add new templates
This commit is contained in:
parent
5557d9c103
commit
a17f36a5ee
Binary file not shown.
After Width: | Height: | Size: 176 KiB |
|
@ -0,0 +1,20 @@
|
|||
[Template]
|
||||
ver=2
|
||||
Name=Epitrochoid
|
||||
Name[zh_CN]=外旋轮线
|
||||
Icon=Epitrochoid.ico
|
||||
Description=A simple epitrochoid drawing app
|
||||
Description[zh_CN]=外旋轮线绘制程序
|
||||
Category=Game
|
||||
Category[zh_CN]=游戏
|
||||
|
||||
[Unit0]
|
||||
CName=main.c
|
||||
C=epitrochoid_c.txt
|
||||
|
||||
[Project]
|
||||
UnitCount=1
|
||||
Type=1
|
||||
IsCpp=0
|
||||
linker=-lrdrawing -lraylib -lopengl32 -lgdi32 -lwinmm
|
||||
ExecEncoding=UTF-8
|
|
@ -0,0 +1,112 @@
|
|||
#include <raylib.h>
|
||||
#include <rdrawing.h>
|
||||
#include <math.h>
|
||||
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include <raygui/raygui.h>
|
||||
|
||||
void updateRadius(int baseL, int outerL, int *pBaseR, int *pOuterR) {
|
||||
int totalL=baseL+outerL+outerL;
|
||||
int totalR = 420;
|
||||
int remainder = totalR % totalL;
|
||||
if (remainder!=0) {
|
||||
if (remainder < totalL / 2) {
|
||||
totalR -= remainder;
|
||||
} else {
|
||||
totalR += ( totalL - remainder);
|
||||
}
|
||||
}
|
||||
*pBaseR = (totalR) / totalL * baseL;
|
||||
*pOuterR = (totalR) / totalL * outerL;
|
||||
}
|
||||
|
||||
|
||||
int main() {
|
||||
int baseL=2;
|
||||
int outerL=13;
|
||||
int baseR,outerR;
|
||||
int cx=450,cy=450;
|
||||
int speed = 1;
|
||||
Color trackColor = BLUE;
|
||||
updateRadius(baseL, outerL, &baseR, &outerR);
|
||||
InitWindow(1300,900,"Epitrochoid");
|
||||
SetTraceLogLevel(LOG_WARNING);
|
||||
SetTargetFPS(60);
|
||||
GuiSetStyle(DEFAULT,TEXT_SIZE,20);
|
||||
|
||||
Image trackImage=GenImageColor(900,900,WHITE);
|
||||
//border
|
||||
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
|
||||
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
|
||||
|
||||
Image circlesImage = GenImageColor(900,900,BLANK);
|
||||
float r=0;
|
||||
int lastx,lasty;
|
||||
lasty=cy;
|
||||
lastx=cx+(baseR+outerR+outerR);
|
||||
int frameCount = 0;
|
||||
while(!WindowShouldClose()) {
|
||||
//GUI
|
||||
int newOuterL = GuiSliderBar((Rectangle){ 70, 20, 200, 30 },"Outer",TextFormat("%i", (int)outerL), outerL, 1, 50);
|
||||
int newBaseL = GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), baseL, 1, 50);
|
||||
speed = GuiSliderBar((Rectangle){ 70, 120, 200, 30 },"Speed",TextFormat("%i", (int)speed), speed, 1, 50);
|
||||
GuiLabel((Rectangle){ 20, 220, 80, 30 },TextFormat("Color: 0x%X%X%X ",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
|
||||
trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor);
|
||||
int doClear = GuiButton((Rectangle){ 120, 700, 80, 30 },"Clear");
|
||||
if (newOuterL!=outerL || newBaseL!=baseL) {
|
||||
outerL=newOuterL;
|
||||
baseL=newBaseL;
|
||||
updateRadius(baseL, outerL, &baseR, &outerR);
|
||||
lasty=cy;
|
||||
lastx=cx+(baseR+outerR+outerR);
|
||||
r=0;
|
||||
ImageClearBackground(&trackImage,WHITE);
|
||||
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
|
||||
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
|
||||
} else if (doClear) {
|
||||
ImageClearBackground(&trackImage,WHITE);
|
||||
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
|
||||
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
|
||||
}
|
||||
//update datas
|
||||
r+=0.01;
|
||||
float outerCX=cx+ (baseR+outerR)*cos(r);
|
||||
float outerCY=cy+ (baseR+outerR)*sin(r);
|
||||
float theta = r * baseL / outerL;
|
||||
int x=round(outerCX + outerR * cos(theta));
|
||||
int y=round(outerCY + outerR * sin(theta));
|
||||
|
||||
//update image (in CPU)
|
||||
//ImageClearBackground(&trackImage,WHITE);
|
||||
ImageDrawLineEx(&trackImage,lastx,lasty,x,y,3,trackColor);
|
||||
|
||||
frameCount++;
|
||||
if (frameCount>=speed) {
|
||||
ImageClearBackground(&circlesImage,BLANK);
|
||||
//base circle
|
||||
ImageDrawCircleEx(&circlesImage,cx,cy,baseR,1,LIGHTRED);
|
||||
ImageDrawCircleEx(&circlesImage,outerCX,outerCY,outerR,1,LIGHTSLATEGRAY);
|
||||
ImageDrawPointEx(&circlesImage,x,y,7,RED);
|
||||
|
||||
//Drawing in GPU
|
||||
Texture trackTexture = LoadTextureFromImage(trackImage);
|
||||
Texture circlesTexture = LoadTextureFromImage(circlesImage);
|
||||
BeginDrawing();
|
||||
ClearBackground(WHITE);
|
||||
DrawTexture(trackTexture,300,0,WHITE);
|
||||
DrawTexture(circlesTexture,300,0,WHITE);
|
||||
EndDrawing();
|
||||
UnloadTexture(circlesTexture);
|
||||
UnloadTexture(trackTexture);
|
||||
frameCount=0;
|
||||
}
|
||||
|
||||
lastx=x;
|
||||
lasty=y;
|
||||
}
|
||||
|
||||
//Clean up
|
||||
UnloadImage(circlesImage);
|
||||
UnloadImage(trackImage);
|
||||
CloseWindow();
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 94 KiB |
|
@ -0,0 +1,20 @@
|
|||
[Template]
|
||||
ver=2
|
||||
Name=Hypotrochoid
|
||||
Name[zh_CN]=内旋轮线
|
||||
Icon=hypotrochoid.ico
|
||||
Description=A simple hypotrochoid drawing app
|
||||
Description[zh_CN]=内旋轮线绘制程序
|
||||
Category=Game
|
||||
Category[zh_CN]=游戏
|
||||
|
||||
[Unit0]
|
||||
CName=main.c
|
||||
C=hypotrochoid_c.txt
|
||||
|
||||
[Project]
|
||||
UnitCount=1
|
||||
Type=1
|
||||
IsCpp=0
|
||||
linker=-lrdrawing -lraylib -lopengl32 -lgdi32 -lwinmm
|
||||
ExecEncoding=UTF-8
|
|
@ -0,0 +1,119 @@
|
|||
#include <raylib.h>
|
||||
#include <rdrawing.h>
|
||||
#include <math.h>
|
||||
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include <raygui/raygui.h>
|
||||
|
||||
void updateRadius(int baseL, int innerL, int *pBaseR, int *pInnerR) {
|
||||
int totalL=baseL;
|
||||
if (innerL>baseL)
|
||||
totalL = (2*innerL-baseL);
|
||||
int totalR = 420;
|
||||
int remainder = totalR % totalL;
|
||||
if (remainder!=0) {
|
||||
if (remainder < totalL / 2) {
|
||||
totalR -= remainder;
|
||||
} else {
|
||||
totalR += ( totalL - remainder);
|
||||
}
|
||||
}
|
||||
if (innerL<baseL) {
|
||||
*pBaseR = totalR;
|
||||
*pInnerR = (totalR) / totalL * innerL;
|
||||
} else {
|
||||
*pBaseR = (totalR) / totalL * baseL;
|
||||
*pInnerR = totalR / totalL * innerL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int main() {
|
||||
int baseL=2;
|
||||
int innerL=3;
|
||||
int baseR,innerR;
|
||||
int cx=450,cy=450;
|
||||
int speed = 1;
|
||||
Color trackColor = BLUE;
|
||||
updateRadius(baseL, innerL, &baseR, &innerR);
|
||||
InitWindow(1300,900,"Hypotrochoid");
|
||||
SetTraceLogLevel(LOG_WARNING);
|
||||
SetTargetFPS(60);
|
||||
GuiSetStyle(DEFAULT,TEXT_SIZE,20);
|
||||
|
||||
Image trackImage=GenImageColor(900,900,WHITE);
|
||||
//border
|
||||
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
|
||||
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
|
||||
|
||||
Image circlesImage = GenImageColor(900,900,BLANK);
|
||||
float r=0;
|
||||
int lastx,lasty;
|
||||
lasty=cy;
|
||||
lastx=cx+baseR;
|
||||
int frameCount = 0;
|
||||
while(!WindowShouldClose()) {
|
||||
//GUI
|
||||
int newInnerL = GuiSliderBar((Rectangle){ 70, 20, 200, 30 },"Inner",TextFormat("%i", (int)innerL), innerL, 1, 50);
|
||||
int newBaseL = GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), baseL, 1, 50);
|
||||
speed = GuiSliderBar((Rectangle){ 70, 120, 200, 30 },"Speed",TextFormat("%i", (int)speed), speed, 1, 50);
|
||||
GuiLabel((Rectangle){ 20, 220, 80, 30 },TextFormat("Color: 0x%X%X%X ",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
|
||||
trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor);
|
||||
int doClear = GuiButton((Rectangle){ 120, 700, 80, 30 },"Clear");
|
||||
if (newInnerL!=innerL || newBaseL!=baseL) {
|
||||
innerL=newInnerL;
|
||||
baseL=newBaseL;
|
||||
updateRadius(baseL, innerL, &baseR, &innerR);
|
||||
lasty=cy;
|
||||
lastx=cx+baseR;
|
||||
r=0;
|
||||
ImageClearBackground(&trackImage,WHITE);
|
||||
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
|
||||
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
|
||||
} else if (doClear) {
|
||||
ImageClearBackground(&trackImage,WHITE);
|
||||
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
|
||||
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
|
||||
}
|
||||
//update datas
|
||||
r+=0.01;
|
||||
float innerCX=cx+ (baseR-innerR)*cos(r);
|
||||
float innerCY=cy+ (baseR-innerR)*sin(r);
|
||||
float theta = r * baseL / innerL;
|
||||
int x=round(innerCX + innerR * cos(theta));
|
||||
int y=round(innerCY + innerR * sin(theta));
|
||||
|
||||
//update image (in CPU)
|
||||
//ImageClearBackground(&trackImage,WHITE);
|
||||
ImageDrawLineEx(&trackImage,lastx,lasty,x,y,3,trackColor);
|
||||
|
||||
frameCount++;
|
||||
if (frameCount>=speed) {
|
||||
ImageClearBackground(&circlesImage,BLANK);
|
||||
//base circle
|
||||
ImageDrawCircleEx(&circlesImage,cx,cy,baseR,1,LIGHTRED);
|
||||
ImageDrawCircleEx(&circlesImage,innerCX,innerCY,innerR,1,LIGHTSLATEGRAY);
|
||||
ImageDrawPointEx(&circlesImage,x,y,7,RED);
|
||||
|
||||
//Drawing in GPU
|
||||
Texture trackTexture = LoadTextureFromImage(trackImage);
|
||||
Texture circlesTexture = LoadTextureFromImage(circlesImage);
|
||||
BeginDrawing();
|
||||
ClearBackground(WHITE);
|
||||
DrawTexture(trackTexture,300,0,WHITE);
|
||||
DrawTexture(circlesTexture,300,0,WHITE);
|
||||
EndDrawing();
|
||||
UnloadTexture(circlesTexture);
|
||||
UnloadTexture(trackTexture);
|
||||
frameCount=0;
|
||||
}
|
||||
|
||||
lastx=x;
|
||||
lasty=y;
|
||||
}
|
||||
|
||||
//Clean up
|
||||
UnloadImage(circlesImage);
|
||||
UnloadImage(trackImage);
|
||||
CloseWindow();
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 200 KiB |
|
@ -0,0 +1,21 @@
|
|||
[Template]
|
||||
ver=2
|
||||
Name=raygui
|
||||
Name[zh_CN]=raygui
|
||||
Icon=raygui.ico
|
||||
Description=raygui demo
|
||||
Description[zh_CN]=Raygui演示
|
||||
Category=Multimedia
|
||||
Category[zh_CN]=多媒体
|
||||
|
||||
[Unit0]
|
||||
CName=main.c
|
||||
C=raygui_c.txt
|
||||
|
||||
[Project]
|
||||
UnitCount=1
|
||||
Type=1
|
||||
IsCpp=0
|
||||
linker=-lraylib -lopengl32 -lgdi32 -lwinmm
|
||||
ExecEncoding=UTF-8
|
||||
|
|
@ -0,0 +1,251 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raygui - controls test suite
|
||||
*
|
||||
* TEST CONTROLS:
|
||||
* - GuiDropdownBox()
|
||||
* - GuiCheckBox()
|
||||
* - GuiSpinner()
|
||||
* - GuiValueBox()
|
||||
* - GuiTextBox()
|
||||
* - GuiButton()
|
||||
* - GuiComboBox()
|
||||
* - GuiListView()
|
||||
* - GuiToggleGroup()
|
||||
* - GuiTextBoxMulti()
|
||||
* - GuiColorPicker()
|
||||
* - GuiSlider()
|
||||
* - GuiSliderBar()
|
||||
* - GuiProgressBar()
|
||||
* - GuiColorBarAlpha()
|
||||
* - GuiScrollPanel()
|
||||
*
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* raylib 4.0 - Windowing/input management and drawing.
|
||||
* raygui 3.2 - Immediate-mode GUI controls.
|
||||
*
|
||||
* COMPILATION (Windows - MinGW):
|
||||
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
//#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory
|
||||
//#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool
|
||||
#include "raygui/raygui.h"
|
||||
|
||||
#include <string.h> // Required for: strcpy()
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//---------------------------------------------------------------------------------------
|
||||
const int screenWidth = 690;
|
||||
const int screenHeight = 560;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
|
||||
SetExitKey(0);
|
||||
|
||||
// GUI controls initialization
|
||||
//----------------------------------------------------------------------------------
|
||||
//GuiSetStyle(DEFAULT,TEXT_SIZE,16);
|
||||
int dropdownBox000Active = 0;
|
||||
bool dropDown000EditMode = false;
|
||||
|
||||
int dropdownBox001Active = 0;
|
||||
bool dropDown001EditMode = false;
|
||||
|
||||
int spinner001Value = 0;
|
||||
bool spinnerEditMode = false;
|
||||
|
||||
int valueBox002Value = 0;
|
||||
bool valueBoxEditMode = false;
|
||||
|
||||
char textBoxText[64] = "Text box";
|
||||
bool textBoxEditMode = false;
|
||||
|
||||
int listViewScrollIndex = 0;
|
||||
int listViewActive = -1;
|
||||
|
||||
int listViewExScrollIndex = 0;
|
||||
int listViewExActive = 2;
|
||||
int listViewExFocus = -1;
|
||||
const char *listViewExList[8] = { "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" };
|
||||
|
||||
char multiTextBoxText[256] = "Multi text box";
|
||||
bool multiTextBoxEditMode = false;
|
||||
Color colorPickerValue = RED;
|
||||
|
||||
int sliderValue = 50;
|
||||
int sliderBarValue = 60;
|
||||
float progressValue = 0.4f;
|
||||
|
||||
bool forceSquaredChecked = false;
|
||||
|
||||
float alphaValue = 0.5f;
|
||||
|
||||
int comboBoxActive = 1;
|
||||
|
||||
int toggleGroupActive = 0;
|
||||
|
||||
Vector2 viewScroll = { 0, 0 };
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Custom GUI font loading
|
||||
//Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
|
||||
//GuiSetFont(font);
|
||||
|
||||
bool exitWindow = false;
|
||||
bool showMessageBox = false;
|
||||
|
||||
char textInput[256] = { 0 };
|
||||
bool showTextInputBox = false;
|
||||
|
||||
char textInputFileName[256] = { 0 };
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!exitWindow) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
exitWindow = WindowShouldClose();
|
||||
|
||||
if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
|
||||
|
||||
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true;
|
||||
|
||||
// incompatible with raylib 4.0
|
||||
// if (IsFileDropped())
|
||||
// {
|
||||
// int dropFileCount = 0;
|
||||
// char **droppedFiles = LoadDroppedFiles(&dropFileCount);
|
||||
//
|
||||
// if ((dropFileCount > 0) && IsFileExtension(droppedFiles[0], ".rgs")) GuiLoadStyle(droppedFiles[0]);
|
||||
//
|
||||
// UnloadDroppedFiles(); // Clear internal buffers
|
||||
// }
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
|
||||
|
||||
// raygui: controls drawing
|
||||
//----------------------------------------------------------------------------------
|
||||
if (dropDown000EditMode || dropDown001EditMode) GuiLock();
|
||||
else if (!dropDown000EditMode && !dropDown001EditMode) GuiUnlock();
|
||||
//GuiDisable();
|
||||
|
||||
// First GUI column
|
||||
//GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
forceSquaredChecked = GuiCheckBox((Rectangle){ 25, 108, 15, 15 }, "FORCE CHECK!", forceSquaredChecked);
|
||||
|
||||
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
|
||||
//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, NULL, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
|
||||
if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, NULL, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
|
||||
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
|
||||
|
||||
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
|
||||
|
||||
if (GuiButton((Rectangle){ 25, 255, 125, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
|
||||
|
||||
GuiGroupBox((Rectangle){ 25, 310, 125, 150 }, "STATES");
|
||||
//GuiLock();
|
||||
GuiSetState(STATE_NORMAL); if (GuiButton((Rectangle){ 30, 320, 115, 30 }, "NORMAL")) { }
|
||||
GuiSetState(STATE_FOCUSED); if (GuiButton((Rectangle){ 30, 355, 115, 30 }, "FOCUSED")) { }
|
||||
GuiSetState(STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { }
|
||||
GuiSetState(STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { }
|
||||
GuiSetState(STATE_NORMAL);
|
||||
//GuiUnlock();
|
||||
|
||||
comboBoxActive = GuiComboBox((Rectangle){ 25, 470, 125, 30 }, "ONE;TWO;THREE;FOUR", comboBoxActive);
|
||||
|
||||
// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
|
||||
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
if (GuiDropdownBox((Rectangle){ 25, 65, 125, 30 }, "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
|
||||
|
||||
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
|
||||
if (GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, "ONE;TWO;THREE", &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
|
||||
|
||||
// Second GUI column
|
||||
listViewActive = GuiListView((Rectangle){ 165, 25, 140, 140 }, "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", &listViewScrollIndex, listViewActive);
|
||||
listViewExActive = GuiListViewEx((Rectangle){ 165, 180, 140, 200 }, listViewExList, 8, &listViewExFocus, &listViewExScrollIndex, listViewExActive);
|
||||
|
||||
toggleGroupActive = GuiToggleGroup((Rectangle){ 165, 400, 140, 25 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", toggleGroupActive);
|
||||
|
||||
// Third GUI column
|
||||
if (GuiTextBoxMulti((Rectangle){ 320, 25, 225, 140 }, multiTextBoxText, 256, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
|
||||
colorPickerValue = GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, NULL, colorPickerValue);
|
||||
|
||||
sliderValue = GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", (float)sliderValue), sliderValue, -50, 100);
|
||||
sliderBarValue = GuiSliderBar((Rectangle){ 320, 430, 200, 20 }, NULL, TextFormat("%i", (int)sliderBarValue), sliderBarValue, 0, 100);
|
||||
progressValue = GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, NULL, progressValue, 0, 1);
|
||||
|
||||
// NOTE: View rectangle could be used to perform some scissor test
|
||||
Rectangle view = GuiScrollPanel((Rectangle){ 560, 25, 100, 160 }, NULL, (Rectangle){ 560, 25, 200, 400 }, &viewScroll);
|
||||
|
||||
GuiPanel((Rectangle){ 560, 25 + 180, 100, 160 }, "Panel Info");
|
||||
|
||||
GuiGrid((Rectangle) { 560, 25 + 180 + 180, 100, 120 }, NULL, 20, 2);
|
||||
|
||||
GuiStatusBar((Rectangle){ 0, (float)GetScreenHeight() - 20, (float)GetScreenWidth(), 20 }, "This is a status bar");
|
||||
|
||||
alphaValue = GuiColorBarAlpha((Rectangle){ 320, 490, 200, 30 }, NULL, alphaValue);
|
||||
|
||||
if (showMessageBox)
|
||||
{
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
|
||||
int result = GuiMessageBox((Rectangle){ (float)GetScreenWidth()/2 - 125, (float)GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
|
||||
|
||||
if ((result == 0) || (result == 2)) showMessageBox = false;
|
||||
else if (result == 1) exitWindow = true;
|
||||
}
|
||||
|
||||
if (showTextInputBox)
|
||||
{
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
|
||||
int result = GuiTextInputBox((Rectangle){ (float)GetScreenWidth()/2 - 120, (float)GetScreenHeight()/2 - 60, 240, 140 }, "Save", GuiIconText(ICON_FILE_SAVE, "Save file as..."), "Ok;Cancel", textInput, 255, NULL);
|
||||
|
||||
if (result == 1)
|
||||
{
|
||||
// TODO: Validate textInput value and save
|
||||
|
||||
strcpy(textInputFileName, textInput);
|
||||
}
|
||||
|
||||
if ((result == 0) || (result == 1) || (result == 2))
|
||||
{
|
||||
showTextInputBox = false;
|
||||
strcpy(textInput, "\0");
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 176 KiB |
|
@ -0,0 +1,20 @@
|
|||
[Template]
|
||||
ver=2
|
||||
Name=Epitrochoid
|
||||
Name[zh_CN]=外旋轮线
|
||||
Icon=Epitrochoid.ico
|
||||
Description=A simple epitrochoid drawing app
|
||||
Description[zh_CN]=外旋轮线绘制程序
|
||||
Category=Game
|
||||
Category[zh_CN]=游戏
|
||||
|
||||
[Unit0]
|
||||
CName=main.c
|
||||
C=epitrochoid_c.txt
|
||||
|
||||
[Project]
|
||||
UnitCount=1
|
||||
Type=1
|
||||
IsCpp=0
|
||||
linker=-lrdrawing -lraylib -lopengl32 -lgdi32 -lwinmm
|
||||
ExecEncoding=UTF-8
|
|
@ -0,0 +1,112 @@
|
|||
#include <raylib.h>
|
||||
#include <rdrawing.h>
|
||||
#include <math.h>
|
||||
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include <raygui/raygui.h>
|
||||
|
||||
void updateRadius(int baseL, int outerL, int *pBaseR, int *pOuterR) {
|
||||
int totalL=baseL+outerL+outerL;
|
||||
int totalR = 420;
|
||||
int remainder = totalR % totalL;
|
||||
if (remainder!=0) {
|
||||
if (remainder < totalL / 2) {
|
||||
totalR -= remainder;
|
||||
} else {
|
||||
totalR += ( totalL - remainder);
|
||||
}
|
||||
}
|
||||
*pBaseR = (totalR) / totalL * baseL;
|
||||
*pOuterR = (totalR) / totalL * outerL;
|
||||
}
|
||||
|
||||
|
||||
int main() {
|
||||
int baseL=2;
|
||||
int outerL=13;
|
||||
int baseR,outerR;
|
||||
int cx=450,cy=450;
|
||||
int speed = 1;
|
||||
Color trackColor = BLUE;
|
||||
updateRadius(baseL, outerL, &baseR, &outerR);
|
||||
InitWindow(1300,900,"Epitrochoid");
|
||||
SetTraceLogLevel(LOG_WARNING);
|
||||
SetTargetFPS(60);
|
||||
GuiSetStyle(DEFAULT,TEXT_SIZE,20);
|
||||
|
||||
Image trackImage=GenImageColor(900,900,WHITE);
|
||||
//border
|
||||
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
|
||||
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
|
||||
|
||||
Image circlesImage = GenImageColor(900,900,BLANK);
|
||||
float r=0;
|
||||
int lastx,lasty;
|
||||
lasty=cy;
|
||||
lastx=cx+(baseR+outerR+outerR);
|
||||
int frameCount = 0;
|
||||
while(!WindowShouldClose()) {
|
||||
//GUI
|
||||
int newOuterL = GuiSliderBar((Rectangle){ 70, 20, 200, 30 },"Outer",TextFormat("%i", (int)outerL), outerL, 1, 50);
|
||||
int newBaseL = GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), baseL, 1, 50);
|
||||
speed = GuiSliderBar((Rectangle){ 70, 120, 200, 30 },"Speed",TextFormat("%i", (int)speed), speed, 1, 50);
|
||||
GuiLabel((Rectangle){ 20, 220, 80, 30 },TextFormat("Color: 0x%X%X%X ",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
|
||||
trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor);
|
||||
int doClear = GuiButton((Rectangle){ 120, 700, 80, 30 },"Clear");
|
||||
if (newOuterL!=outerL || newBaseL!=baseL) {
|
||||
outerL=newOuterL;
|
||||
baseL=newBaseL;
|
||||
updateRadius(baseL, outerL, &baseR, &outerR);
|
||||
lasty=cy;
|
||||
lastx=cx+(baseR+outerR+outerR);
|
||||
r=0;
|
||||
ImageClearBackground(&trackImage,WHITE);
|
||||
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
|
||||
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
|
||||
} else if (doClear) {
|
||||
ImageClearBackground(&trackImage,WHITE);
|
||||
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
|
||||
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
|
||||
}
|
||||
//update datas
|
||||
r+=0.01;
|
||||
float outerCX=cx+ (baseR+outerR)*cos(r);
|
||||
float outerCY=cy+ (baseR+outerR)*sin(r);
|
||||
float theta = r * baseL / outerL;
|
||||
int x=round(outerCX + outerR * cos(theta));
|
||||
int y=round(outerCY + outerR * sin(theta));
|
||||
|
||||
//update image (in CPU)
|
||||
//ImageClearBackground(&trackImage,WHITE);
|
||||
ImageDrawLineEx(&trackImage,lastx,lasty,x,y,3,trackColor);
|
||||
|
||||
frameCount++;
|
||||
if (frameCount>=speed) {
|
||||
ImageClearBackground(&circlesImage,BLANK);
|
||||
//base circle
|
||||
ImageDrawCircleEx(&circlesImage,cx,cy,baseR,1,LIGHTRED);
|
||||
ImageDrawCircleEx(&circlesImage,outerCX,outerCY,outerR,1,LIGHTSLATEGRAY);
|
||||
ImageDrawPointEx(&circlesImage,x,y,7,RED);
|
||||
|
||||
//Drawing in GPU
|
||||
Texture trackTexture = LoadTextureFromImage(trackImage);
|
||||
Texture circlesTexture = LoadTextureFromImage(circlesImage);
|
||||
BeginDrawing();
|
||||
ClearBackground(WHITE);
|
||||
DrawTexture(trackTexture,300,0,WHITE);
|
||||
DrawTexture(circlesTexture,300,0,WHITE);
|
||||
EndDrawing();
|
||||
UnloadTexture(circlesTexture);
|
||||
UnloadTexture(trackTexture);
|
||||
frameCount=0;
|
||||
}
|
||||
|
||||
lastx=x;
|
||||
lasty=y;
|
||||
}
|
||||
|
||||
//Clean up
|
||||
UnloadImage(circlesImage);
|
||||
UnloadImage(trackImage);
|
||||
CloseWindow();
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 94 KiB |
|
@ -0,0 +1,20 @@
|
|||
[Template]
|
||||
ver=2
|
||||
Name=Hypotrochoid
|
||||
Name[zh_CN]=内旋轮线
|
||||
Icon=hypotrochoid.ico
|
||||
Description=A simple hypotrochoid drawing app
|
||||
Description[zh_CN]=内旋轮线绘制程序
|
||||
Category=Game
|
||||
Category[zh_CN]=游戏
|
||||
|
||||
[Unit0]
|
||||
CName=main.c
|
||||
C=hypotrochoid_c.txt
|
||||
|
||||
[Project]
|
||||
UnitCount=1
|
||||
Type=1
|
||||
IsCpp=0
|
||||
linker=-lrdrawing -lraylib -lopengl32 -lgdi32 -lwinmm
|
||||
ExecEncoding=UTF-8
|
|
@ -0,0 +1,119 @@
|
|||
#include <raylib.h>
|
||||
#include <rdrawing.h>
|
||||
#include <math.h>
|
||||
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include <raygui/raygui.h>
|
||||
|
||||
void updateRadius(int baseL, int innerL, int *pBaseR, int *pInnerR) {
|
||||
int totalL=baseL;
|
||||
if (innerL>baseL)
|
||||
totalL = (2*innerL-baseL);
|
||||
int totalR = 420;
|
||||
int remainder = totalR % totalL;
|
||||
if (remainder!=0) {
|
||||
if (remainder < totalL / 2) {
|
||||
totalR -= remainder;
|
||||
} else {
|
||||
totalR += ( totalL - remainder);
|
||||
}
|
||||
}
|
||||
if (innerL<baseL) {
|
||||
*pBaseR = totalR;
|
||||
*pInnerR = (totalR) / totalL * innerL;
|
||||
} else {
|
||||
*pBaseR = (totalR) / totalL * baseL;
|
||||
*pInnerR = totalR / totalL * innerL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int main() {
|
||||
int baseL=2;
|
||||
int innerL=3;
|
||||
int baseR,innerR;
|
||||
int cx=450,cy=450;
|
||||
int speed = 1;
|
||||
Color trackColor = BLUE;
|
||||
updateRadius(baseL, innerL, &baseR, &innerR);
|
||||
InitWindow(1300,900,"Hypotrochoid");
|
||||
SetTraceLogLevel(LOG_WARNING);
|
||||
SetTargetFPS(60);
|
||||
GuiSetStyle(DEFAULT,TEXT_SIZE,20);
|
||||
|
||||
Image trackImage=GenImageColor(900,900,WHITE);
|
||||
//border
|
||||
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
|
||||
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
|
||||
|
||||
Image circlesImage = GenImageColor(900,900,BLANK);
|
||||
float r=0;
|
||||
int lastx,lasty;
|
||||
lasty=cy;
|
||||
lastx=cx+baseR;
|
||||
int frameCount = 0;
|
||||
while(!WindowShouldClose()) {
|
||||
//GUI
|
||||
int newInnerL = GuiSliderBar((Rectangle){ 70, 20, 200, 30 },"Inner",TextFormat("%i", (int)innerL), innerL, 1, 50);
|
||||
int newBaseL = GuiSliderBar((Rectangle){ 70, 60, 200, 30 },"Base",TextFormat("%i", (int)baseL), baseL, 1, 50);
|
||||
speed = GuiSliderBar((Rectangle){ 70, 120, 200, 30 },"Speed",TextFormat("%i", (int)speed), speed, 1, 50);
|
||||
GuiLabel((Rectangle){ 20, 220, 80, 30 },TextFormat("Color: 0x%X%X%X ",(int)(trackColor.r), (int)(trackColor.g),(int)(trackColor.b)));
|
||||
trackColor= GuiColorPicker((Rectangle){ 50, 250, 196, 192 }, NULL, trackColor);
|
||||
int doClear = GuiButton((Rectangle){ 120, 700, 80, 30 },"Clear");
|
||||
if (newInnerL!=innerL || newBaseL!=baseL) {
|
||||
innerL=newInnerL;
|
||||
baseL=newBaseL;
|
||||
updateRadius(baseL, innerL, &baseR, &innerR);
|
||||
lasty=cy;
|
||||
lastx=cx+baseR;
|
||||
r=0;
|
||||
ImageClearBackground(&trackImage,WHITE);
|
||||
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
|
||||
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
|
||||
} else if (doClear) {
|
||||
ImageClearBackground(&trackImage,WHITE);
|
||||
ImageFillRectangleEx(&trackImage,0,0,900,900,LIGHTGRAY);
|
||||
ImageFillRectangleEx(&trackImage,5,5,890,890,WHITE);
|
||||
}
|
||||
//update datas
|
||||
r+=0.01;
|
||||
float innerCX=cx+ (baseR-innerR)*cos(r);
|
||||
float innerCY=cy+ (baseR-innerR)*sin(r);
|
||||
float theta = r * baseL / innerL;
|
||||
int x=round(innerCX + innerR * cos(theta));
|
||||
int y=round(innerCY + innerR * sin(theta));
|
||||
|
||||
//update image (in CPU)
|
||||
//ImageClearBackground(&trackImage,WHITE);
|
||||
ImageDrawLineEx(&trackImage,lastx,lasty,x,y,3,trackColor);
|
||||
|
||||
frameCount++;
|
||||
if (frameCount>=speed) {
|
||||
ImageClearBackground(&circlesImage,BLANK);
|
||||
//base circle
|
||||
ImageDrawCircleEx(&circlesImage,cx,cy,baseR,1,LIGHTRED);
|
||||
ImageDrawCircleEx(&circlesImage,innerCX,innerCY,innerR,1,LIGHTSLATEGRAY);
|
||||
ImageDrawPointEx(&circlesImage,x,y,7,RED);
|
||||
|
||||
//Drawing in GPU
|
||||
Texture trackTexture = LoadTextureFromImage(trackImage);
|
||||
Texture circlesTexture = LoadTextureFromImage(circlesImage);
|
||||
BeginDrawing();
|
||||
ClearBackground(WHITE);
|
||||
DrawTexture(trackTexture,300,0,WHITE);
|
||||
DrawTexture(circlesTexture,300,0,WHITE);
|
||||
EndDrawing();
|
||||
UnloadTexture(circlesTexture);
|
||||
UnloadTexture(trackTexture);
|
||||
frameCount=0;
|
||||
}
|
||||
|
||||
lastx=x;
|
||||
lasty=y;
|
||||
}
|
||||
|
||||
//Clean up
|
||||
UnloadImage(circlesImage);
|
||||
UnloadImage(trackImage);
|
||||
CloseWindow();
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 200 KiB |
|
@ -0,0 +1,21 @@
|
|||
[Template]
|
||||
ver=2
|
||||
Name=raygui
|
||||
Name[zh_CN]=raygui
|
||||
Icon=raygui.ico
|
||||
Description=raygui demo
|
||||
Description[zh_CN]=Raygui演示
|
||||
Category=Multimedia
|
||||
Category[zh_CN]=多媒体
|
||||
|
||||
[Unit0]
|
||||
CName=main.c
|
||||
C=raygui_c.txt
|
||||
|
||||
[Project]
|
||||
UnitCount=1
|
||||
Type=1
|
||||
IsCpp=0
|
||||
linker=-lraylib -lopengl32 -lgdi32 -lwinmm
|
||||
ExecEncoding=UTF-8
|
||||
|
|
@ -0,0 +1,251 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raygui - controls test suite
|
||||
*
|
||||
* TEST CONTROLS:
|
||||
* - GuiDropdownBox()
|
||||
* - GuiCheckBox()
|
||||
* - GuiSpinner()
|
||||
* - GuiValueBox()
|
||||
* - GuiTextBox()
|
||||
* - GuiButton()
|
||||
* - GuiComboBox()
|
||||
* - GuiListView()
|
||||
* - GuiToggleGroup()
|
||||
* - GuiTextBoxMulti()
|
||||
* - GuiColorPicker()
|
||||
* - GuiSlider()
|
||||
* - GuiSliderBar()
|
||||
* - GuiProgressBar()
|
||||
* - GuiColorBarAlpha()
|
||||
* - GuiScrollPanel()
|
||||
*
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* raylib 4.0 - Windowing/input management and drawing.
|
||||
* raygui 3.2 - Immediate-mode GUI controls.
|
||||
*
|
||||
* COMPILATION (Windows - MinGW):
|
||||
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
//#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory
|
||||
//#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool
|
||||
#include "raygui/raygui.h"
|
||||
|
||||
#include <string.h> // Required for: strcpy()
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//---------------------------------------------------------------------------------------
|
||||
const int screenWidth = 690;
|
||||
const int screenHeight = 560;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
|
||||
SetExitKey(0);
|
||||
|
||||
// GUI controls initialization
|
||||
//----------------------------------------------------------------------------------
|
||||
//GuiSetStyle(DEFAULT,TEXT_SIZE,16);
|
||||
int dropdownBox000Active = 0;
|
||||
bool dropDown000EditMode = false;
|
||||
|
||||
int dropdownBox001Active = 0;
|
||||
bool dropDown001EditMode = false;
|
||||
|
||||
int spinner001Value = 0;
|
||||
bool spinnerEditMode = false;
|
||||
|
||||
int valueBox002Value = 0;
|
||||
bool valueBoxEditMode = false;
|
||||
|
||||
char textBoxText[64] = "Text box";
|
||||
bool textBoxEditMode = false;
|
||||
|
||||
int listViewScrollIndex = 0;
|
||||
int listViewActive = -1;
|
||||
|
||||
int listViewExScrollIndex = 0;
|
||||
int listViewExActive = 2;
|
||||
int listViewExFocus = -1;
|
||||
const char *listViewExList[8] = { "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" };
|
||||
|
||||
char multiTextBoxText[256] = "Multi text box";
|
||||
bool multiTextBoxEditMode = false;
|
||||
Color colorPickerValue = RED;
|
||||
|
||||
int sliderValue = 50;
|
||||
int sliderBarValue = 60;
|
||||
float progressValue = 0.4f;
|
||||
|
||||
bool forceSquaredChecked = false;
|
||||
|
||||
float alphaValue = 0.5f;
|
||||
|
||||
int comboBoxActive = 1;
|
||||
|
||||
int toggleGroupActive = 0;
|
||||
|
||||
Vector2 viewScroll = { 0, 0 };
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Custom GUI font loading
|
||||
//Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
|
||||
//GuiSetFont(font);
|
||||
|
||||
bool exitWindow = false;
|
||||
bool showMessageBox = false;
|
||||
|
||||
char textInput[256] = { 0 };
|
||||
bool showTextInputBox = false;
|
||||
|
||||
char textInputFileName[256] = { 0 };
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!exitWindow) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
exitWindow = WindowShouldClose();
|
||||
|
||||
if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
|
||||
|
||||
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true;
|
||||
|
||||
// incompatible with raylib 4.0
|
||||
// if (IsFileDropped())
|
||||
// {
|
||||
// int dropFileCount = 0;
|
||||
// char **droppedFiles = LoadDroppedFiles(&dropFileCount);
|
||||
//
|
||||
// if ((dropFileCount > 0) && IsFileExtension(droppedFiles[0], ".rgs")) GuiLoadStyle(droppedFiles[0]);
|
||||
//
|
||||
// UnloadDroppedFiles(); // Clear internal buffers
|
||||
// }
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
|
||||
|
||||
// raygui: controls drawing
|
||||
//----------------------------------------------------------------------------------
|
||||
if (dropDown000EditMode || dropDown001EditMode) GuiLock();
|
||||
else if (!dropDown000EditMode && !dropDown001EditMode) GuiUnlock();
|
||||
//GuiDisable();
|
||||
|
||||
// First GUI column
|
||||
//GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
forceSquaredChecked = GuiCheckBox((Rectangle){ 25, 108, 15, 15 }, "FORCE CHECK!", forceSquaredChecked);
|
||||
|
||||
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
|
||||
//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, NULL, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
|
||||
if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, NULL, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
|
||||
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
|
||||
|
||||
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
|
||||
|
||||
if (GuiButton((Rectangle){ 25, 255, 125, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
|
||||
|
||||
GuiGroupBox((Rectangle){ 25, 310, 125, 150 }, "STATES");
|
||||
//GuiLock();
|
||||
GuiSetState(STATE_NORMAL); if (GuiButton((Rectangle){ 30, 320, 115, 30 }, "NORMAL")) { }
|
||||
GuiSetState(STATE_FOCUSED); if (GuiButton((Rectangle){ 30, 355, 115, 30 }, "FOCUSED")) { }
|
||||
GuiSetState(STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { }
|
||||
GuiSetState(STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { }
|
||||
GuiSetState(STATE_NORMAL);
|
||||
//GuiUnlock();
|
||||
|
||||
comboBoxActive = GuiComboBox((Rectangle){ 25, 470, 125, 30 }, "ONE;TWO;THREE;FOUR", comboBoxActive);
|
||||
|
||||
// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
|
||||
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
if (GuiDropdownBox((Rectangle){ 25, 65, 125, 30 }, "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
|
||||
|
||||
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
|
||||
if (GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, "ONE;TWO;THREE", &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
|
||||
|
||||
// Second GUI column
|
||||
listViewActive = GuiListView((Rectangle){ 165, 25, 140, 140 }, "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", &listViewScrollIndex, listViewActive);
|
||||
listViewExActive = GuiListViewEx((Rectangle){ 165, 180, 140, 200 }, listViewExList, 8, &listViewExFocus, &listViewExScrollIndex, listViewExActive);
|
||||
|
||||
toggleGroupActive = GuiToggleGroup((Rectangle){ 165, 400, 140, 25 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", toggleGroupActive);
|
||||
|
||||
// Third GUI column
|
||||
if (GuiTextBoxMulti((Rectangle){ 320, 25, 225, 140 }, multiTextBoxText, 256, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
|
||||
colorPickerValue = GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, NULL, colorPickerValue);
|
||||
|
||||
sliderValue = GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", (float)sliderValue), sliderValue, -50, 100);
|
||||
sliderBarValue = GuiSliderBar((Rectangle){ 320, 430, 200, 20 }, NULL, TextFormat("%i", (int)sliderBarValue), sliderBarValue, 0, 100);
|
||||
progressValue = GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, NULL, progressValue, 0, 1);
|
||||
|
||||
// NOTE: View rectangle could be used to perform some scissor test
|
||||
Rectangle view = GuiScrollPanel((Rectangle){ 560, 25, 100, 160 }, NULL, (Rectangle){ 560, 25, 200, 400 }, &viewScroll);
|
||||
|
||||
GuiPanel((Rectangle){ 560, 25 + 180, 100, 160 }, "Panel Info");
|
||||
|
||||
GuiGrid((Rectangle) { 560, 25 + 180 + 180, 100, 120 }, NULL, 20, 2);
|
||||
|
||||
GuiStatusBar((Rectangle){ 0, (float)GetScreenHeight() - 20, (float)GetScreenWidth(), 20 }, "This is a status bar");
|
||||
|
||||
alphaValue = GuiColorBarAlpha((Rectangle){ 320, 490, 200, 30 }, NULL, alphaValue);
|
||||
|
||||
if (showMessageBox)
|
||||
{
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
|
||||
int result = GuiMessageBox((Rectangle){ (float)GetScreenWidth()/2 - 125, (float)GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
|
||||
|
||||
if ((result == 0) || (result == 2)) showMessageBox = false;
|
||||
else if (result == 1) exitWindow = true;
|
||||
}
|
||||
|
||||
if (showTextInputBox)
|
||||
{
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
|
||||
int result = GuiTextInputBox((Rectangle){ (float)GetScreenWidth()/2 - 120, (float)GetScreenHeight()/2 - 60, 240, 140 }, "Save", GuiIconText(ICON_FILE_SAVE, "Save file as..."), "Ok;Cancel", textInput, 255, NULL);
|
||||
|
||||
if (result == 1)
|
||||
{
|
||||
// TODO: Validate textInput value and save
|
||||
|
||||
strcpy(textInputFileName, textInput);
|
||||
}
|
||||
|
||||
if ((result == 0) || (result == 1) || (result == 2))
|
||||
{
|
||||
showTextInputBox = false;
|
||||
strcpy(textInput, "\0");
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue