDisable();
// First GUI column
//GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
forceSquaredChecked = GuiCheckBox((Rectangle){ 25, 108, 15, 15 }, "FORCE CHECK!", forceSquaredChecked);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, NULL, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, NULL, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
if (GuiButton((Rectangle){ 25, 255, 125, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
GuiGroupBox((Rectangle){ 25, 310, 125, 150 }, "STATES");
//GuiLock();
GuiSetState(STATE_NORMAL); if (GuiButton((Rectangle){ 30, 320, 115, 30 }, "NORMAL")) { }
GuiSetState(STATE_FOCUSED); if (GuiButton((Rectangle){ 30, 355, 115, 30 }, "FOCUSED")) { }
GuiSetState(STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { }
GuiSetState(STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { }
GuiSetState(STATE_NORMAL);
//GuiUnlock();
comboBoxActive = GuiComboBox((Rectangle){ 25, 470, 125, 30 }, "ONE;TWO;THREE;FOUR", comboBoxActive);
// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiDropdownBox((Rectangle){ 25, 65, 125, 30 }, "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
if (GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, "ONE;TWO;THREE", &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
// Second GUI column
listViewActive = GuiListView((Rectangle){ 165, 25, 140, 140 }, "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", &listViewScrollIndex, listViewActive);
listViewExActive = GuiListViewEx((Rectangle){ 165, 180, 140, 200 }, listViewExList, 8, &listViewExFocus, &listViewExScrollIndex, listViewExActive);
toggleGroupActive = GuiToggleGroup((Rectangle){ 165, 400, 140, 25 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", toggleGroupActive);
// Third GUI column
if (GuiTextBoxMulti((Rectangle){ 320, 25, 225, 140 }, multiTextBoxText, 256, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
colorPickerValue = GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, NULL, colorPickerValue);
sliderValue = GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", (float)sliderValue), sliderValue, -50, 100);
sliderBarValue = GuiSliderBar((Rectangle){ 320, 430, 200, 20 }, NULL, TextFormat("%i", (int)sliderBarValue), sliderBarValue, 0, 100);
progressValue = GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, NULL, progressValue, 0, 1);
// NOTE: View rectangle could be used to perform some scissor test
Rectangle view = GuiScrollPanel((Rectangle){ 560, 25, 100, 160 }, NULL, (Rectangle){ 560, 25, 200, 400 }, &viewScroll);
GuiPanel((Rectangle){ 560, 25 + 180, 100, 160 }, "Panel Info");
GuiGrid((Rectangle) { 560, 25 + 180 + 180, 100, 120 }, NULL, 20, 2);
GuiStatusBar((Rectangle){ 0, (float)GetScreenHeight() - 20, (float)GetScreenWidth(), 20 }, "This is a status bar");
alphaValue = GuiColorBarAlpha((Rectangle){ 320, 490, 200, 30 }, NULL, alphaValue);
if (showMessageBox)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int result = GuiMessageBox((Rectangle){ (float)GetScreenWidth()/2 - 125, (float)GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
if ((result == 0) || (result == 2)) showMessageBox = false;
else if (result == 1) exitWindow = true;
}
if (showTextInputBox)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int result = GuiTextInputBox((Rectangle){ (float)GetScreenWidth()/2 - 120, (float)GetScreenHeight()/2 - 60, 240, 140 }, "Save", GuiIconText(ICON_FILE_SAVE, "Save file as..."), "Ok;Cancel", textInput, 255, NULL);
if (result == 1)
{
// TODO: Validate textInput value and save
strcpy(textInputFileName, textInput);
}
if ((result == 0) || (result == 1) || (result == 2))
{
showTextInputBox = false;
strcpy(textInput, "\0");
}
}
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}